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(GAL): removed layer limit.
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@ -231,8 +231,6 @@ namespace GameRes.Formats.LiveMaker
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int layer_count = m_input.ReadInt32();
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int layer_count = m_input.ReadInt32();
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if (layer_count < 1)
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if (layer_count < 1)
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throw new InvalidFormatException();
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throw new InvalidFormatException();
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if (layer_count > 1)
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throw new NotImplementedException();
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// XXX only first frame is interpreted.
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// XXX only first frame is interpreted.
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