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(XTX): use DxtDecoder.
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0cb1783363
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d51e45e476
@ -197,7 +197,8 @@ namespace GameRes.Formats.Cri
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src += 2;
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}
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}
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UnpackDXT5 (packed);
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var dxt = new DirectDraw.DxtDecoder (packed, m_info);
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m_output = dxt.UnpackDXT5();
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}
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static int GetY (int i, int width, byte level)
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@ -221,107 +222,5 @@ namespace GameRes.Formats.Cri
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+ ((((((v2 >> 6) & 0xFF) + ((v3 >> (v1 + 5)) & 0xFE)) & 3)
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+ (((v3 >> (v1 + 7)) % (((width + 31)) >> 5)) << 2)) << 3);
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}
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void UnpackDXT5 (byte[] input)
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{
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int src = 0;
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for (int y = 0; y < m_info.AlignedHeight; y += 4)
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for (int x = 0; x < m_info.AlignedWidth; x += 4)
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{
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DecompressDXT5Block (input, src, y, x);
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src += 16;
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}
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}
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byte[] m_dxt5_alpha = new byte[16];
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void DecompressDXT5Block (byte[] input, int src, int block_y, int block_x)
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{
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byte alpha0 = input[src];
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byte alpha1 = input[src+1];
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DecompressDXT5Alpha (input, src+2, m_dxt5_alpha);
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ushort color0 = LittleEndian.ToUInt16 (input, src+8);
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ushort color1 = LittleEndian.ToUInt16 (input, src+10);
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int t = (color0 >> 11) * 255 + 16;
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byte r0 = (byte)((t / 32 + t) / 32);
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t = ((color0 & 0x07E0) >> 5) * 255 + 32;
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byte g0 = (byte)((t / 64 + t) / 64);
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t = (color0 & 0x001F) * 255 + 16;
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byte b0 = (byte)((t / 32 + t) / 32);
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t = (color1 >> 11) * 255 + 16;
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byte r1 = (byte)((t / 32 + t) / 32);
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t = ((color1 & 0x07E0) >> 5) * 255 + 32;
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byte g1 = (byte)((t / 64 + t) / 64);
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t = (color1 & 0x001F) * 255 + 16;
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byte b1 = (byte)((t / 32 + t) / 32);
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uint code = LittleEndian.ToUInt32 (input, src+12);
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for (int y = 0; y < 4 && (block_y + y) < m_height; ++y)
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for (int x = 0; x < 4 && (block_x + x) < m_width; ++x)
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{
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int alpha_code = m_dxt5_alpha[4 * y + x];
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byte alpha;
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if (0 == alpha_code)
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alpha = alpha0;
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else if (1 == alpha_code)
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alpha = alpha1;
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else if (alpha0 > alpha1)
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alpha = (byte)(((8 - alpha_code) * alpha0 + (alpha_code - 1) * alpha1) / 7);
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else if (6 == alpha_code)
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alpha = 0;
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else if (7 == alpha_code)
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alpha = 0xFF;
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else
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alpha = (byte)(((6 - alpha_code) * alpha0 + (alpha_code - 1) * alpha1) / 5);
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int dst = m_output_stride * (block_y + y) + (block_x + x) * 4;
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switch (code & 3)
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{
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case 0:
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PutPixel (dst, r0, g0, b0, alpha);
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break;
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case 1:
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PutPixel (dst, r1, g1, b1, alpha);
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break;
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case 2:
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PutPixel (dst, (byte)((2 * r0 + r1) / 3), (byte)((2 * g0 + g1) / 3), (byte)((2 * b0 + b1) / 3), alpha);
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break;
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case 3:
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PutPixel (dst, (byte)((r0 + 2 * r1) / 3), (byte)((g0 + 2 * g1) / 3), (byte)((b0 + 2 * b1) / 3), alpha);
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break;
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}
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code >>= 2;
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}
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}
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static void DecompressDXT5Alpha (byte[] input, int src, byte[] output)
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{
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int dst = 0;
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for (int j = 0; j < 2; ++j)
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{
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int block = input[src++];
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block |= input[src++] << 8;
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block |= input[src++] << 16;
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for (int i = 0; i < 8; ++i)
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{
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output[dst++] = (byte)(block & 7);
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block >>= 3;
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}
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}
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}
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void PutPixel (int dst, byte r, byte g, byte b, byte a)
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{
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m_output[dst] = b;
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m_output[dst+1] = g;
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m_output[dst+2] = r;
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m_output[dst+3] = a;
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}
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}
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}
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