(AudioClip): moved to separate file.

This commit is contained in:
morkt 2018-08-31 19:11:39 +04:00
parent c45d2efc3d
commit d3e0a7da9e
3 changed files with 127 additions and 59 deletions

View File

@ -686,10 +686,12 @@
<Compile Include="Unity\ArcUnityFS.cs" /> <Compile Include="Unity\ArcUnityFS.cs" />
<Compile Include="Unity\Asset.cs" /> <Compile Include="Unity\Asset.cs" />
<Compile Include="Unity\AssetReader.cs" /> <Compile Include="Unity\AssetReader.cs" />
<Compile Include="Unity\AudioClip.cs" />
<Compile Include="Unity\AudioFSB5.cs" /> <Compile Include="Unity\AudioFSB5.cs" />
<Compile Include="Unity\BundleStream.cs" /> <Compile Include="Unity\BundleStream.cs" />
<Compile Include="Unity\Gx4Lib\ArcDAT.cs" /> <Compile Include="Unity\Gx4Lib\ArcDAT.cs" />
<Compile Include="Unity\OggStream.cs" /> <Compile Include="Unity\OggStream.cs" />
<Compile Include="Unity\ResourcesAssets.cs" />
<Compile Include="Unity\Texture2D.cs" /> <Compile Include="Unity\Texture2D.cs" />
<Compile Include="Unity\Utage\ImageUTAGE.cs" /> <Compile Include="Unity\Utage\ImageUTAGE.cs" />
<Compile Include="Unity\Vorbis.cs" /> <Compile Include="Unity\Vorbis.cs" />

View File

@ -31,8 +31,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
using GameRes.Utility; using GameRes.Utility;
@ -246,7 +244,20 @@ namespace GameRes.Formats.Unity
void LoadRaw (AssetReader reader) void LoadRaw (AssetReader reader)
{ {
throw new NotImplementedException(); Type = reader.ReadCString();
Name = reader.ReadCString();
Size = reader.ReadInt32();
Index = reader.ReadUInt32();
IsArray = reader.ReadInt32() != 0;
Version = reader.ReadInt32();
Flags = reader.ReadInt32();
int count = reader.ReadInt32();
for (int i = 0; i < count; ++i)
{
var child = new TypeTree (m_format);
child.Load (reader);
Children.Add (child);
}
} }
byte[] m_data; byte[] m_data;
@ -374,60 +385,4 @@ namespace GameRes.Formats.Unity
} }
} }
} }
internal class AudioClip
{
public string m_Name;
public int m_LoadType;
public int m_Channels;
public int m_Frequency;
public int m_BitsPerSample;
public float m_Length;
public bool m_IsTrackerFormat;
public int m_SubsoundIndex;
public bool m_PreloadAudioData;
public bool m_LoadInBackground;
public bool m_Legacy3D;
public string m_Source;
public long m_Offset;
public long m_Size;
public int m_CompressionFormat;
public void Load (AssetReader reader)
{
m_Name = reader.ReadString();
reader.Align();
m_LoadType = reader.ReadInt32();
m_Channels = reader.ReadInt32();
m_Frequency = reader.ReadInt32();
m_BitsPerSample = reader.ReadInt32();
m_Length = reader.ReadFloat();
m_IsTrackerFormat = reader.ReadBool();
reader.Align();
m_SubsoundIndex = reader.ReadInt32();
m_PreloadAudioData = reader.ReadBool();
m_LoadInBackground = reader.ReadBool();
m_Legacy3D = reader.ReadBool();
reader.Align();
m_Source = reader.ReadString();
reader.Align();
m_Offset = reader.ReadInt64();
m_Size = reader.ReadInt64();
m_CompressionFormat = reader.ReadInt32();
}
}
internal class StreamingInfo
{
public uint Offset;
public uint Size;
public string Path;
public void Load (AssetReader reader)
{
Offset = reader.ReadUInt32();
Size = reader.ReadUInt32();
Path = reader.ReadString();
}
}
} }

View File

@ -0,0 +1,111 @@
//! \file AudioClip.cs
//! \date 2018 Aug 31
//! \brief Unity engine audio clip deserializer
//
// Copyright (C) 2018 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
namespace GameRes.Formats.Unity
{
enum AudioFormat : int
{
Unknown = 0,
Acc = 1,
Aiff = 2,
It = 10,
Mod = 12,
Mpeg = 13,
OggVorbis = 14,
S3M = 17,
Wav = 20,
Xm = 21,
Xma = 22,
Vag = 23,
AudioQueue = 24,
}
internal class AudioClip
{
public string m_Name;
public int m_LoadType;
public int m_Channels;
public int m_Frequency;
public int m_BitsPerSample;
public float m_Length;
public bool m_IsTrackerFormat;
public int m_SubsoundIndex;
public bool m_PreloadAudioData;
public bool m_LoadInBackground;
public bool m_Legacy3D;
public string m_Source;
public long m_Offset;
public long m_Size;
public int m_CompressionFormat;
public void Load (AssetReader reader)
{
m_Name = reader.ReadString();
reader.Align();
if (reader.Format > 9)
{
m_LoadType = reader.ReadInt32();
m_Channels = reader.ReadInt32();
m_Frequency = reader.ReadInt32();
m_BitsPerSample = reader.ReadInt32();
m_Length = reader.ReadFloat();
m_IsTrackerFormat = reader.ReadBool();
reader.Align();
m_SubsoundIndex = reader.ReadInt32();
m_PreloadAudioData = reader.ReadBool();
m_LoadInBackground = reader.ReadBool();
m_Legacy3D = reader.ReadBool();
reader.Align();
m_Source = reader.ReadString();
reader.Align();
m_Offset = reader.ReadInt64();
m_Size = reader.ReadInt64();
m_CompressionFormat = reader.ReadInt32();
}
else
{
m_LoadType = reader.ReadInt32();
m_CompressionFormat = reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
m_Size = reader.ReadUInt32();
}
}
}
internal class StreamingInfo
{
public uint Offset;
public uint Size;
public string Path;
public void Load (AssetReader reader)
{
Offset = reader.ReadUInt32();
Size = reader.ReadUInt32();
Path = reader.ReadString();
}
}
}