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https://github.com/crskycode/GARbro.git
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implemented Xuse audio archives.
This commit is contained in:
parent
d04169d729
commit
d1e6ee4a35
@ -96,6 +96,7 @@
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<Compile Include="Silky\ArcAi6Win.cs" />
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<Compile Include="Silky\ArcAi6Win.cs" />
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<Compile Include="Silky\ImageAKB.cs" />
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<Compile Include="Silky\ImageAKB.cs" />
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<Compile Include="StudioEgo\ArcPAK0.cs" />
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<Compile Include="StudioEgo\ArcPAK0.cs" />
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<Compile Include="StudioEgo\ImageANT.cs" />
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<Compile Include="TechnoBrain\ImageIPH.cs" />
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<Compile Include="TechnoBrain\ImageIPH.cs" />
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<Compile Include="ArcDX.cs" />
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<Compile Include="ArcDX.cs" />
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<Compile Include="ArcMiris.cs" />
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<Compile Include="ArcMiris.cs" />
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@ -221,6 +222,7 @@
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<Compile Include="ArcSAF.cs" />
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<Compile Include="ArcSAF.cs" />
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<Compile Include="BlackCyc\ArcVPK.cs" />
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<Compile Include="BlackCyc\ArcVPK.cs" />
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<Compile Include="Will\ArcPulltop.cs" />
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<Compile Include="Will\ArcPulltop.cs" />
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<Compile Include="Xuse\ArcBIN.cs" />
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<Compile Include="Xuse\ArcWAG.cs" />
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<Compile Include="Xuse\ArcWAG.cs" />
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<Compile Include="Xuse\ArcXuse.cs" />
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<Compile Include="Xuse\ArcXuse.cs" />
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<Compile Include="Yuka\ArcYKC.cs" />
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<Compile Include="Yuka\ArcYKC.cs" />
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84
ArcFormats/Xuse/ArcBIN.cs
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84
ArcFormats/Xuse/ArcBIN.cs
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@ -0,0 +1,84 @@
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//! \file ArcBIN.cs
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//! \date Tue Jan 05 20:11:59 2016
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//! \brief Xuse audio archive.
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//
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// Copyright (C) 2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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namespace GameRes.Formats.Xuse
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{
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[Export(typeof(ArchiveFormat))]
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public class BinOpener : ArchiveFormat
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{
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public override string Tag { get { return "BIN/Xuse"; } }
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public override string Description { get { return "Xuse audio archive"; } }
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public override uint Signature { get { return 1; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanCreate { get { return false; } }
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public BinOpener ()
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{
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Extensions = new string[] { "bin", "" };
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}
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public override ArcFile TryOpen (ArcView file)
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{
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long first_offset = file.View.ReadInt64 (8);
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if (first_offset <= 0x14 || first_offset >= file.MaxOffset || first_offset > int.MaxValue)
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return null;
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var count = (int)(first_offset - 4) / 0x10;
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if (count != 0x100)
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return null;
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string base_name = Path.GetFileNameWithoutExtension (file.Name);
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uint index_offset = 4;
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var dir = new List<Entry> (count);
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for (int i = 0; i < count; ++i)
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{
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var offset = file.View.ReadInt64 (index_offset+4);
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if (0 == offset)
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break;
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if (offset < first_offset)
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return null;
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string name = string.Format ("{0}#{1:D4}", base_name, i);
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var entry = new AutoEntry (name, () => {
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uint signature = file.View.ReadUInt32 (offset);
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if (0 == signature) return null;
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return FormatCatalog.Instance.LookupSignature (signature).FirstOrDefault();
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});
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entry.Offset = offset;
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entry.Size = file.View.ReadUInt32 (index_offset);
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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dir.Add (entry);
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index_offset += 0x10;
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}
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if (0 == dir.Count)
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return null;
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return new ArcFile (file, this, dir);
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}
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}
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}
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@ -39,6 +39,8 @@ Make Love Junkies<br/>
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Natsu no Hitoshizuku<br/>
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Natsu no Hitoshizuku<br/>
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Onedari Milky Pai<br/>
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Onedari Milky Pai<br/>
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Private Nurse<br/>
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Private Nurse<br/>
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Salmon Pink<br/>
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Shisho-san to Issho<br/>
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Sensei 2<br/>
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Sensei 2<br/>
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Shoujo Settai<br/>
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Shoujo Settai<br/>
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Tsukushite Agechau 5<br/>
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Tsukushite Agechau 5<br/>
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@ -229,6 +231,7 @@ Nikutai Ten'i<br/>
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Dokusen Kango<br/>
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Dokusen Kango<br/>
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Genecracer Saki<br/>
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Genecracer Saki<br/>
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Hensai Keikaku<br/>
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Hensai Keikaku<br/>
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Himawari Oka Sougou Byouin e Youkoso<br/>
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Inen no Yakata<br/>
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Inen no Yakata<br/>
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Inran OL Sawatari Tokiko<br/>
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Inran OL Sawatari Tokiko<br/>
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Kunoichi Kikyou ~Gensou Kannou Emaki~<br/>
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Kunoichi Kikyou ~Gensou Kannou Emaki~<br/>
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@ -335,6 +338,7 @@ Yatohime Zankikou<br/>
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<tr class="odd"><td>*.arc+*.ari</td><td><tt>WFL1</tt></td><td>No</td><td rowspan="2">KaGuYa</td><td rowspan="2">
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<tr class="odd"><td>*.arc+*.ari</td><td><tt>WFL1</tt></td><td>No</td><td rowspan="2">KaGuYa</td><td rowspan="2">
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Dungeon Crusaderz 2 ~Eigou no Rakudo~<br/>
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Dungeon Crusaderz 2 ~Eigou no Rakudo~<br/>
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Onna Kyoushi<br/>
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Onna Kyoushi<br/>
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Magical Witch Academy<br/>
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Medorei ~Okasareta Houkago~<br/>
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Medorei ~Okasareta Houkago~<br/>
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Serina<br/>
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Serina<br/>
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Ura Nyuugaku ~Ineki ni Nureta Kyoukasho~<br/>
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Ura Nyuugaku ~Ineki ni Nureta Kyoukasho~<br/>
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@ -445,6 +449,7 @@ Kango Sentai Nurse Ranger<br/>
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<tr><td>*.arc<br/>*.xarc<br/>*.bin</td><td><tt>MIKO</tt><br/><tt>KOTORI</tt></td><td>No</td><td rowspan="2">Xuse<br/>ETERNAL</td><td rowspan="2">
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<tr><td>*.arc<br/>*.xarc<br/>*.bin</td><td><tt>MIKO</tt><br/><tt>KOTORI</tt></td><td>No</td><td rowspan="2">Xuse<br/>ETERNAL</td><td rowspan="2">
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Kikouyoku Senki Gin no Toki no Corona<br/>
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Kikouyoku Senki Gin no Toki no Corona<br/>
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Nega0<br/>
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Nega0<br/>
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Seinarukana -The Spirit of Eternity Sword 2-<br/>
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</td></tr>
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</td></tr>
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<tr><td>*.wag<br/>*.4ag</td><td><tt>WAG@</tt><br/><tt>GAF4</tt></td><td>No</td></tr>
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<tr><td>*.wag<br/>*.4ag</td><td><tt>WAG@</tt><br/><tt>GAF4</tt></td><td>No</td></tr>
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<tr class="odd"><td>*.ykc</td><td><tt>YKC001</tt></td><td>Yes</td><td rowspan="2">Yuka</td><td rowspan="2">
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<tr class="odd"><td>*.ykc</td><td><tt>YKC001</tt></td><td>Yes</td><td rowspan="2">Yuka</td><td rowspan="2">
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@ -548,7 +553,10 @@ Bullet Butlers<br/>
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</td></tr>
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</td></tr>
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<tr class="odd"><td>*.mgr</td><td>-</td><td>No</td></tr>
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<tr class="odd"><td>*.mgr</td><td>-</td><td>No</td></tr>
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<tr><td>*.dat</td><td><tt>PAK0</tt></td><td>No</td><td>Studio e.go!</td><td>
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<tr><td>*.dat</td><td><tt>PAK0</tt></td><td>No</td><td>Studio e.go!</td><td>
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Izumo<br/>
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Izumo 2<br/>
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Izumo 2 ~Gakuen Kyousoukyoku~<br/>
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Izumo 2 ~Gakuen Kyousoukyoku~<br/>
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Izumo 3<br/>
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</td></tr>
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</td></tr>
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<tr class="odd"><td>*.pbx</td><td><tt>Pandora.box</tt></td><td>No</td><td>Terios</td><td>
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<tr class="odd"><td>*.pbx</td><td><tt>Pandora.box</tt></td><td>No</td><td>Terios</td><td>
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Ikinari Happy Bell<br/>
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Ikinari Happy Bell<br/>
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