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implemented TTD archives.
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@ -149,6 +149,7 @@
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</Compile>
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<Compile Include="Marble\VideoANIM.cs" />
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<Compile Include="MD5.cs" />
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<Compile Include="Morning\ArcTTD.cs" />
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<Compile Include="Nekopunch\ArcPAK.cs" />
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<Compile Include="NekoSDK\ArcDAT.cs" />
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<Compile Include="NekoSDK\ImageALP.cs" />
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92
ArcFormats/Morning/ArcTTD.cs
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92
ArcFormats/Morning/ArcTTD.cs
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//! \file ArcTTD.cs
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//! \date Fri Aug 05 16:59:47 2016
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//! \brief Morning resource archives.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Compression;
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using GameRes.Utility;
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namespace GameRes.Formats.Morning
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{
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[Export(typeof(ArchiveFormat))]
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public class TtdOpener : ArchiveFormat
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{
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public override string Tag { get { return "TTD"; } }
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public override string Description { get { return "Morning resource archive"; } }
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public override uint Signature { get { return 0x4352462E; } } // '.FRC'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanCreate { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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int count = file.View.ReadInt32 (0xC);
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if (!IsSaneCount (count))
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return null;
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uint key = file.View.ReadUInt32 (4);
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int index_size = count * 0x2C;
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var index = file.View.ReadBytes (0x14, (uint)index_size);
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if (index.Length != index_size)
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return null;
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Decrypt (index, key);
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int index_offset = 0;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var name = Binary.GetCString (index, index_offset+12, 0x20);
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if (string.IsNullOrWhiteSpace (name))
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return null;
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var entry = FormatCatalog.Instance.Create<Entry> (name);
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entry.Size = LittleEndian.ToUInt32 (index, index_offset);
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entry.Offset = LittleEndian.ToUInt32 (index, index_offset+4);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_offset += 0x2C;
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}
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return new ArcFile (file, this, dir);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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if (entry.Size <= 8 || !arc.File.View.AsciiEqual (entry.Offset, "DSFF"))
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return base.OpenEntry (arc, entry);
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var input = arc.File.CreateStream (entry.Offset+8, entry.Size-8);
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var lzss = new LzssStream (input);
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lzss.Config.FrameInitPos = 0xFF0;
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return lzss;
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}
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unsafe void Decrypt (byte[] data, uint key)
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{
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fixed (byte* data8 = data)
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{
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uint* data32 = (uint*)data8;
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for (int length = data.Length / 4; length > 0; --length)
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*data32++ ^= key;
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}
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}
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}
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}
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@ -254,6 +254,7 @@ Okiba ga Nai!<br/>
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Oku-sama wa Moto Yariman<br/>
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Omana 2: Omaenchi Moeteruzo<br/>
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Ore no Saimin Fantasia<br/>
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Ouka Ryouran<br/>
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RGH ~Koi to Hero to Gakuen to~<br/>
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Riding Incubus<br/>
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Seirei Tenshou<br/>
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@ -294,6 +295,7 @@ Assault Angel Canon<br/>
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Chikatetsu Fuusa Jiken<br/>
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Eien no Owari ni<br/>
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Fuurinkanzan<br/>
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Gedou Yuusha<br/>
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Himemiko<br/>
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Ikusa Otome Valkyrie<br/>
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Mahou Tenshi Misaki<br/>
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@ -613,6 +615,7 @@ Shinsetsu Ryouki no Ori<br/>
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Gokudou no Hanayome<br/>
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Inraku no Miko<br/>
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Knight Carnival!<br/>
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Maou no Kuse ni Namaiki da! Torotoro Tropical!<br/>
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Nise Kyoushi ~Seikatsu Shidou ADV~<br/>
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Seal Princess<br/>
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Zettai★Maou ~Boku no Mune-kyun Gakuen Saga~<br/>
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@ -726,6 +729,7 @@ Shukufuku no Kane no Oto wa, Sakurairo no Kaze to Tomo ni<br/>
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<tr class="odd"><td>*.bsa</td><td><tt>BSArc</tt></td><td>No</td><td rowspan="2">Bishop</td><td rowspan="2">
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Houkago ~Nureta Seifuku~<br/>
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Kyouiku Shidou<br/>
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Sansha Mendan ~Rensa Suru Chijoku Choukyou no Gakuen~<br/>
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Yakata ~Kannou Kitan~<br/>
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</td></tr>
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<tr class="odd"><td>*.bsg</td><td><tt>BSS-Graphics</tt><br/><tt>BSS-Composition</tt></td><td>No</td></tr>
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@ -1015,6 +1019,9 @@ Elevator Panic ~Misshitsu no Inkou~<br/>
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<tr><td>*.dat</td><td><tt>MK2.0</tt></td><td>No</td><td>MAIKA</td><td>
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Uchuu Keiji Soldivan<br/>
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</td></tr>
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<tr class="odd"><td>*.ttd</td><td><tt>.FRC</tt></td><td>No</td><td>Morning</td><td>
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Binkan Ecchi! ~Futari no Oyatsu wa Tokunou Milk~<br/>
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</td></tr>
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</table>
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<p><a name="note-1" class="footnote">1</a> Non-encrypted only</p>
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</body>
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