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synced 2024-12-24 03:44:13 +08:00
(IAF): implemented older format and fixed alpha channel handling.
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@ -2,7 +2,7 @@
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//! \date Sun May 31 21:17:54 2015
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//! \brief IAF image format.
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//
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// Copyright (C) 2015 by morkt
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// Copyright (C) 2015-2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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@ -53,10 +53,12 @@ namespace GameRes.Formats.Triangle
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if (12 != stream.Read (header, 0, 12))
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return null;
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int data_offset;
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int packed_size = LittleEndian.ToInt32 (header, 1);
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int x, y, unpacked_size;
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if (5+packed_size+0x14 == stream.Length)
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int packed_size0 = LittleEndian.ToInt32 (header, 0);
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int packed_size1 = LittleEndian.ToInt32 (header, 1);
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int x, y, packed_size, unpacked_size;
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if (5+packed_size1+0x14 == stream.Length)
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{
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packed_size = packed_size1;
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data_offset = 5;
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stream.Seek (-0x14, SeekOrigin.End);
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if (0x14 != stream.Read (header, 0, 0x14))
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@ -65,13 +67,24 @@ namespace GameRes.Formats.Triangle
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y = LittleEndian.ToInt32 (header, 4);
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unpacked_size = LittleEndian.ToInt32 (header, 0x10);
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}
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else if (4+packed_size0+0xC == stream.Length)
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{
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packed_size = packed_size0;
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data_offset = 4;
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stream.Seek (-12, SeekOrigin.End);
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if (12 != stream.Read (header, 0, 12))
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return null;
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x = LittleEndian.ToInt32 (header, 0);
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y = LittleEndian.ToInt32 (header, 4);
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unpacked_size = LittleEndian.ToInt32 (header, 8);
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}
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else
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{
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packed_size = (int)stream.Length-12;
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data_offset = 12;
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x = LittleEndian.ToInt32 (header, 0);
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y = LittleEndian.ToInt32 (header, 4);
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unpacked_size = LittleEndian.ToInt32 (header, 8);
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packed_size = (int)stream.Length-12;
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}
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if (Math.Abs (x) > 4096 || Math.Abs (y) > 4096)
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return null;
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@ -171,10 +184,32 @@ namespace GameRes.Formats.Triangle
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static ImageData BitmapWithAlphaChannel (ImageMetaData info, byte[] bitmap, int alpha_offset)
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{
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int src_pixel_size = info.BPP/8;
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int src_stride = (int)info.Width*src_pixel_size;
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int info_offset = alpha_offset+0x0E;
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int palette_offset = info_offset + LittleEndian.ToInt32 (bitmap, info_offset);
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int src_pixels = LittleEndian.ToInt32 (bitmap, 0x0A);
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int src_alpha = alpha_offset + LittleEndian.ToInt32 (bitmap, alpha_offset+0x0A);
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int colors = (src_alpha - palette_offset) / 4;
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var alpha_map = new byte[0x100];
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if (colors > 0)
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{
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for (int i = 0; i < colors; ++i)
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{
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byte b = bitmap[palette_offset];
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byte g = bitmap[palette_offset+1];
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byte r = bitmap[palette_offset+2];
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alpha_map[i] = (byte)((b + g + r) / 3);
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palette_offset += 4;
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}
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}
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else
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{
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for (int i = 0; i < 0x100; ++i)
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alpha_map[i] = (byte)i;
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}
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int src_pixel_size = info.BPP/8;
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int src_stride = (int)info.Width*src_pixel_size;
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var pixels = new byte[info.Width * info.Height * 4];
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int dst = 0;
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for (int y = (int)info.Height-1; y >= 0; --y)
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@ -186,7 +221,7 @@ namespace GameRes.Formats.Triangle
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pixels[dst++] = bitmap[src];
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pixels[dst++] = bitmap[src+1];
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pixels[dst++] = bitmap[src+2];
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pixels[dst++] = (byte)~bitmap[alpha++];
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pixels[dst++] = (byte)~alpha_map[bitmap[alpha++]];
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src += src_pixel_size;
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}
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}
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