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(Ags.AniOpener): moved to separate file.
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caeba06245
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169
ArcFormats/AnimeGameSystem/ArcANI.cs
Normal file
169
ArcFormats/AnimeGameSystem/ArcANI.cs
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@ -0,0 +1,169 @@
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//! \file ArcANI.cs
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//! \date Thu Mar 09 10:06:53 2017
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//! \brief Anime Game System animation resource.
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//
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// Copyright (C) 2015-2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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namespace GameRes.Formats.Ags
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{
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internal class AniEntry : Entry
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{
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public int FrameIndex;
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public int FrameType;
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public int KeyFrame;
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}
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[Export(typeof(ArchiveFormat))]
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public class AniOpener : ArchiveFormat
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{
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public override string Tag { get { return "ANI"; } }
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public override string Description { get { return "Anime Game System animation resource"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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if (!file.Name.EndsWith (".ani", StringComparison.InvariantCultureIgnoreCase))
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return null;
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uint first_offset = file.View.ReadUInt32 (0);
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if (first_offset < 4 || file.MaxOffset > int.MaxValue || first_offset >= file.MaxOffset || 0 != (first_offset & 3))
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return null;
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int frame_count = (int)(first_offset / 4);
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if (frame_count > 10000)
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return null;
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long index_offset = 4;
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var frame_table = new uint[frame_count];
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frame_table[0] = first_offset;
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for (int i = 1; i < frame_count; ++i)
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{
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var offset = file.View.ReadUInt32 (index_offset);
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index_offset += 4;
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if (offset < first_offset || offset >= file.MaxOffset)
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return null;
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frame_table[i] = offset;
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}
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var frame_map = new Dictionary<uint, byte>();
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foreach (var offset in frame_table)
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{
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if (!frame_map.ContainsKey (offset))
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{
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byte frame_type = file.View.ReadByte (offset);
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if (frame_type >= 0x20)
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return null;
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frame_map[offset] = frame_type;
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}
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}
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int last_key_frame = 0;
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var dir = new List<Entry>();
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for (int i = 0; i < frame_count; ++i)
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{
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var offset = frame_table[i];
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int frame_type = frame_map[offset];
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if (1 == frame_type)
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continue;
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frame_type &= 0xF;
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if (0 == frame_type || 0xA == frame_type)
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last_key_frame = dir.Count;
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var entry = new AniEntry
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{
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Name = i.ToString ("D4"),
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Type = "image",
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Offset = offset,
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FrameType = frame_type,
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KeyFrame = last_key_frame,
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FrameIndex = dir.Count,
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};
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dir.Add (entry);
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}
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if (0 == dir.Count)
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return null;
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var ordered = dir.OrderBy (e => e.Offset).ToList();
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for (int i = 0; i < ordered.Count; ++i)
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{
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var entry = ordered[i] as AniEntry;
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long next_offset = file.MaxOffset;
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for (int j = i+1; j <= ordered.Count; ++j)
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{
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next_offset = j == ordered.Count ? file.MaxOffset : ordered[j].Offset;
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if (next_offset != entry.Offset)
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break;
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}
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entry.Size = (uint)(next_offset - entry.Offset);
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}
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return new ArcFile (file, this, dir);
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}
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public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
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{
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var ani = (AniEntry)entry;
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byte[] key_frame = null;
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if (ani.KeyFrame != ani.FrameIndex)
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{
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var dir = (List<Entry>)arc.Dir;
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for (int i = ani.KeyFrame; i < ani.FrameIndex; ++i)
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{
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var frame = dir[i];
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using (var s = arc.File.CreateStream (frame.Offset, frame.Size))
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{
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var frame_info = Cg.ReadMetaData (s) as CgMetaData;
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if (null == frame_info)
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break;
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using (var reader = new CgFormat.Reader (s, frame_info, key_frame))
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{
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reader.Unpack();
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key_frame = reader.Data;
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}
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}
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}
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}
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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CgMetaData info = null;
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try
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{
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info = Cg.ReadMetaData (input) as CgMetaData;
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if (null == info)
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throw new InvalidFormatException();
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return new CgFormat.Reader (input, info, key_frame);
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}
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catch
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{
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input.Dispose();
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throw;
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}
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}
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static Lazy<ImageFormat> s_Cg = new Lazy<ImageFormat> (() => ImageFormat.FindByTag ("CG"));
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ImageFormat Cg { get { return s_Cg.Value; } }
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}
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}
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@ -24,10 +24,8 @@
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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using System.Windows.Media;
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using GameRes.Utility;
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@ -39,150 +37,6 @@ namespace GameRes.Formats.Ags
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public int Right, Bottom;
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}
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internal class AniEntry : Entry
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{
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public int FrameIndex;
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public int FrameType;
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public int KeyFrame;
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}
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[Export(typeof(ArchiveFormat))]
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public class AniOpener : ArchiveFormat
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{
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public override string Tag { get { return "ANI"; } }
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public override string Description { get { return "Anime Game System animation resource"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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if (!file.Name.EndsWith (".ani", StringComparison.InvariantCultureIgnoreCase))
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return null;
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uint first_offset = file.View.ReadUInt32 (0);
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if (first_offset < 4 || file.MaxOffset > int.MaxValue || first_offset >= file.MaxOffset || 0 != (first_offset & 3))
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return null;
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int frame_count = (int)(first_offset / 4);
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if (frame_count > 10000)
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return null;
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long index_offset = 4;
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var frame_table = new uint[frame_count];
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frame_table[0] = first_offset;
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for (int i = 1; i < frame_count; ++i)
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{
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var offset = file.View.ReadUInt32 (index_offset);
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index_offset += 4;
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if (offset < first_offset || offset >= file.MaxOffset)
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return null;
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frame_table[i] = offset;
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}
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var frame_map = new Dictionary<uint, byte>();
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foreach (var offset in frame_table)
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{
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if (!frame_map.ContainsKey (offset))
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{
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byte frame_type = file.View.ReadByte (offset);
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if (frame_type >= 0x20)
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return null;
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frame_map[offset] = frame_type;
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}
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}
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int last_key_frame = 0;
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var dir = new List<Entry>();
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for (int i = 0; i < frame_count; ++i)
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{
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var offset = frame_table[i];
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int frame_type = frame_map[offset];
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if (1 == frame_type)
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continue;
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frame_type &= 0xF;
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if (0 == frame_type || 0xA == frame_type)
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last_key_frame = dir.Count;
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var entry = new AniEntry
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{
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Name = string.Format ("{0:D4}.tga", i),
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Type = "image",
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Offset = offset,
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FrameType = frame_type,
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KeyFrame = last_key_frame,
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FrameIndex = dir.Count,
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};
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dir.Add (entry);
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}
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if (0 == dir.Count)
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return null;
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var ordered = dir.OrderBy (e => e.Offset).ToList();
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for (int i = 0; i < ordered.Count; ++i)
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{
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var entry = ordered[i] as AniEntry;
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long next_offset = file.MaxOffset;
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for (int j = i+1; j <= ordered.Count; ++j)
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{
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next_offset = j == ordered.Count ? file.MaxOffset : ordered[j].Offset;
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if (next_offset != entry.Offset)
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break;
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}
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entry.Size = (uint)(next_offset - entry.Offset);
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}
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return new ArcFile (file, this, dir);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var ani = (AniEntry)entry;
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byte[] key_frame = null;
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if (ani.KeyFrame != ani.FrameIndex)
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{
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var dir = (List<Entry>)arc.Dir;
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for (int i = ani.KeyFrame; i < ani.FrameIndex; ++i)
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{
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var frame = dir[i];
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using (var s = arc.File.CreateStream (frame.Offset, frame.Size))
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{
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var frame_info = Cg.ReadMetaData (s) as CgMetaData;
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if (null == frame_info)
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break;
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using (var reader = new CgFormat.Reader (s, frame_info, key_frame))
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{
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reader.Unpack();
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key_frame = reader.Data;
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}
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}
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}
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}
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var input = arc.File.CreateStream (entry.Offset, entry.Size);
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CgMetaData info = null;
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try
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{
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info = Cg.ReadMetaData (input) as CgMetaData;
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}
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catch
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{
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input.Dispose();
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throw;
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}
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if (null == info)
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{
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input.Position = 0;
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return input;
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}
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using (input)
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using (var reader = new CgFormat.Reader (input, info, key_frame))
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{
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reader.Unpack();
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return TgaStream.Create (info, reader.Data);
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}
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}
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static Lazy<ImageFormat> s_Cg = new Lazy<ImageFormat> (() => ImageFormat.FindByTag ("CG"));
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ImageFormat Cg { get { return s_Cg.Value; } }
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}
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[Export(typeof(ImageFormat))]
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public class CgFormat : ImageFormat
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{
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@ -227,12 +81,8 @@ namespace GameRes.Formats.Ags
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public override ImageData Read (IBinaryStream stream, ImageMetaData info)
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{
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var meta = (CgMetaData)info;
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using (var reader = new Reader (stream, meta))
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{
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reader.Unpack();
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return ImageData.Create (info, PixelFormats.Bgr24, null, reader.Data, (int)info.Width*3);
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}
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using (var reader = new Reader (stream, (CgMetaData)info))
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return reader.Image;
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}
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internal sealed class Reader : IImageDecoder
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@ -247,6 +97,7 @@ namespace GameRes.Formats.Ags
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int m_top;
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int m_right;
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int m_bottom;
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bool m_should_dispose;
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public Stream Source { get { m_input.Position = 0; return m_input.AsStream; } }
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public ImageFormat SourceFormat { get { return null; } }
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@ -265,7 +116,11 @@ namespace GameRes.Formats.Ags
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}
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public byte[] Data { get { return m_output; } }
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public Reader (IBinaryStream file, CgMetaData info, byte[] base_image = null)
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public Reader (IBinaryStream file, CgMetaData info) : this (file, info, null, true)
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{
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}
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public Reader (IBinaryStream file, CgMetaData info, byte[] base_image, bool leave_open = false)
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{
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m_type = info.Type;
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m_width = (int)info.Width;
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@ -283,6 +138,7 @@ namespace GameRes.Formats.Ags
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m_input.Position = 13;
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else
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m_input.Position = 5;
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m_should_dispose = !leave_open;
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}
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static readonly short[] ShiftX = new short[] { // 409b6c
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@ -416,8 +272,17 @@ namespace GameRes.Formats.Ags
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}
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#region IDisposable Members
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bool m_disposed = false;
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public void Dispose ()
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{
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if (!m_disposed)
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{
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if (m_should_dispose)
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{
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m_input.Dispose();
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}
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m_disposed = true;
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}
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GC.SuppressFinalize (this);
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}
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#endregion
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@ -83,6 +83,7 @@
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<Compile Include="AliceSoft\ArcALK.cs" />
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<Compile Include="AliceSoft\ImageAJP.cs" />
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<Compile Include="AliceSoft\ImageDCF.cs" />
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<Compile Include="AnimeGameSystem\ArcANI.cs" />
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<Compile Include="AnimeGameSystem\WidgetAGS.xaml.cs">
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<DependentUpon>WidgetAGS.xaml</DependentUpon>
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</Compile>
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