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(Cherry): sanity check.
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@ -27,8 +27,6 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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using GameRes.Utility;
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using GameRes.Compression;
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namespace GameRes.Formats.Cherry
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@ -104,8 +102,7 @@ namespace GameRes.Formats.Cherry
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if (0 == text_size || text_offset+text_size > entry.Size)
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return arc.File.CreateStream (entry.Offset, entry.Size);
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var data = new byte[entry.Size];
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arc.File.View.Read (entry.Offset, data, 0, entry.Size);
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var data = arc.File.View.ReadBytes (entry.Offset, entry.Size);
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for (uint i = 0; i < text_size; ++i)
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{
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data[text_offset+i] ^= (byte)i;
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@ -146,9 +143,8 @@ namespace GameRes.Formats.Cherry
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int count = file.View.ReadInt32 (0x14);
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long base_offset = file.View.ReadUInt32 (0x18);
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bool is_encrypted = false;
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int min_offset = 0x1C + count * 0x18;
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while (!IsSaneCount (count) || base_offset >= file.MaxOffset
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|| (2 == version && !is_compressed && base_offset != min_offset))
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|| (2 == version && !is_compressed && base_offset != (0x1C + count * 0x18)))
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{
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if (is_encrypted)
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return null;
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