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(PSD): interpret multi-channel images as Bgr32.
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@ -111,6 +111,8 @@ namespace GameRes.Formats.Adobe
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Format = PixelFormats.Bgr24;
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Format = PixelFormats.Bgr24;
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else if (4 == m_info.Channels)
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else if (4 == m_info.Channels)
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Format = PixelFormats.Bgra32;
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Format = PixelFormats.Bgra32;
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else if (m_info.Channels > 4)
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Format = PixelFormats.Bgr32;
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else
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else
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throw new NotSupportedException();
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throw new NotSupportedException();
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break;
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break;
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