(GAL): removed layer limit.

This commit is contained in:
morkt 2018-05-10 02:08:44 +04:00
parent 346dfd65ba
commit d972b02170

View File

@ -231,8 +231,6 @@ namespace GameRes.Formats.LiveMaker
int layer_count = m_input.ReadInt32(); int layer_count = m_input.ReadInt32();
if (layer_count < 1) if (layer_count < 1)
throw new InvalidFormatException(); throw new InvalidFormatException();
if (layer_count > 1)
throw new NotImplementedException();
// XXX only first frame is interpreted. // XXX only first frame is interpreted.