diff --git a/ArcFormats/ArcFormats.csproj b/ArcFormats/ArcFormats.csproj index f27a19e2..d43d3753 100644 --- a/ArcFormats/ArcFormats.csproj +++ b/ArcFormats/ArcFormats.csproj @@ -87,6 +87,9 @@ + + WidgetQLIE.xaml + @@ -393,6 +396,10 @@ Designer MSBuild:Compile + + Designer + MSBuild:Compile + Designer MSBuild:Compile diff --git a/ArcFormats/Properties/Settings.Designer.cs b/ArcFormats/Properties/Settings.Designer.cs index 8315b86e..bbbbbf6d 100644 --- a/ArcFormats/Properties/Settings.Designer.cs +++ b/ArcFormats/Properties/Settings.Designer.cs @@ -453,5 +453,17 @@ namespace GameRes.Formats.Properties { this["RPMScheme"] = value; } } + + [global::System.Configuration.UserScopedSettingAttribute()] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Configuration.DefaultSettingValueAttribute("")] + public string QLIEScheme { + get { + return ((string)(this["QLIEScheme"])); + } + set { + this["QLIEScheme"] = value; + } + } } } diff --git a/ArcFormats/Properties/Settings.settings b/ArcFormats/Properties/Settings.settings index 9973b683..81ea13a8 100644 --- a/ArcFormats/Properties/Settings.settings +++ b/ArcFormats/Properties/Settings.settings @@ -110,5 +110,8 @@ + + + \ No newline at end of file diff --git a/ArcFormats/Qlie/ArcQLIE.cs b/ArcFormats/Qlie/ArcQLIE.cs index 85d48b94..ba8f97a9 100644 --- a/ArcFormats/Qlie/ArcQLIE.cs +++ b/ArcFormats/Qlie/ArcQLIE.cs @@ -23,12 +23,15 @@ // IN THE SOFTWARE. // +using System; using System.IO; -using System.Text; using System.Collections.Generic; using System.ComponentModel.Composition; -using System; +using System.Diagnostics; +using System.Linq; using GameRes.Utility; +using GameRes.Formats.Properties; +using GameRes.Formats.Strings; namespace GameRes.Formats.Qlie { @@ -36,7 +39,46 @@ namespace GameRes.Formats.Qlie { public bool IsEncrypted; public uint Hash; - public uint Key; + public byte[] RawName; + + /// + /// Data from a separate key file "key.fkey" that comes with installed game. + /// null if not used. + /// + public byte[] KeyFile; + } + + internal class QlieArchive : ArcFile + { + /// + /// Hash generated from the key data contained within archive index. + /// + public uint Hash; + + /// + /// Internal game data used to decrypt encrypted entries. + /// null if not used. + /// + public byte[] GameKeyData; + + public QlieArchive (ArcView arc, ArchiveFormat impl, ICollection dir, + uint hash, byte[] key_data) + : base (arc, impl, dir) + { + Hash = hash; + GameKeyData = key_data; + } + } + + internal class QlieOptions : ResourceOptions + { + public byte[] GameKeyData; + } + + [Serializable] + public class QlieScheme : ResourceScheme + { + public Dictionary KnownKeys; } [Export(typeof(ArchiveFormat))] @@ -53,6 +95,19 @@ namespace GameRes.Formats.Qlie Extensions = new string [] { "pack" }; } + /// + /// Possible locations of the 'key.fkey' file relative to an archive being accessed. + /// + static readonly string[] KeyLocations = { ".", "..", @"..\DLL", "DLL" }; + + public static Dictionary KnownKeys = new Dictionary(); + + public override ResourceScheme Scheme + { + get { return new QlieScheme { KnownKeys = KnownKeys }; } + set { KnownKeys = ((QlieScheme)value).KnownKeys; } + } + public override ArcFile TryOpen (ArcView file) { if (file.MaxOffset <= 0x1c) @@ -71,15 +126,20 @@ namespace GameRes.Formats.Qlie if (index_offset < 0 || index_offset >= file.MaxOffset) return null; - uint pack_key; + byte[] arc_key = null; + byte[] key_file = null; + uint name_key = 0xC4; // default name encryption key for versions 1 and 2 if (3 == pack_version) { + key_file = FindKeyFile (file); + // currently, user is prompted to choose encryption scheme only if there's 'key.fkey' file found. + if (key_file != null) + arc_key = QueryEncryption(); + var key_data = new byte[0x100]; file.View.Read (file.MaxOffset-0x41C, key_data, 0, 0x100); - pack_key = GenerateKey (key_data) & 0x0FFFFFFFu; + name_key = GenerateKey (key_data) & 0x0FFFFFFFu; } - else - pack_key = 0xC4; var name_buffer = new byte[0x100]; var dir = new List (count); @@ -91,12 +151,14 @@ namespace GameRes.Formats.Qlie if (name_length != file.View.Read (index_offset+2, name_buffer, 0, (uint)name_length)) return null; - int key = name_length + ((int)pack_key ^ 0x3e); + int key = name_length + ((int)name_key ^ 0x3e); for (int k = 0; k < name_length; ++k) name_buffer[k] ^= (byte)(((k + 1) ^ key) + k + 1); string name = Encodings.cp932.GetString (name_buffer, 0, name_length); var entry = FormatCatalog.Instance.Create (name); + if (key_file != null) + entry.RawName = name_buffer.Take (name_length).ToArray(); index_offset += 2 + name_length; entry.Offset = file.View.ReadInt64 (index_offset); @@ -107,34 +169,48 @@ namespace GameRes.Formats.Qlie entry.IsPacked = 0 != file.View.ReadInt32 (index_offset+0x10); entry.IsEncrypted = 0 != file.View.ReadInt32 (index_offset+0x14); entry.Hash = file.View.ReadUInt32 (index_offset+0x18); - if (3 == pack_version) - entry.Key = pack_key; - else - entry.Key = 0; + entry.KeyFile = key_file; + if (3 == pack_version && entry.Name.Contains ("pack_keyfile")) + { + // note that 'pack_keyfile' itself is encrypted using 'key.fkey' file contents. + key_file = ReadEntryBytes (file, entry, name_key, arc_key); + } dir.Add (entry); index_offset += 0x1c; } - return new ArcFile (file, this, dir); + if (pack_version < 3) + name_key = 0; + return new QlieArchive (file, this, dir, name_key, arc_key); } public override Stream OpenEntry (ArcFile arc, Entry entry) { var qent = entry as QlieEntry; - if (null == qent || (!qent.IsEncrypted && !qent.IsPacked)) - return arc.File.CreateStream (entry.Offset, entry.Size); - var data = new byte[entry.Size]; - if (entry.Size != arc.File.View.Read (entry.Offset, data, 0, entry.Size)) + var qarc = arc as QlieArchive; + if (null == qent || null == qarc || (!qent.IsEncrypted && !qent.IsPacked)) return arc.File.CreateStream (entry.Offset, entry.Size); + var data = ReadEntryBytes (arc.File, qent, qarc.Hash, qarc.GameKeyData); + return new MemoryStream (data); + } - if (qent.IsEncrypted) - Decrypt (data, 0, data.Length, qent.Key); - if (qent.IsPacked) + private byte[] ReadEntryBytes (ArcView file, QlieEntry entry, uint hash, byte[] game_key) + { + var data = new byte[entry.Size]; + file.View.Read (entry.Offset, data, 0, entry.Size); + if (entry.IsEncrypted) + { + if (entry.KeyFile != null) + DecryptV3 (data, 0, data.Length, entry.RawName, hash, entry.KeyFile, game_key); + else + Decrypt (data, 0, data.Length, hash); + } + if (entry.IsPacked) { var unpacked = Decompress (data); if (null != unpacked) data = unpacked; } - return new MemoryStream (data); + return data; } private void Decrypt (byte[] buffer, int offset, int length, uint key) @@ -162,6 +238,74 @@ namespace GameRes.Formats.Qlie } } + private void DecryptV3 (byte[] data, int offset, int length, byte[] file_name, + uint arc_hash, byte[] key_file, byte[] game_key) + { + // play it safe with 'unsafe' sections + if (offset < 0) + throw new ArgumentOutOfRangeException ("offset"); + if (length > data.Length || offset > data.Length - length) + throw new ArgumentOutOfRangeException ("length"); + + if (length < 8) + return; + + uint hash = 0x85F532; + uint seed = 0x33F641; + + for (uint i = 0; i < file_name.Length; i++) + { + hash += (i & 0xFF) * file_name[i]; + seed ^= hash; + } + + seed += arc_hash ^ (7 * ((uint)data.Length & 0xFFFFFF) + (uint)data.Length + + hash + (hash ^ (uint)data.Length ^ 0x8F32DCu)); + seed = 9 * (seed & 0xFFFFFF); + + if (game_key != null) + seed ^= 0x453A; + + var mt = new QlieMersenneTwister (seed); + if (key_file != null) + mt.XorState (key_file); + if (game_key != null) + mt.XorState (game_key); + + // game code fills dword[41] table, but only the first 16 qwords are used + ulong[] table = new ulong[16]; + for (int i = 0; i < table.Length; ++i) + table[i] = mt.Rand64(); + + // compensate for 9 discarded dwords + for (int i = 0; i < 9; ++i) + mt.Rand(); + + ulong hash64 = mt.Rand64(); + uint t = mt.Rand() & 0xF; + unsafe + { + fixed (byte* raw_data = &data[offset]) + { + ulong* data64 = (ulong*)raw_data; + int qword_length = length / 8; + for (int i = 0; i < qword_length; ++i) + { + hash64 = MMX.PAddD (hash64 ^ table[t], table[t]); + + ulong d = data64[i] ^ hash64; + data64[i] = d; + + hash64 = MMX.PAddB (hash64, d) ^ d; + hash64 = MMX.PAddW (MMX.PSllD (hash64, 1), d); + + t++; + t &= 0xF; + } + } + } + } + internal static byte[] Decompress (byte[] input) { if (LittleEndian.ToUInt32 (input, 0) != 0xFF435031) @@ -265,5 +409,52 @@ namespace GameRes.Formats.Qlie } return (uint)(key ^ (key >> 32)); } + + public override ResourceOptions GetDefaultOptions () + { + return new QlieOptions { + GameKeyData = GetKeyData (Settings.Default.QLIEScheme) + }; + } + + public override object GetAccessWidget () + { + return new GUI.WidgetQLIE(); + } + + byte[] QueryEncryption () + { + var options = Query (arcStrings.ArcEncryptedNotice); + return options.GameKeyData; + } + + static byte[] GetKeyData (string scheme) + { + byte[] key; + if (KnownKeys.TryGetValue (scheme, out key)) + return key; + return null; + } + + /// + /// Look for 'key.fkey' file within nearby directories specified by KeyLocations. + /// + static byte[] FindKeyFile (ArcView arc_file) + { + // QLIE archives with key could be opened at the physical file system level only + if (VFS.IsVirtual) + return null; + var dir_name = Path.GetDirectoryName (arc_file.Name); + foreach (var path in KeyLocations) + { + var name = Path.Combine (dir_name, path, "key.fkey"); + if (File.Exists (name)) + { + Trace.WriteLine ("reading key from "+name, "[QLIE]"); + return File.ReadAllBytes (name); + } + } + return null; + } } } diff --git a/ArcFormats/Qlie/WidgetQLIE.xaml b/ArcFormats/Qlie/WidgetQLIE.xaml new file mode 100644 index 00000000..2d242db2 --- /dev/null +++ b/ArcFormats/Qlie/WidgetQLIE.xaml @@ -0,0 +1,9 @@ + + + diff --git a/ArcFormats/Qlie/WidgetQLIE.xaml.cs b/ArcFormats/Qlie/WidgetQLIE.xaml.cs new file mode 100644 index 00000000..d0656f31 --- /dev/null +++ b/ArcFormats/Qlie/WidgetQLIE.xaml.cs @@ -0,0 +1,22 @@ +using GameRes.Formats.Qlie; +using GameRes.Formats.Strings; +using System.Windows.Controls; +using System.Linq; + +namespace GameRes.Formats.GUI +{ + /// + /// Interaction logic for WidgetQLIE.xaml + /// + public partial class WidgetQLIE : StackPanel + { + public WidgetQLIE () + { + InitializeComponent (); + var keys = new string[] { arcStrings.QLIEDefaultScheme }; + Scheme.ItemsSource = keys.Concat (PackOpener.KnownKeys.Keys.OrderBy (x => x)); + if (-1 == Scheme.SelectedIndex) + Scheme.SelectedIndex = 0; + } + } +} diff --git a/ArcFormats/Strings/arcStrings.Designer.cs b/ArcFormats/Strings/arcStrings.Designer.cs index 4e30a3fb..0fa5df74 100644 --- a/ArcFormats/Strings/arcStrings.Designer.cs +++ b/ArcFormats/Strings/arcStrings.Designer.cs @@ -533,6 +533,15 @@ namespace GameRes.Formats.Strings { } } + /// + /// Looks up a localized string similar to Use default encryption scheme. + /// + public static string QLIEDefaultScheme { + get { + return ResourceManager.GetString("QLIEDefaultScheme", resourceCulture); + } + } + /// /// Looks up a localized string similar to Choose title or enter a password. /// diff --git a/ArcFormats/Strings/arcStrings.resx b/ArcFormats/Strings/arcStrings.resx index 29474f30..a767e7f0 100644 --- a/ArcFormats/Strings/arcStrings.resx +++ b/ArcFormats/Strings/arcStrings.resx @@ -339,4 +339,7 @@ Choose encryption scheme or enter a passphrase. but encryption key guess failed. Choose appropriate encryption scheme. + + Use default encryption scheme + \ No newline at end of file diff --git a/ArcFormats/Strings/arcStrings.ru-RU.resx b/ArcFormats/Strings/arcStrings.ru-RU.resx index 0a91045e..8e440459 100644 --- a/ArcFormats/Strings/arcStrings.ru-RU.resx +++ b/ArcFormats/Strings/arcStrings.ru-RU.resx @@ -248,6 +248,9 @@ Шифровать содержимое + + "Старый" метод шифрования + Выберите наименование или введите пароль diff --git a/ArcFormats/app.config b/ArcFormats/app.config index 3071b2b9..6483ebb1 100644 --- a/ArcFormats/app.config +++ b/ArcFormats/app.config @@ -112,6 +112,9 @@ + + + diff --git a/supported.html b/supported.html index 3947b288..47ac0da2 100644 --- a/supported.html +++ b/supported.html @@ -313,11 +313,13 @@ Ryoujoku Gojuusou *.cwdcwdNo *.eogCRMNo *.zbm*.cwlSZDDNo -*.packFilePackVer1.0FilePackVer2.0FilePackVer3.0NoQLIE +*.packFilePackVer1.0FilePackVer2.0FilePackVer3.0NoQLIE Mehime no Toriko +Nanatsu no Fushigi no Owaru Toki Soshite Ashita no Sekai yori *.bABMP7abmp10abmp11No +*.pngDPNGNo *.dat-NoCircus Maid no Yakata ~Zetsubou Hen~