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(SWF): fixed rect dimensions order.
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@ -330,8 +330,8 @@ namespace GameRes.Formats.Macromedia
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{
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int rsize = m_bits.GetBits (5);
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m_dim.X = GetSignedBits (rsize);
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m_dim.Width = GetSignedBits (rsize) - m_dim.X;
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m_dim.Y = GetSignedBits (rsize);
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m_dim.Width = GetSignedBits (rsize) - m_dim.X;
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m_dim.Height = GetSignedBits (rsize) - m_dim.Y;
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}
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