mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-23 13:45:34 +08:00
implemented another version of Ai5Win archives.
This commit is contained in:
parent
5e1e4338f1
commit
cb000d2e50
@ -110,6 +110,7 @@
|
|||||||
<Compile Include="CsWare\ImageBPC.cs" />
|
<Compile Include="CsWare\ImageBPC.cs" />
|
||||||
<Compile Include="Cyberworks\ArcApp.cs" />
|
<Compile Include="Cyberworks\ArcApp.cs" />
|
||||||
<Compile Include="DirectDraw\DxtDecoder.cs" />
|
<Compile Include="DirectDraw\DxtDecoder.cs" />
|
||||||
|
<Compile Include="elf\ArcAi5DAT.cs" />
|
||||||
<Compile Include="ExHibit\ArcGRP.cs" />
|
<Compile Include="ExHibit\ArcGRP.cs" />
|
||||||
<Compile Include="Foster\ArcC24.cs" />
|
<Compile Include="Foster\ArcC24.cs" />
|
||||||
<Compile Include="Foster\ArcFA2.cs" />
|
<Compile Include="Foster\ArcFA2.cs" />
|
||||||
@ -117,6 +118,7 @@
|
|||||||
<Compile Include="Foster\ImageC25.cs" />
|
<Compile Include="Foster\ImageC25.cs" />
|
||||||
<Compile Include="GameSystem\ArcPureMail.cs" />
|
<Compile Include="GameSystem\ArcPureMail.cs" />
|
||||||
<Compile Include="GameSystem\AudioADP4.cs" />
|
<Compile Include="GameSystem\AudioADP4.cs" />
|
||||||
|
<Compile Include="ImageLZS.cs" />
|
||||||
<Compile Include="ImagePIC.cs" />
|
<Compile Include="ImagePIC.cs" />
|
||||||
<Compile Include="ImagePNX.cs" />
|
<Compile Include="ImagePNX.cs" />
|
||||||
<Compile Include="ImagePSM.cs" />
|
<Compile Include="ImagePSM.cs" />
|
||||||
|
95
ArcFormats/elf/ArcAi5DAT.cs
Normal file
95
ArcFormats/elf/ArcAi5DAT.cs
Normal file
@ -0,0 +1,95 @@
|
|||||||
|
//! \file ArcAi5DAT.cs
|
||||||
|
//! \date 2017 Dec 06
|
||||||
|
//! \brief Ai5Win engine resource archive.
|
||||||
|
//
|
||||||
|
// Copyright (C) 2017 by morkt
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files (the "Software"), to
|
||||||
|
// deal in the Software without restriction, including without limitation the
|
||||||
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||||
|
// sell copies of the Software, and to permit persons to whom the Software is
|
||||||
|
// furnished to do so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in
|
||||||
|
// all copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||||
|
// IN THE SOFTWARE.
|
||||||
|
//
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel.Composition;
|
||||||
|
|
||||||
|
namespace GameRes.Formats.Elf
|
||||||
|
{
|
||||||
|
[Export(typeof(ArchiveFormat))]
|
||||||
|
public class DatAI5Opener : ArchiveFormat
|
||||||
|
{
|
||||||
|
public override string Tag { get { return "DAT/AI5WIN"; } }
|
||||||
|
public override string Description { get { return "AI5WIN engine resource archive"; } }
|
||||||
|
public override uint Signature { get { return 0; } }
|
||||||
|
public override bool IsHierarchic { get { return false; } }
|
||||||
|
public override bool CanWrite { get { return false; } }
|
||||||
|
|
||||||
|
public override ArcFile TryOpen (ArcView file)
|
||||||
|
{
|
||||||
|
uint key = file.View.ReadUInt32 (4);
|
||||||
|
int count = (int)(file.View.ReadUInt32 (0) ^ key);
|
||||||
|
if (!IsSaneCount (count))
|
||||||
|
return null;
|
||||||
|
byte name_key = file.View.ReadByte (0x23);
|
||||||
|
var scheme = new ArcIndexScheme {
|
||||||
|
NameLength = 0x14, NameKey = name_key, SizeKey = key, OffsetKey = key
|
||||||
|
};
|
||||||
|
var reader = new Ai5DatIndexReader (file, count);
|
||||||
|
var dir = reader.Read (scheme);
|
||||||
|
if (dir != null)
|
||||||
|
return new ArcFile (file, this, dir);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class Ai5DatIndexReader : Ai5ArcIndexReader
|
||||||
|
{
|
||||||
|
public Ai5DatIndexReader (ArcView file, int count) : base (file, count)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
new public List<Entry> Read (ArcIndexScheme scheme)
|
||||||
|
{
|
||||||
|
if (scheme.NameLength > m_name_buf.Length)
|
||||||
|
m_name_buf = new byte[scheme.NameLength];
|
||||||
|
m_dir.Clear();
|
||||||
|
int index_offset = 8;
|
||||||
|
uint index_size = (uint)(m_count * (scheme.NameLength + 8));
|
||||||
|
if (index_size > m_file.View.Reserve (index_offset, index_size))
|
||||||
|
return null;
|
||||||
|
for (int i = 0; i < m_count; ++i)
|
||||||
|
{
|
||||||
|
uint size = m_file.View.ReadUInt32 (index_offset) ^ scheme.SizeKey;
|
||||||
|
uint offset = m_file.View.ReadUInt32 (index_offset+4) ^ scheme.OffsetKey;
|
||||||
|
if (offset < index_size+8)
|
||||||
|
return null;
|
||||||
|
index_offset += 8;
|
||||||
|
m_file.View.Read (index_offset, m_name_buf, 0, (uint)scheme.NameLength);
|
||||||
|
string name = DecryptName (scheme);
|
||||||
|
if (null == name)
|
||||||
|
return null;
|
||||||
|
index_offset += scheme.NameLength;
|
||||||
|
var entry = FormatCatalog.Instance.Create<Entry> (name);
|
||||||
|
entry.Offset = offset;
|
||||||
|
entry.Size = size;
|
||||||
|
if (!entry.CheckPlacement (m_file.MaxOffset))
|
||||||
|
return null;
|
||||||
|
m_dir.Add (entry);
|
||||||
|
}
|
||||||
|
return m_dir;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user