implemented another WA1 format.

This commit is contained in:
morkt 2016-01-05 23:51:34 +04:00
parent 95448329d8
commit d04169d729

View File

@ -54,7 +54,7 @@ namespace GameRes.Formats.Ffa
if (packed < 0) if (packed < 0)
return null; return null;
byte[] input; byte[] input;
if (packed > 9) if (packed > 12)
{ {
if ((packed + 8) != file.Length) if ((packed + 8) != file.Length)
return null; return null;
@ -103,8 +103,6 @@ namespace GameRes.Formats.Ffa
{ {
m_input = input; m_input = input;
m_type = LittleEndian.ToInt32 (m_input, 0); m_type = LittleEndian.ToInt32 (m_input, 0);
if (0 != m_type && 4 != m_type && 8 != m_type)
throw new InvalidFormatException();
if (!Binary.AsciiEqual (m_input, 4, "RIFF") || !Binary.AsciiEqual (m_input, 0x28, "data")) if (!Binary.AsciiEqual (m_input, 4, "RIFF") || !Binary.AsciiEqual (m_input, 0x28, "data"))
throw new InvalidFormatException(); throw new InvalidFormatException();
m_data_size = LittleEndian.ToInt32 (m_input, 0x2c); m_data_size = LittleEndian.ToInt32 (m_input, 0x2c);
@ -125,6 +123,8 @@ namespace GameRes.Formats.Ffa
case 0: UnpackV0(); break; case 0: UnpackV0(); break;
case 4: UnpackV4(); break; case 4: UnpackV4(); break;
case 8: UnpackV8(); break; case 8: UnpackV8(); break;
case 12: UnpackV12(); break;
default: throw new InvalidFormatException();
} }
return m_output; return m_output;
} }
@ -139,9 +139,8 @@ namespace GameRes.Formats.Ffa
int a5 = 0; int a5 = 0;
for (int v71 = m_data_size >> 1; v71 != 0; --v71) for (int v71 = m_data_size >> 1; v71 != 0; --v71)
{ {
int v170 = v73;
int v75 = a5; int v75 = a5;
int v76 = (ushort)a5; int v76 = a5 & 0xFFFF;
int v77 = v75 >> 16; int v77 = v75 >> 16;
int v81; int v81;
int v78; int v78;
@ -242,11 +241,9 @@ namespace GameRes.Formats.Ffa
v81 = 8; v81 = 8;
} }
int v82 = (v77 << 16) | v80; int v82 = (v77 << 16) | v80;
v73 = v170; a5 = v82;
int v171 = v82;
v82 = v81;
int v83 = v81; int v83 = v81;
v82 = (2 * (v81 & 7) + 1) & 0xff; v82 = ((v81 & 7) << 1) + 1;
uint v84 = (v72 * (uint)(ushort)v82) >> 3; uint v84 = (v72 * (uint)(ushort)v82) >> 3;
uint v85 = v84 & 0xffff; uint v85 = v84 & 0xffff;
@ -283,7 +280,6 @@ namespace GameRes.Formats.Ffa
v72 = 0x6000; v72 = 0x6000;
LittleEndian.Pack ((ushort)v73, m_output, dst); LittleEndian.Pack ((ushort)v73, m_output, dst);
dst += 2; dst += 2;
a5 = v171;
} }
} }
@ -412,5 +408,160 @@ namespace GameRes.Formats.Ffa
dst = v172 + 2; dst = v172 + 2;
} }
} }
void UnpackV12 ()
{
int src = 0x30;
int dst = 0x2c;
int v124 = m_data_size >> 2;
int v125 = 0;
for (int i = 0; i < 2; ++i)
{
uint v126 = 127;
int v127 = 0;
int v128 = 0;
int output_begin = dst;
for (int j = 0; j < v124; ++j)
{
int v130 = v125 & 0xFFFF;
int v131 = v125 >> 16;
int v132;
int v133;
int v134;
int v135;
if ((byte)v131 < 8)
{
v132 = m_input[src++];
v133 = v132 << v131;
v131 = (v131 + 8) & 0xFF;
v130 |= v133;
}
if (2 == (v130 & 3))
{
v134 = v130 >> 2;
v131 = (v131 - 2) & 0xFF;
v135 = 0;
}
else if (0 == (v130 & 3))
{
v134 = v130 >> 2;
v131 = (v131 - 2) & 0xFF;
v135 = 8;
}
else if (5 == (v130 & 7))
{
v134 = v130 >> 3;
v131 = (v131 - 3) & 0xFF;
v135 = 1;
}
else if (1 == (v130 & 7))
{
v134 = v130 >> 3;
v131 = (v131 - 3) & 0xFF;
v135 = 9;
}
else if (11 == (v130 & 0xF))
{
v134 = v130 >> 4;
v131 = (v131 - 4) & 0xFF;
v135 = 2;
}
else if (3 == (v130 & 0xF))
{
v134 = v130 >> 4;
v131 = (v131 - 4) & 0xFF;
v135 = 10;
}
else if (23 == (v130 & 0x1F))
{
v134 = v130 >> 5;
v131 = (v131 - 5) & 0xFF;
v135 = 3;
}
else if (7 == (v130 & 0x1F))
{
v134 = v130 >> 5;
v131 = (v131 - 5) & 0xFF;
v135 = 11;
}
else if (47 == (v130 & 0x3F))
{
v134 = v130 >> 6;
v131 = (v131 - 6) & 0xFF;
v135 = 4;
}
else if (15 == (v130 & 0x3F))
{
v134 = v130 >> 6;
v131 = (v131 - 6) & 0xFF;
v135 = 12;
}
else if (95 == (v130 & 0x7F))
{
v134 = v130 >> 7;
v131 = (v131 - 7) & 0xFF;
v135 = 5;
}
else if (31 == (v130 & 0x7F))
{
v134 = v130 >> 7;
v131 = (v131 - 7) & 0xFF;
v135 = 13;
}
else
{
switch (v130 & 0xFF)
{
case 0x7F: v135 = 6; break;
case 0xFF: v135 = 14; break;
case 0xBF: v135 = 7; break;
default: v135 = 15; break;
}
v134 = v130 >> 8;
v131 = (v131 - 8) & 0xFF;
}
v125 = (v131 << 16) | v134;
int v136 = ((v135 & 7) << 1) + 1;
int v138 = (int)((v126 * (uint)(ushort)v136) >> 3);
int v139 = v138 & 0xFFFF;
if (0 != (v135 & 8))
{
int dword = v128 << 16 | (v127 & 0xffff);
dword -= v139;
v127 = dword & 0xffff;
v128 = dword >> 16;
if ( v128 < 0 && v127 < 0x8000u )
{
v127 = -32768;
v128 = -1;
}
}
else
{
int dword = v128 << 16 | (v127 & 0xffff);
dword += v139;
v127 = dword & 0xffff;
v128 = dword >> 16;
if ( v128 >= 0 && v127 >= 0x8000u )
{
v127 = 32767;
v128 = 0;
}
}
uint v142 = (uint)SampleTable[v135] * v126;
v126 = (v142 >> 6) & 0xffff;
if (v126 < 0x7F)
v126 = 0x7F;
else if (v126 > 0x6000)
v126 = 0x6000;
LittleEndian.Pack ((ushort)v127, m_output, dst);
dst += 4;
}
dst = output_begin + 2;
}
}
} }
} }