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https://github.com/crskycode/GARbro.git
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(AudioClip): moved to separate file.
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@ -686,10 +686,12 @@
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<Compile Include="Unity\ArcUnityFS.cs" />
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<Compile Include="Unity\Asset.cs" />
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<Compile Include="Unity\AssetReader.cs" />
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<Compile Include="Unity\AudioClip.cs" />
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<Compile Include="Unity\AudioFSB5.cs" />
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<Compile Include="Unity\BundleStream.cs" />
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<Compile Include="Unity\Gx4Lib\ArcDAT.cs" />
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<Compile Include="Unity\OggStream.cs" />
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<Compile Include="Unity\ResourcesAssets.cs" />
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<Compile Include="Unity\Texture2D.cs" />
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<Compile Include="Unity\Utage\ImageUTAGE.cs" />
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<Compile Include="Unity\Vorbis.cs" />
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@ -31,8 +31,6 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using GameRes.Utility;
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@ -246,7 +244,20 @@ namespace GameRes.Formats.Unity
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void LoadRaw (AssetReader reader)
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{
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throw new NotImplementedException();
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Type = reader.ReadCString();
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Name = reader.ReadCString();
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Size = reader.ReadInt32();
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Index = reader.ReadUInt32();
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IsArray = reader.ReadInt32() != 0;
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Version = reader.ReadInt32();
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Flags = reader.ReadInt32();
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int count = reader.ReadInt32();
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for (int i = 0; i < count; ++i)
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{
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var child = new TypeTree (m_format);
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child.Load (reader);
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Children.Add (child);
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}
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}
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byte[] m_data;
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@ -374,60 +385,4 @@ namespace GameRes.Formats.Unity
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}
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}
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}
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internal class AudioClip
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{
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public string m_Name;
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public int m_LoadType;
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public int m_Channels;
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public int m_Frequency;
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public int m_BitsPerSample;
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public float m_Length;
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public bool m_IsTrackerFormat;
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public int m_SubsoundIndex;
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public bool m_PreloadAudioData;
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public bool m_LoadInBackground;
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public bool m_Legacy3D;
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public string m_Source;
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public long m_Offset;
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public long m_Size;
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public int m_CompressionFormat;
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public void Load (AssetReader reader)
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{
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m_Name = reader.ReadString();
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reader.Align();
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m_LoadType = reader.ReadInt32();
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m_Channels = reader.ReadInt32();
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m_Frequency = reader.ReadInt32();
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m_BitsPerSample = reader.ReadInt32();
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m_Length = reader.ReadFloat();
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m_IsTrackerFormat = reader.ReadBool();
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reader.Align();
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m_SubsoundIndex = reader.ReadInt32();
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m_PreloadAudioData = reader.ReadBool();
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m_LoadInBackground = reader.ReadBool();
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m_Legacy3D = reader.ReadBool();
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reader.Align();
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m_Source = reader.ReadString();
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reader.Align();
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m_Offset = reader.ReadInt64();
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m_Size = reader.ReadInt64();
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m_CompressionFormat = reader.ReadInt32();
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}
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}
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internal class StreamingInfo
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{
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public uint Offset;
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public uint Size;
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public string Path;
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public void Load (AssetReader reader)
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{
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Offset = reader.ReadUInt32();
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Size = reader.ReadUInt32();
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Path = reader.ReadString();
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}
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}
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}
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111
ArcFormats/Unity/AudioClip.cs
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111
ArcFormats/Unity/AudioClip.cs
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@ -0,0 +1,111 @@
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//! \file AudioClip.cs
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//! \date 2018 Aug 31
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//! \brief Unity engine audio clip deserializer
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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namespace GameRes.Formats.Unity
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{
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enum AudioFormat : int
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{
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Unknown = 0,
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Acc = 1,
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Aiff = 2,
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It = 10,
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Mod = 12,
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Mpeg = 13,
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OggVorbis = 14,
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S3M = 17,
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Wav = 20,
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Xm = 21,
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Xma = 22,
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Vag = 23,
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AudioQueue = 24,
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}
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internal class AudioClip
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{
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public string m_Name;
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public int m_LoadType;
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public int m_Channels;
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public int m_Frequency;
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public int m_BitsPerSample;
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public float m_Length;
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public bool m_IsTrackerFormat;
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public int m_SubsoundIndex;
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public bool m_PreloadAudioData;
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public bool m_LoadInBackground;
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public bool m_Legacy3D;
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public string m_Source;
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public long m_Offset;
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public long m_Size;
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public int m_CompressionFormat;
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public void Load (AssetReader reader)
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{
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m_Name = reader.ReadString();
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reader.Align();
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if (reader.Format > 9)
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{
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m_LoadType = reader.ReadInt32();
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m_Channels = reader.ReadInt32();
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m_Frequency = reader.ReadInt32();
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m_BitsPerSample = reader.ReadInt32();
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m_Length = reader.ReadFloat();
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m_IsTrackerFormat = reader.ReadBool();
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reader.Align();
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m_SubsoundIndex = reader.ReadInt32();
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m_PreloadAudioData = reader.ReadBool();
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m_LoadInBackground = reader.ReadBool();
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m_Legacy3D = reader.ReadBool();
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reader.Align();
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m_Source = reader.ReadString();
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reader.Align();
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m_Offset = reader.ReadInt64();
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m_Size = reader.ReadInt64();
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m_CompressionFormat = reader.ReadInt32();
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}
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else
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{
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m_LoadType = reader.ReadInt32();
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m_CompressionFormat = reader.ReadInt32();
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reader.ReadInt32();
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reader.ReadInt32();
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m_Size = reader.ReadUInt32();
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}
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}
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}
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internal class StreamingInfo
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{
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public uint Offset;
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public uint Size;
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public string Path;
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public void Load (AssetReader reader)
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{
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Offset = reader.ReadUInt32();
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Size = reader.ReadUInt32();
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Path = reader.ReadString();
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}
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}
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}
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