updated string resources.

This commit is contained in:
morkt 2015-10-27 20:27:15 +04:00
parent 6353de5a2a
commit d1fa630f3d
5 changed files with 9 additions and 7 deletions

View File

@ -458,6 +458,7 @@
</Page> </Page>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<EmbeddedResource Include="Strings\arcStrings.ko-KR.resx" />
<EmbeddedResource Include="Strings\arcStrings.resx"> <EmbeddedResource Include="Strings\arcStrings.resx">
<Generator>PublicResXFileCodeGenerator</Generator> <Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>arcStrings.Designer.cs</LastGenOutput> <LastGenOutput>arcStrings.Designer.cs</LastGenOutput>

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@ -188,7 +188,7 @@ namespace GameRes.Formats.Strings {
} }
/// <summary> /// <summary>
/// Looks up a localized string similar to FrontWing game resource archive. /// Looks up a localized string similar to CatSystem2 engine resource archive.
/// </summary> /// </summary>
public static string INTDescription { public static string INTDescription {
get { get {
@ -480,7 +480,7 @@ namespace GameRes.Formats.Strings {
} }
/// <summary> /// <summary>
/// Looks up a localized string similar to ONScripter game engine resource archive. /// Looks up a localized string similar to NScripter game engine resource archive.
/// </summary> /// </summary>
public static string NSADescription { public static string NSADescription {
get { get {

View File

@ -152,7 +152,7 @@
<value>암호화된 아카이브 생성이 구현되지 않았습니다.</value> <value>암호화된 아카이브 생성이 구현되지 않았습니다.</value>
</data> </data>
<data name="INTDescription" xml:space="preserve"> <data name="INTDescription" xml:space="preserve">
<value>FrontWing 게임 리소스 아카이브</value> <value>CatSystem2 게임 리소스 아카이브</value>
</data> </data>
<data name="INTKeyRequirement" xml:space="preserve"> <data name="INTKeyRequirement" xml:space="preserve">
<value>숫자 값은 32-bit 16진법 정수여야합니다</value> <value>숫자 값은 32-bit 16진법 정수여야합니다</value>
@ -233,7 +233,7 @@
<value>Nitro+ Steins;Gate 리소스 아카이브</value> <value>Nitro+ Steins;Gate 리소스 아카이브</value>
</data> </data>
<data name="NSADescription" xml:space="preserve"> <data name="NSADescription" xml:space="preserve">
<value>ONScripter 게임 엔진 리소스 아카이브</value> <value>NScripter 게임 엔진 리소스 아카이브</value>
</data> </data>
<data name="ONSArchiveType" xml:space="preserve"> <data name="ONSArchiveType" xml:space="preserve">
<value>아카이브 형식</value> <value>아카이브 형식</value>
@ -339,4 +339,4 @@
암호값 추측이 실패하였습니다. 암호값 추측이 실패하였습니다.
적절한 암호체계를 선택하세요.</value> 적절한 암호체계를 선택하세요.</value>
</data> </data>
</root> </root>

View File

@ -152,7 +152,7 @@ Choose appropriate encryption scheme.</value>
<value>Encrypted archives creation is not implemented.</value> <value>Encrypted archives creation is not implemented.</value>
</data> </data>
<data name="INTDescription" xml:space="preserve"> <data name="INTDescription" xml:space="preserve">
<value>FrontWing game resource archive</value> <value>CatSystem2 engine resource archive</value>
</data> </data>
<data name="INTKeyRequirement" xml:space="preserve"> <data name="INTKeyRequirement" xml:space="preserve">
<value>Numeric key should be a 32-bit hexadecimal integer</value> <value>Numeric key should be a 32-bit hexadecimal integer</value>
@ -233,7 +233,7 @@ predefined encryption scheme.</value>
<value>Nitro+ Steins;Gate resource archive</value> <value>Nitro+ Steins;Gate resource archive</value>
</data> </data>
<data name="NSADescription" xml:space="preserve"> <data name="NSADescription" xml:space="preserve">
<value>ONScripter game engine resource archive</value> <value>NScripter game engine resource archive</value>
</data> </data>
<data name="ONSArchiveType" xml:space="preserve"> <data name="ONSArchiveType" xml:space="preserve">
<value>Archive type</value> <value>Archive type</value>

View File

@ -82,6 +82,7 @@
<WCFMetadata Include="Service References\" /> <WCFMetadata Include="Service References\" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<EmbeddedResource Include="Strings\garStrings.ko-KR.resx" />
<EmbeddedResource Include="Strings\garStrings.resx"> <EmbeddedResource Include="Strings\garStrings.resx">
<Generator>PublicResXFileCodeGenerator</Generator> <Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>garStrings.Designer.cs</LastGenOutput> <LastGenOutput>garStrings.Designer.cs</LastGenOutput>