implemented 'vff' archives and GAL images.

This commit is contained in:
morkt 2016-06-10 04:39:29 +04:00
parent 9b04f39738
commit cb04b322f2
14 changed files with 989 additions and 0 deletions

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@ -72,6 +72,7 @@
</Compile> </Compile>
<Compile Include="Ankh\ArcGRP.cs" /> <Compile Include="Ankh\ArcGRP.cs" />
<Compile Include="ArcCG.cs" /> <Compile Include="ArcCG.cs" />
<Compile Include="LiveMaker\ArcVF.cs" />
<Compile Include="ArcZIP.cs" /> <Compile Include="ArcZIP.cs" />
<Compile Include="AudioVOC.cs" /> <Compile Include="AudioVOC.cs" />
<Compile Include="AZSys\WidgetAZ.xaml.cs"> <Compile Include="AZSys\WidgetAZ.xaml.cs">
@ -103,6 +104,10 @@
<Compile Include="ImageLZ.cs" /> <Compile Include="ImageLZ.cs" />
<Compile Include="KiriKiri\ChainReactionCrypt.cs" /> <Compile Include="KiriKiri\ChainReactionCrypt.cs" />
<Compile Include="Liar\ImageLIM.cs" /> <Compile Include="Liar\ImageLIM.cs" />
<Compile Include="LiveMaker\ImageGAL.cs" />
<Compile Include="LiveMaker\WidgetGAL.xaml.cs">
<DependentUpon>WidgetGAL.xaml</DependentUpon>
</Compile>
<Compile Include="Nekopunch\ArcPAK.cs" /> <Compile Include="Nekopunch\ArcPAK.cs" />
<Compile Include="NitroPlus\ArcPAK.cs" /> <Compile Include="NitroPlus\ArcPAK.cs" />
<Compile Include="MnoViolet\ImageDIF.cs" /> <Compile Include="MnoViolet\ImageDIF.cs" />
@ -549,6 +554,10 @@
<SubType>Designer</SubType> <SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator> <Generator>MSBuild:Compile</Generator>
</Page> </Page>
<Page Include="LiveMaker\WidgetGAL.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="NitroPlus\CreateNPAWidget.xaml"> <Page Include="NitroPlus\CreateNPAWidget.xaml">
<SubType>Designer</SubType> <SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator> <Generator>MSBuild:Compile</Generator>

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@ -0,0 +1,244 @@
//! \file ArcVF.cs
//! \date Wed Jun 08 00:27:36 2016
//! \brief LiveMaker resource archive.
//
// Copyright (C) 2016 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Diagnostics;
using System.IO;
using GameRes.Compression;
namespace GameRes.Formats.LiveMaker
{
[Export(typeof(ArchiveFormat))]
public class VffOpener : ArchiveFormat
{
public override string Tag { get { return "DAT/vf"; } }
public override string Description { get { return "LiveMaker resource archive"; } }
public override uint Signature { get { return 0x666676; } } // 'vff'
public override bool IsHierarchic { get { return true; } }
public override bool CanCreate { get { return false; } }
public VffOpener ()
{
Extensions = new string[] { "dat" };
Signatures = new uint[] { 0x666676, 0 };
}
public override ArcFile TryOpen (ArcView file)
{
ArcView index_file = file;
ArcView extra_file = null;
try
{
// possible filesystem structure:
// game.dat -- main archive body
// game.001 -- [optional] extra part
// game.ext -- [optional] separate index (could be included into the main body)
if (!file.Name.EndsWith (".dat", StringComparison.InvariantCultureIgnoreCase))
return null;
uint signature = index_file.View.ReadUInt32 (0);
if (0x666676 != signature)
{
var ext_filename = Path.ChangeExtension (file.Name, ".ext");
if (!VFS.FileExists (ext_filename))
return null;
index_file = VFS.OpenView (ext_filename);
signature = index_file.View.ReadUInt32 (0);
if (0x666676 != signature)
return null;
}
int count = index_file.View.ReadInt32 (6);
if (!IsSaneCount (count))
return null;
var dir = ReadIndex (index_file, count);
if (null == dir)
return null;
long max_offset = file.MaxOffset;
for (int i = 0; i < dir.Count; ++i)
{
if (!dir[i].CheckPlacement (max_offset))
{
if (extra_file != null)
{
// remove entries that don't fit into game.dat+game.001
int discard = dir.Count - i;
Trace.WriteLine (string.Format ("{0} entries didn't fit and were discarded", discard), "[vff]");
dir.RemoveRange (i, discard);
break;
}
var extra_filename = Path.ChangeExtension (file.Name, ".001");
if (!VFS.FileExists (extra_filename))
return null;
extra_file = VFS.OpenView (extra_filename);
max_offset += extra_file.MaxOffset;
if (!dir[i].CheckPlacement (max_offset))
return null;
}
}
if (null == extra_file)
return new ArcFile (file, this, dir);
return new VffArchive (file, this, dir, extra_file);
}
catch
{
if (extra_file != null)
extra_file.Dispose();
throw;
}
finally
{
if (index_file != file)
index_file.Dispose();
}
}
public override Stream OpenEntry (ArcFile arc, Entry entry)
{
var vff = arc as VffArchive;
Stream input = null;
if (vff != null)
input = vff.OpenStream (entry);
else
input = arc.File.CreateStream (entry.Offset, entry.Size);
var pent = entry as PackedEntry;
if (pent != null && pent.IsPacked)
return new ZLibStream (input, CompressionMode.Decompress);
else
return input;
}
List<Entry> ReadIndex (ArcView file, int count)
{
uint index_offset = 0xA;
var name_buffer = new byte[0x100];
var rnd = new TpRandom (0x75D6EE39u);
var dir = new List<Entry> (count);
for (int i = 0; i < count; ++i)
{
uint name_length = file.View.ReadUInt32 (index_offset);
index_offset += 4;
if (0 == name_length || name_length > name_buffer.Length)
return null;
if (name_length != file.View.Read (index_offset, name_buffer, 0, name_length))
return null;
index_offset += name_length;
var name = DecryptName (name_buffer, (int)name_length, rnd);
dir.Add (FormatCatalog.Instance.Create<PackedEntry> (name));
}
rnd.Reset();
uint offset = file.View.ReadUInt32 (index_offset) ^ rnd.GetRand32();
foreach (var entry in dir)
{
index_offset += 8;
uint next_offset = file.View.ReadUInt32 (index_offset) ^ rnd.GetRand32();
entry.Offset = offset;
entry.Size = next_offset - offset;
offset = next_offset;
}
index_offset += 8;
foreach (PackedEntry entry in dir)
{
entry.IsPacked = 0 == file.View.ReadByte (index_offset++);
}
return dir;
}
string DecryptName (byte[] name_buf, int name_length, TpRandom key)
{
for (int i = 0; i < name_length; ++i)
{
name_buf[i] ^= (byte)key.GetRand32();
}
return Encodings.cp932.GetString (name_buf, 0, name_length);
}
}
internal class TpRandom
{
uint m_seed;
uint m_current;
public TpRandom (uint seed)
{
m_seed = seed;
m_current = 0;
}
public uint GetRand32 ()
{
m_current += m_current << 2;
m_current += m_seed;
return m_current;
}
public void Reset ()
{
m_current = 0;
}
}
internal class VffArchive : ArcFile
{
readonly ArcView ExtraFile;
public VffArchive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir, ArcView extra_file)
: base (arc, impl, dir)
{
ExtraFile = extra_file;
}
internal Stream OpenStream (Entry entry)
{
if (entry.Offset < File.MaxOffset && entry.Offset+entry.Size > File.MaxOffset)
{
var first_part = File.View.ReadBytes (entry.Offset, entry.Size);
var second_part = ExtraFile.CreateStream (0, entry.Size - (uint)first_part.Length);
return new PrefixStream (first_part, second_part);
}
else if (entry.Offset >= File.MaxOffset)
{
return ExtraFile.CreateStream (entry.Offset, entry.Size);
}
else
return File.CreateStream (entry.Offset, entry.Size);
}
bool _vff_disposed = false;
protected override void Dispose (bool disposing)
{
if (!_vff_disposed)
{
if (disposing && ExtraFile != null)
ExtraFile.Dispose();
_vff_disposed = true;
}
}
}
}

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@ -0,0 +1,570 @@
//! \file ImageGAL.cs
//! \date Wed Jun 08 03:07:41 2016
//! \brief LiveMaker image format.
//
// Copyright (C) 2016 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
using System.Linq;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using GameRes.Compression;
using GameRes.Formats.Properties;
using GameRes.Formats.Strings;
using GameRes.Utility;
namespace GameRes.Formats.LiveMaker
{
internal class GalMetaData : ImageMetaData
{
public int Version;
public int FrameCount;
public bool Shuffled;
public int Compression;
public uint Mask;
public int BlockWidth;
public int BlockHeight;
public int DataOffset;
}
internal class GalOptions : ResourceOptions
{
public uint Key;
}
[Serializable]
public class GalScheme : ResourceScheme
{
public Dictionary<string, uint> KnownKeys;
}
[Export(typeof(ImageFormat))]
public class GalFormat : ImageFormat
{
public override string Tag { get { return "GAL"; } }
public override string Description { get { return "LiveMaker image format"; } }
public override uint Signature { get { return 0x656C6147; } } // 'Gale'
public static Dictionary<string, uint> KnownKeys = new Dictionary<string, uint>();
public override ResourceScheme Scheme
{
get { return new GalScheme { KnownKeys = KnownKeys }; }
set { KnownKeys = ((GalScheme)value).KnownKeys; }
}
public override ImageMetaData ReadMetaData (Stream stream)
{
var header = new byte[0x30];
if (11 != stream.Read (header, 0, 11))
return null;
int version = header[4] * 100 + header[5] * 10 + header[6] - 5328;
if (version < 100 || version > 107)
return null;
int header_size = LittleEndian.ToInt32 (header, 7);
if (header_size < 0x28 || header_size > 0x100)
return null;
if (header_size > header.Length)
header = new byte[header_size];
if (header_size != stream.Read (header, 0, header_size))
return null;
if (version != LittleEndian.ToInt32 (header, 0))
return null;
return new GalMetaData
{
Width = LittleEndian.ToUInt32 (header, 4),
Height = LittleEndian.ToUInt32 (header, 8),
BPP = LittleEndian.ToInt32 (header, 0xC),
Version = version,
FrameCount = LittleEndian.ToInt32 (header, 0x10),
Shuffled = header[0x15] != 0,
Compression = header[0x16],
Mask = LittleEndian.ToUInt32 (header, 0x18),
BlockWidth = LittleEndian.ToInt32 (header, 0x1C),
BlockHeight = LittleEndian.ToInt32 (header, 0x20),
DataOffset = header_size + 11,
};
}
uint? LastKey = null;
public override ImageData Read (Stream stream, ImageMetaData info)
{
var meta = (GalMetaData)info;
uint key = 0;
if (meta.Shuffled)
{
if (LastKey != null)
key = LastKey.Value;
else
key = QueryKey();
}
try
{
using (var reader = new GalReader (stream, meta, key))
{
reader.Unpack();
if (meta.Shuffled)
LastKey = key;
return ImageData.Create (info, reader.Format, reader.Palette, reader.Data, reader.Stride);
}
}
catch
{
LastKey = null;
throw;
}
}
public override void Write (Stream file, ImageData image)
{
throw new System.NotImplementedException ("GalFormat.Write not implemented");
}
public override ResourceOptions GetDefaultOptions ()
{
return new GalOptions { Key = Settings.Default.GALKey };
}
public override object GetAccessWidget ()
{
return new GUI.WidgetGAL();
}
uint QueryKey ()
{
if (!KnownKeys.Any())
return 0;
var options = Query<GalOptions> (arcStrings.ArcImageEncrypted);
return options.Key;
}
}
internal sealed class GalReader : IDisposable
{
BinaryReader m_input;
GalMetaData m_info;
byte[] m_output;
List<Frame> m_frames;
uint m_key;
public byte[] Data { get { return m_output; } }
public PixelFormat Format { get; private set; }
public BitmapPalette Palette { get; private set; }
public int Stride { get; private set; }
public GalReader (Stream input, GalMetaData info, uint key)
{
m_info = info;
if (m_info.Compression < 0 || m_info.Compression > 2)
throw new InvalidFormatException();
m_frames = new List<Frame> (m_info.FrameCount);
m_key = key;
m_input = new ArcView.Reader (input);
}
internal class Frame
{
public int Width;
public int Height;
public int BPP;
public int Stride;
public int AlphaStride;
public List<Layer> Layers;
public Color[] Palette;
public Frame (int layer_count)
{
Layers = new List<Layer> (layer_count);
}
}
internal class Layer
{
public byte[] Pixels;
public byte[] Alpha;
}
public void Unpack ()
{
m_input.BaseStream.Position = m_info.DataOffset;
uint name_length = m_input.ReadUInt32();
m_input.BaseStream.Seek (name_length, SeekOrigin.Current);
uint mask = m_input.ReadUInt32();
m_input.BaseStream.Seek (9, SeekOrigin.Current);
int layer_count = m_input.ReadInt32();
if (layer_count < 1)
throw new InvalidFormatException();
if (layer_count > 1)
throw new NotImplementedException();
// XXX only first frame is interpreted.
var frame = new Frame (layer_count);
frame.Width = m_input.ReadInt32();
frame.Height = m_input.ReadInt32();
frame.BPP = m_input.ReadInt32();
if (frame.BPP <= 0)
throw new InvalidFormatException();
if (frame.BPP <= 8)
frame.Palette = ReadPalette (1 << frame.BPP);
frame.Stride = (frame.Width * frame.BPP + 7) / 8;
frame.AlphaStride = (frame.Width + 3) & ~3;
if (frame.BPP >= 8)
frame.Stride = (frame.Stride + 3) & ~3;
m_frames.Add (frame);
for (int i = 0; i < layer_count; ++i)
{
m_input.ReadInt32();
m_input.ReadInt32();
m_input.ReadByte(); // visibility
m_input.ReadInt32(); // -1
m_input.ReadInt32(); // 0xFF
m_input.ReadByte();
name_length = m_input.ReadUInt32();
m_input.BaseStream.Seek (name_length, SeekOrigin.Current);
if (m_info.Version >= 107)
m_input.ReadByte();
var layer = new Layer();
int layer_size = m_input.ReadInt32();
long layer_end = m_input.BaseStream.Position + layer_size;
layer.Pixels = UnpackLayer (frame, layer_size);
m_input.BaseStream.Position = layer_end;
int alpha_size = m_input.ReadInt32();
if (alpha_size != 0)
{
layer.Alpha = UnpackLayer (frame, alpha_size, true);
}
frame.Layers.Add (layer);
}
Flatten (0);
}
byte[] UnpackLayer (Frame frame, int length, bool is_alpha = false)
{
using (var packed = new StreamRegion (m_input.BaseStream, m_input.BaseStream.Position, length, true))
{
if (0 == m_info.Compression || 2 == m_info.Compression && is_alpha)
return ReadZlib (frame, packed, is_alpha);
if (2 == m_info.Compression)
return ReadJpeg (frame, packed);
return ReadBlocks (frame, packed, is_alpha);
}
}
byte[] ReadBlocks (Frame frame, Stream packed, bool is_alpha)
{
if (m_info.BlockWidth <= 0 || m_info.BlockHeight <= 0)
return ReadRaw (frame, packed, is_alpha);
int blocks_w = (frame.Width + m_info.BlockWidth - 1) / m_info.BlockWidth;
int blocks_h = (frame.Height + m_info.BlockHeight - 1) / m_info.BlockHeight;
int blocks_count = blocks_w * blocks_h;
var data = new byte[blocks_count * 8];
packed.Read (data, 0, data.Length);
var refs = new int[blocks_count * 2];
Buffer.BlockCopy (data, 0, refs, 0, data.Length);
if (m_info.Shuffled)
ShuffleBlocks (refs, blocks_count);
int bpp = is_alpha ? 8 : frame.BPP;
int stride = is_alpha ? frame.AlphaStride : frame.Stride;
var pixels = new byte[stride * frame.Height];
int i = 0;
for (int y = 0; y < frame.Height; y += m_info.BlockHeight)
{
int height = Math.Min (m_info.BlockHeight, frame.Height - y);
for (int x = 0; x < frame.Width; x += m_info.BlockWidth)
{
int dst = y * stride + (x * bpp + 7) / 8;
int width = Math.Min (m_info.BlockWidth, frame.Width - x);
int chunk_size = (width * bpp + 7) / 8;
if (-1 == refs[i])
{
for (int j = 0; j < height; ++j)
{
packed.Read (pixels, dst, chunk_size);
dst += stride;
}
}
else if (-2 == refs[i])
{
int src_x = m_info.BlockWidth * (refs[i+1] % blocks_w);
int src_y = m_info.BlockHeight * (refs[i+1] / blocks_w);
int src = src_y * stride + (src_x * bpp + 7) / 8;
for (int j = 0; j < height; ++j)
{
Buffer.BlockCopy (pixels, src, pixels, dst, chunk_size);
src += stride;
dst += stride;
}
}
else
{
int frame_ref = refs[i];
int layer_ref = refs[i+1];
if (frame_ref > m_frames.Count || layer_ref > m_frames[frame_ref].Layers.Count)
throw new InvalidFormatException();
var layer = m_frames[frame_ref].Layers[layer_ref];
byte[] src = is_alpha ? layer.Alpha : layer.Pixels;
for (int j = 0; j < height; ++j)
{
Buffer.BlockCopy (src, dst, pixels, dst, chunk_size);
dst += stride;
}
}
i += 2;
}
}
return pixels;
}
byte[] ReadRaw (Frame frame, Stream packed, bool is_alpha)
{
int stride = is_alpha ? frame.AlphaStride : frame.Stride;
var pixels = new byte[frame.Height * stride];
if (m_info.Shuffled)
{
foreach (var dst in RandomSequence (frame.Height, m_key))
{
packed.Read (pixels, dst*stride, stride);
}
}
else
{
packed.Read (pixels, 0, pixels.Length);
}
return pixels;
}
byte[] ReadZlib (Frame frame, Stream packed, bool is_alpha)
{
using (var zs = new ZLibStream (packed, CompressionMode.Decompress))
return ReadBlocks (frame, zs, is_alpha);
}
byte[] ReadJpeg (Frame frame, Stream packed)
{
var decoder = new JpegBitmapDecoder (packed, BitmapCreateOptions.None, BitmapCacheOption.OnLoad);
var bitmap = decoder.Frames[0];
frame.BPP = bitmap.Format.BitsPerPixel;
int stride = bitmap.PixelWidth * bitmap.Format.BitsPerPixel / 8;
var pixels = new byte[bitmap.PixelHeight * stride];
bitmap.CopyPixels (pixels, stride, 0);
return pixels;
}
void Flatten (int frame_num)
{
// XXX only first layer is considered.
var frame = m_frames[frame_num];
var layer = frame.Layers[0];
if (null == layer.Alpha)
{
m_output = layer.Pixels;
if (null != frame.Palette)
Palette = new BitmapPalette (frame.Palette);
if (8 == frame.BPP)
Format = PixelFormats.Indexed8;
else if (16 == frame.BPP)
Format = PixelFormats.Bgr565;
else if (24 == frame.BPP)
Format = PixelFormats.Bgr24;
else if (32 == frame.BPP)
Format = PixelFormats.Bgr32;
else if (4 == frame.BPP)
Format = PixelFormats.Indexed4;
else
throw new NotSupportedException();
Stride = frame.Stride;
}
else
{
m_output = new byte[frame.Width * frame.Height * 4];
switch (frame.BPP)
{
case 4: Flatten4bpp (frame, layer); break;
case 8: Flatten8bpp (frame, layer); break;
case 16: Flatten16bpp (frame, layer); break;
case 24: Flatten24bpp (frame, layer); break;
case 32: Flatten32bpp (frame, layer); break;
default: throw new NotSupportedException ("Not supported color depth");
}
Format = PixelFormats.Bgra32;
Stride = frame.Width * 4;
}
}
void Flatten4bpp (Frame frame, Layer layer)
{
int dst = 0;
int src = 0;
int a = 0;
for (int y = 0; y < frame.Height; ++y)
{
for (int x = 0; x < frame.Width; ++x)
{
byte pixel = layer.Pixels[src + x/2];
int index = 0 == (x & 1) ? (pixel & 0xF) : (pixel >> 4);
var color = frame.Palette[index];
m_output[dst++] = color.B;
m_output[dst++] = color.G;
m_output[dst++] = color.R;
m_output[dst++] = layer.Alpha[a+x];
}
src += frame.Stride;
a += frame.AlphaStride;
}
}
void Flatten8bpp (Frame frame, Layer layer)
{
int dst = 0;
int src = 0;
int a = 0;
for (int y = 0; y < frame.Height; ++y)
{
for (int x = 0; x < frame.Width; ++x)
{
var color = frame.Palette[ layer.Pixels[src+x] ];
m_output[dst++] = color.B;
m_output[dst++] = color.G;
m_output[dst++] = color.R;
m_output[dst++] = layer.Alpha[a+x];
}
src += frame.Stride;
a += frame.AlphaStride;
}
}
void Flatten16bpp (Frame frame, Layer layer)
{
int src = 0;
int dst = 0;
int a = 0;
for (int y = 0; y < frame.Height; ++y)
{
for (int x = 0; x < frame.Width; ++x)
{
int pixel = LittleEndian.ToUInt16 (layer.Pixels, src + x*2);
m_output[dst++] = (byte)((pixel & 0x001F) * 0xFF / 0x001F);
m_output[dst++] = (byte)((pixel & 0x07E0) * 0xFF / 0x07E0);
m_output[dst++] = (byte)((pixel & 0xF800) * 0xFF / 0xF800);
m_output[dst++] = layer.Alpha[a+x];
}
src += frame.Stride;
a += frame.AlphaStride;
}
}
void Flatten24bpp (Frame frame, Layer layer)
{
int src = 0;
int dst = 0;
int a = 0;
int gap = frame.Stride - frame.Width * 3;
for (int y = 0; y < frame.Height; ++y)
{
for (int x = 0; x < frame.Width; ++x)
{
m_output[dst++] = layer.Pixels[src++];
m_output[dst++] = layer.Pixels[src++];
m_output[dst++] = layer.Pixels[src++];
m_output[dst++] = layer.Alpha[a+x];
}
src += gap;
a += frame.AlphaStride;
}
}
void Flatten32bpp (Frame frame, Layer layer)
{
int src = 0;
int dst = 0;
int a = 0;
for (int y = 0; y < frame.Height; ++y)
{
for (int x = 0; x < frame.Width; ++x)
{
m_output[dst++] = layer.Pixels[src];
m_output[dst++] = layer.Pixels[src+1];
m_output[dst++] = layer.Pixels[src+2];
m_output[dst++] = layer.Alpha[a+x];
src += 4;
}
a += frame.AlphaStride;
}
}
Color[] ReadPalette (int colors)
{
var palette_data = m_input.ReadBytes (4 * colors);
if (palette_data.Length != 4 * colors)
throw new EndOfStreamException();
var palette = new Color[colors];
for (int i = 0; i < colors; ++i)
{
int c = i * 4;
palette[i] = Color.FromRgb (palette_data[c+2], palette_data[c+1], palette_data[c]);
}
return palette;
}
void ShuffleBlocks (int[] refs, int count)
{
var copy = refs.Clone() as int[];
int src = 0;
foreach (var index in RandomSequence (count, m_key))
{
refs[index*2] = copy[src++];
refs[index*2+1] = copy[src++];
}
}
static IEnumerable<int> RandomSequence (int count, uint seed)
{
var tp = new TpRandom (seed);
var order = Enumerable.Range (0, count).ToList<int>();
for (int i = 0; i < count; ++i)
{
int n = (int)(tp.GetRand32() % (uint)order.Count);
yield return order[n];
order.RemoveAt (n);
}
}
#region IDisposable Members
bool _disposed = false;
public void Dispose ()
{
if (!_disposed)
{
m_input.Dispose();
_disposed = true;
}
}
#endregion
}
}

View File

@ -0,0 +1,45 @@
<StackPanel x:Class="GameRes.Formats.GUI.WidgetGAL"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="clr-namespace:GameRes.Formats.Strings"
xmlns:p="clr-namespace:GameRes.Formats.Properties"
xmlns:local="clr-namespace:GameRes.Formats.GUI"
MaxWidth="250" Orientation="Vertical">
<StackPanel.Resources>
<local:GaleKeyConverter x:Key="keyConverter"/>
<Style TargetType="{x:Type TextBox}">
<Style.Triggers>
<Trigger Property="Validation.HasError" Value="true">
<Setter Property="ToolTip"
Value="{Binding RelativeSource={RelativeSource Self}, Path=(Validation.Errors)[0].ErrorContent}"/>
</Trigger>
</Style.Triggers>
</Style>
</StackPanel.Resources>
<Label HorizontalAlignment="Left" Margin="0,0,5,5" Padding="0">
<TextBlock Text="{x:Static s:arcStrings.GALChoose}" TextWrapping="WrapWithOverflow"/>
</Label>
<ComboBox Name="Title" ItemsSource="{Binding}"
SelectedValue="{Binding ElementName=Key, Path=Text, Converter={StaticResource keyConverter}}"
SelectedValuePath="Value" DisplayMemberPath="Key"
Width="200" HorizontalAlignment="Left"/>
<TextBox Name="Key" Width="200" HorizontalAlignment="Left" Margin="0,5,0,0">
<TextBox.Text>
<Binding Source="{x:Static p:Settings.Default}" Path="GALKey" Mode="TwoWay" UpdateSourceTrigger="PropertyChanged" Converter="{StaticResource keyConverter}">
<Binding.ValidationRules>
<local:GaleKeyRule/>
</Binding.ValidationRules>
</Binding>
</TextBox.Text>
<Validation.ErrorTemplate>
<ControlTemplate>
<DockPanel>
<TextBlock DockPanel.Dock="Right" Foreground="Red" FontWeight="Bold" Text="!" VerticalAlignment="Center"/>
<Border BorderBrush="Red" BorderThickness="1">
<AdornedElementPlaceholder Name="ValidationAdorner" />
</Border>
</DockPanel>
</ControlTemplate>
</Validation.ErrorTemplate>
</TextBox>
</StackPanel>

View File

@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Windows.Controls;
using System.Windows.Data;
using GameRes.Formats.LiveMaker;
using GameRes.Formats.Properties;
using GameRes.Formats.Strings;
namespace GameRes.Formats.GUI
{
/// <summary>
/// Interaction logic for WidgetGAL.xaml
/// </summary>
public partial class WidgetGAL : StackPanel
{
public WidgetGAL()
{
InitializeComponent();
var first_item = new KeyValuePair<string, uint> (arcStrings.ArcIgnoreEncryption, 0u);
var items = new KeyValuePair<string, uint>[] { first_item };
this.Title.ItemsSource = items.Concat (GalFormat.KnownKeys.OrderBy (x => x.Key));
}
}
[ValueConversion(typeof(uint), typeof(string))]
public class GaleKeyConverter : IValueConverter
{
public object Convert (object value, Type targetType, object parameter, CultureInfo culture)
{
if (value is uint)
return ((uint)value).ToString ("X");
else if (value is string)
return ConvertBack (value, targetType, parameter, culture);
else
return "";
}
public object ConvertBack (object value, Type targetType, object parameter, CultureInfo culture)
{
if (value is uint)
return Convert (value, targetType, parameter, culture);
string strValue = value as string;
uint result_key;
if (!string.IsNullOrWhiteSpace (strValue)
&& uint.TryParse (strValue, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out result_key))
return result_key;
else
return null;
}
}
public class GaleKeyRule : ValidationRule
{
public override ValidationResult Validate (object value, CultureInfo cultureInfo)
{
uint key = 0;
try
{
if (value is uint)
key = (uint)value;
else if (!string.IsNullOrWhiteSpace (value as string))
key = UInt32.Parse ((string)value, NumberStyles.HexNumber);
}
catch
{
return new ValidationResult (false, arcStrings.INTKeyRequirement);
}
return new ValidationResult (true, null);
}
}
}

View File

@ -549,5 +549,17 @@ namespace GameRes.Formats.Properties {
this["MEDScriptScheme"] = value; this["MEDScriptScheme"] = value;
} }
} }
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")]
public uint GALKey {
get {
return ((uint)(this["GALKey"]));
}
set {
this["GALKey"] = value;
}
}
} }
} }

View File

@ -134,5 +134,8 @@
<Setting Name="MEDScriptScheme" Type="System.String" Scope="User"> <Setting Name="MEDScriptScheme" Type="System.String" Scope="User">
<Value Profile="(Default)" /> <Value Profile="(Default)" />
</Setting> </Setting>
<Setting Name="GALKey" Type="System.UInt32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
</Settings> </Settings>
</SettingsFile> </SettingsFile>

View File

@ -188,6 +188,15 @@ namespace GameRes.Formats.Strings {
} }
} }
/// <summary>
/// Looks up a localized string similar to Choose title or enter 32-bit hex key.
/// </summary>
public static string GALChoose {
get {
return ResourceManager.GetString("GALChoose", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to âge proprietary image format. /// Looks up a localized string similar to âge proprietary image format.
/// </summary> /// </summary>

View File

@ -372,4 +372,8 @@
<value>아카이브 내용이 암호화 되었을 수 있습니다. <value>아카이브 내용이 암호화 되었을 수 있습니다.
적절한 암호체계를 선택하세요.</value> 적절한 암호체계를 선택하세요.</value>
</data> </data>
<data name="GALChoose" xml:space="preserve">
<value>Choose title or enter 32-bit hex key</value>
<comment>translation pending</comment>
</data>
</root> </root>

View File

@ -375,4 +375,7 @@ choose appropriate encryption scheme.</value>
<value>Archive content could be encrypted. <value>Archive content could be encrypted.
Choose appropriate encryption scheme.</value> Choose appropriate encryption scheme.</value>
</data> </data>
<data name="GALChoose" xml:space="preserve">
<value>Choose title or enter 32-bit hex key</value>
</data>
</root> </root>

View File

@ -158,6 +158,9 @@
<data name="DPKKeys" xml:space="preserve"> <data name="DPKKeys" xml:space="preserve">
<value>Ключи шифрования</value> <value>Ключи шифрования</value>
</data> </data>
<data name="GALChoose" xml:space="preserve">
<value>Выберите наименование или введите 32-битный ключ</value>
</data>
<data name="INTChooseExe" xml:space="preserve"> <data name="INTChooseExe" xml:space="preserve">
<value>Выберите исполняемый файл</value> <value>Выберите исполняемый файл</value>
</data> </data>

View File

@ -377,4 +377,8 @@ choose appropriate encryption scheme.</value>
Choose appropriate encryption scheme.</value> Choose appropriate encryption scheme.</value>
<comment>translation pending</comment> <comment>translation pending</comment>
</data> </data>
<data name="GALChoose" xml:space="preserve">
<value>Choose title or enter 32-bit hex key</value>
<comment>translation pending</comment>
</data>
</root> </root>

View File

@ -136,6 +136,9 @@
<setting name="MEDScriptScheme" serializeAs="String"> <setting name="MEDScriptScheme" serializeAs="String">
<value /> <value />
</setting> </setting>
<setting name="GALKey" serializeAs="String">
<value>0</value>
</setting>
</GameRes.Formats.Properties.Settings> </GameRes.Formats.Properties.Settings>
</userSettings> </userSettings>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration> <startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/></startup></configuration>

View File

@ -474,6 +474,7 @@ Eve to Iu Na no Omocha<br/>
Hissatsu Chikannin II<br/> Hissatsu Chikannin II<br/>
Otomegari<br/> Otomegari<br/>
Ryoujoku Gojuusou<br/> Ryoujoku Gojuusou<br/>
Shinjin Kangofu Miho<br/>
Tokumei Sentai Sirenger<br/> Tokumei Sentai Sirenger<br/>
Tokumei Sentai Yuzu Ranger<br/> Tokumei Sentai Yuzu Ranger<br/>
Zetsuboushi<br/> Zetsuboushi<br/>
@ -580,6 +581,7 @@ Vampire Crusaders<br/>
<tr><td>*.gpk+*.gtb<br/>*.vpk+*.vtb</td><td>-</td><td>No</td><td rowspan="3">Black Cyc</td><td rowspan="3"> <tr><td>*.gpk+*.gtb<br/>*.vpk+*.vtb</td><td>-</td><td>No</td><td rowspan="3">Black Cyc</td><td rowspan="3">
Before Dawn Daybreak ~Shinen no Utahime~<br/> Before Dawn Daybreak ~Shinen no Utahime~<br/>
Gun-Katana<br/> Gun-Katana<br/>
Hana Goyomi<br/>
Jishou Seirei Majutsushi vs Shinsei Daiikkyuu Akuma<br/> Jishou Seirei Majutsushi vs Shinsei Daiikkyuu Akuma<br/>
Kurogane no Tsubasa ~The Alchemist's Story~<br/> Kurogane no Tsubasa ~The Alchemist's Story~<br/>
Mushitsukai<br/> Mushitsukai<br/>
@ -874,6 +876,11 @@ Taiiku Souko ~Shoujotachi no Sange~<br/>
Big Magnum Harimoto-sensei<br/> Big Magnum Harimoto-sensei<br/>
</td></tr> </td></tr>
<tr><td>*.mfc</td><td><tt>MFC</tt></td><td>No</td></tr> <tr><td>*.mfc</td><td><tt>MFC</tt></td><td>No</td></tr>
<tr class="odd"><td>game.dat</td><td><tt>vff</tt></td><td>No</td><td rowspan="2">LiveMaker</td><td rowspan="2">
Grope ~Yami no Naka no Kotori-tachi~<br/>
Ryoujoku Seifuku Jogakuen ~Chimitsu ni Nureta Seifuku~<br/>
</td></tr>
<tr class="odd"><td>*.gal</td><td><tt>Gale105</tt><br/><tt>Gale106</tt></td><td>No</td></tr>
</table> </table>
<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p> <p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
</body> </body>