implemented Xuse audio archives.

This commit is contained in:
morkt 2016-01-05 23:54:54 +04:00
parent d04169d729
commit d1e6ee4a35
3 changed files with 94 additions and 0 deletions

View File

@ -96,6 +96,7 @@
<Compile Include="Silky\ArcAi6Win.cs" /> <Compile Include="Silky\ArcAi6Win.cs" />
<Compile Include="Silky\ImageAKB.cs" /> <Compile Include="Silky\ImageAKB.cs" />
<Compile Include="StudioEgo\ArcPAK0.cs" /> <Compile Include="StudioEgo\ArcPAK0.cs" />
<Compile Include="StudioEgo\ImageANT.cs" />
<Compile Include="TechnoBrain\ImageIPH.cs" /> <Compile Include="TechnoBrain\ImageIPH.cs" />
<Compile Include="ArcDX.cs" /> <Compile Include="ArcDX.cs" />
<Compile Include="ArcMiris.cs" /> <Compile Include="ArcMiris.cs" />
@ -221,6 +222,7 @@
<Compile Include="ArcSAF.cs" /> <Compile Include="ArcSAF.cs" />
<Compile Include="BlackCyc\ArcVPK.cs" /> <Compile Include="BlackCyc\ArcVPK.cs" />
<Compile Include="Will\ArcPulltop.cs" /> <Compile Include="Will\ArcPulltop.cs" />
<Compile Include="Xuse\ArcBIN.cs" />
<Compile Include="Xuse\ArcWAG.cs" /> <Compile Include="Xuse\ArcWAG.cs" />
<Compile Include="Xuse\ArcXuse.cs" /> <Compile Include="Xuse\ArcXuse.cs" />
<Compile Include="Yuka\ArcYKC.cs" /> <Compile Include="Yuka\ArcYKC.cs" />

84
ArcFormats/Xuse/ArcBIN.cs Normal file
View File

@ -0,0 +1,84 @@
//! \file ArcBIN.cs
//! \date Tue Jan 05 20:11:59 2016
//! \brief Xuse audio archive.
//
// Copyright (C) 2015 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
using System.Linq;
namespace GameRes.Formats.Xuse
{
[Export(typeof(ArchiveFormat))]
public class BinOpener : ArchiveFormat
{
public override string Tag { get { return "BIN/Xuse"; } }
public override string Description { get { return "Xuse audio archive"; } }
public override uint Signature { get { return 1; } }
public override bool IsHierarchic { get { return false; } }
public override bool CanCreate { get { return false; } }
public BinOpener ()
{
Extensions = new string[] { "bin", "" };
}
public override ArcFile TryOpen (ArcView file)
{
long first_offset = file.View.ReadInt64 (8);
if (first_offset <= 0x14 || first_offset >= file.MaxOffset || first_offset > int.MaxValue)
return null;
var count = (int)(first_offset - 4) / 0x10;
if (count != 0x100)
return null;
string base_name = Path.GetFileNameWithoutExtension (file.Name);
uint index_offset = 4;
var dir = new List<Entry> (count);
for (int i = 0; i < count; ++i)
{
var offset = file.View.ReadInt64 (index_offset+4);
if (0 == offset)
break;
if (offset < first_offset)
return null;
string name = string.Format ("{0}#{1:D4}", base_name, i);
var entry = new AutoEntry (name, () => {
uint signature = file.View.ReadUInt32 (offset);
if (0 == signature) return null;
return FormatCatalog.Instance.LookupSignature (signature).FirstOrDefault();
});
entry.Offset = offset;
entry.Size = file.View.ReadUInt32 (index_offset);
if (!entry.CheckPlacement (file.MaxOffset))
return null;
dir.Add (entry);
index_offset += 0x10;
}
if (0 == dir.Count)
return null;
return new ArcFile (file, this, dir);
}
}
}

View File

@ -39,6 +39,8 @@ Make Love Junkies<br/>
Natsu no Hitoshizuku<br/> Natsu no Hitoshizuku<br/>
Onedari Milky Pai<br/> Onedari Milky Pai<br/>
Private Nurse<br/> Private Nurse<br/>
Salmon Pink<br/>
Shisho-san to Issho<br/>
Sensei 2<br/> Sensei 2<br/>
Shoujo Settai<br/> Shoujo Settai<br/>
Tsukushite Agechau 5<br/> Tsukushite Agechau 5<br/>
@ -229,6 +231,7 @@ Nikutai Ten'i<br/>
Dokusen Kango<br/> Dokusen Kango<br/>
Genecracer Saki<br/> Genecracer Saki<br/>
Hensai Keikaku<br/> Hensai Keikaku<br/>
Himawari Oka Sougou Byouin e Youkoso<br/>
Inen no Yakata<br/> Inen no Yakata<br/>
Inran OL Sawatari Tokiko<br/> Inran OL Sawatari Tokiko<br/>
Kunoichi Kikyou ~Gensou Kannou Emaki~<br/> Kunoichi Kikyou ~Gensou Kannou Emaki~<br/>
@ -335,6 +338,7 @@ Yatohime Zankikou<br/>
<tr class="odd"><td>*.arc+*.ari</td><td><tt>WFL1</tt></td><td>No</td><td rowspan="2">KaGuYa</td><td rowspan="2"> <tr class="odd"><td>*.arc+*.ari</td><td><tt>WFL1</tt></td><td>No</td><td rowspan="2">KaGuYa</td><td rowspan="2">
Dungeon Crusaderz 2 ~Eigou no Rakudo~<br/> Dungeon Crusaderz 2 ~Eigou no Rakudo~<br/>
Onna Kyoushi<br/> Onna Kyoushi<br/>
Magical Witch Academy<br/>
Medorei ~Okasareta Houkago~<br/> Medorei ~Okasareta Houkago~<br/>
Serina<br/> Serina<br/>
Ura Nyuugaku ~Ineki ni Nureta Kyoukasho~<br/> Ura Nyuugaku ~Ineki ni Nureta Kyoukasho~<br/>
@ -445,6 +449,7 @@ Kango Sentai Nurse Ranger<br/>
<tr><td>*.arc<br/>*.xarc<br/>*.bin</td><td><tt>MIKO</tt><br/><tt>KOTORI</tt></td><td>No</td><td rowspan="2">Xuse<br/>ETERNAL</td><td rowspan="2"> <tr><td>*.arc<br/>*.xarc<br/>*.bin</td><td><tt>MIKO</tt><br/><tt>KOTORI</tt></td><td>No</td><td rowspan="2">Xuse<br/>ETERNAL</td><td rowspan="2">
Kikouyoku Senki Gin no Toki no Corona<br/> Kikouyoku Senki Gin no Toki no Corona<br/>
Nega0<br/> Nega0<br/>
Seinarukana -The Spirit of Eternity Sword 2-<br/>
</td></tr> </td></tr>
<tr><td>*.wag<br/>*.4ag</td><td><tt>WAG@</tt><br/><tt>GAF4</tt></td><td>No</td></tr> <tr><td>*.wag<br/>*.4ag</td><td><tt>WAG@</tt><br/><tt>GAF4</tt></td><td>No</td></tr>
<tr class="odd"><td>*.ykc</td><td><tt>YKC001</tt></td><td>Yes</td><td rowspan="2">Yuka</td><td rowspan="2"> <tr class="odd"><td>*.ykc</td><td><tt>YKC001</tt></td><td>Yes</td><td rowspan="2">Yuka</td><td rowspan="2">
@ -548,7 +553,10 @@ Bullet Butlers<br/>
</td></tr> </td></tr>
<tr class="odd"><td>*.mgr</td><td>-</td><td>No</td></tr> <tr class="odd"><td>*.mgr</td><td>-</td><td>No</td></tr>
<tr><td>*.dat</td><td><tt>PAK0</tt></td><td>No</td><td>Studio e.go!</td><td> <tr><td>*.dat</td><td><tt>PAK0</tt></td><td>No</td><td>Studio e.go!</td><td>
Izumo<br/>
Izumo 2<br/>
Izumo 2 ~Gakuen Kyousoukyoku~<br/> Izumo 2 ~Gakuen Kyousoukyoku~<br/>
Izumo 3<br/>
</td></tr> </td></tr>
<tr class="odd"><td>*.pbx</td><td><tt>Pandora.box</tt></td><td>No</td><td>Terios</td><td> <tr class="odd"><td>*.pbx</td><td><tt>Pandora.box</tt></td><td>No</td><td>Terios</td><td>
Ikinari Happy Bell<br/> Ikinari Happy Bell<br/>