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(KiriKiri): another encryption algorithm.
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parent
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commit
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@ -1368,4 +1368,42 @@ namespace GameRes.Formats.KiriKiri
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Decrypt (entry, offset, buffer, pos, count);
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}
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}
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[Serializable]
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public class NekoWorksCrypt : ICrypt
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{
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byte[] DefaultKey;
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public NekoWorksCrypt (byte[] key)
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{
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DefaultKey = key;
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}
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public override void Decrypt (Xp3Entry entry, long offset, byte[] buffer, int pos, int count)
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{
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var key = InitKey (entry.Hash);
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for (int i = 0; i < count; ++i)
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{
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buffer[pos+i] ^= key[(offset + i) % 31];
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}
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}
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public override void Encrypt (Xp3Entry entry, long offset, byte[] buffer, int pos, int count)
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{
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Decrypt (entry, offset, buffer, pos, count);
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}
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byte[] InitKey (uint hash)
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{
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hash &= 0x7FFFFFFF;
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hash = hash << 31 | hash;
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var key = DefaultKey.Clone() as byte[];
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for (int i = 0; i < 31; ++i)
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{
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key[i] ^= (byte)hash;
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hash = (hash & 0xFFFFFFFE) << 23 | hash >> 8;
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}
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return key;
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}
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}
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}
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