mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-24 03:44:13 +08:00
(WBM): image compression variations.
This commit is contained in:
parent
1cf89e33b6
commit
da15b1f31f
@ -2,7 +2,7 @@
|
||||
//! \date Thu Jul 09 20:59:09 2015
|
||||
//! \brief Wild Bug's image format.
|
||||
//
|
||||
// Copyright (C) 2015 by morkt
|
||||
// Copyright (C) 2015-2016 by morkt
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
@ -136,6 +136,10 @@ namespace GameRes.Formats.WildBug
|
||||
format = PixelFormats.Bgr555;
|
||||
pixel_size = 2;
|
||||
break;
|
||||
case 8:
|
||||
format = PixelFormats.Indexed8;
|
||||
pixel_size = 1;
|
||||
break;
|
||||
default:
|
||||
throw new NotSupportedException ("Not supported WBM bitdepth");
|
||||
}
|
||||
@ -144,6 +148,18 @@ namespace GameRes.Formats.WildBug
|
||||
var pixels = reader.Unpack (stride, pixel_size, section.DataFormat);
|
||||
if (null == pixels)
|
||||
throw new InvalidFormatException();
|
||||
|
||||
if (8 == meta.BPP)
|
||||
{
|
||||
section = WpxSection.Find (meta.Header, 0x12, meta.EntryCount, meta.EntrySize);
|
||||
if (null == section)
|
||||
return ImageData.Create (info, PixelFormats.Gray8, null, pixels, stride);
|
||||
reader = new WbmReader (stream, section);
|
||||
var palette_data = reader.Unpack (48, 3, section.DataFormat);
|
||||
var palette = CreatePalette (palette_data);
|
||||
return ImageData.Create (info, PixelFormats.Indexed8, palette, pixels, stride);
|
||||
}
|
||||
|
||||
if (meta.BPP < 24)
|
||||
return ImageData.Create (info, format, null, pixels, stride);
|
||||
section = WpxSection.Find (meta.Header, 0x13, meta.EntryCount, meta.EntrySize);
|
||||
@ -183,6 +199,18 @@ namespace GameRes.Formats.WildBug
|
||||
{
|
||||
throw new System.NotImplementedException ("WbmFormat.Write not implemented");
|
||||
}
|
||||
|
||||
static BitmapPalette CreatePalette (byte[] palette_data)
|
||||
{
|
||||
int colors = Math.Min (palette_data.Length/3, 0x100);
|
||||
var palette = new Color[0x100];
|
||||
for (int i = 0; i < colors; ++i)
|
||||
{
|
||||
int c = i * 3;
|
||||
palette[i] = Color.FromRgb (palette_data[c], palette_data[c+1], palette_data[c+2]);
|
||||
}
|
||||
return new BitmapPalette (palette);
|
||||
}
|
||||
}
|
||||
|
||||
internal class WbmReader : WpxDecoder
|
||||
@ -237,14 +265,16 @@ namespace GameRes.Formats.WildBug
|
||||
}
|
||||
}
|
||||
|
||||
int m_version;
|
||||
int m_condition;
|
||||
|
||||
public byte[] Unpack (int stride, int pixel_size, int flags) // sub_40919C
|
||||
{
|
||||
int[] offset_table = new int[8];
|
||||
GenerateOffsetTableV2 (offset_table, stride, pixel_size);
|
||||
for (m_condition = 1; m_condition >= 0; --m_condition)
|
||||
for (m_version = 2; m_version >= 0; --m_version)
|
||||
{
|
||||
m_condition = m_version > 0 ? 1 : 0;
|
||||
try
|
||||
{
|
||||
ResetInput();
|
||||
@ -281,16 +311,16 @@ namespace GameRes.Formats.WildBug
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (0 == m_condition)
|
||||
if (0 == m_version)
|
||||
throw;
|
||||
}
|
||||
GenerateOffsetTableV1 (offset_table, stride, pixel_size);
|
||||
if (1 == m_version)
|
||||
GenerateOffsetTableV1 (offset_table, stride, pixel_size);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
byte[] UnpackVD (byte[] a4, int[] offset_table, int pixel_size) // 0x0F format
|
||||
// int sub_460470(void *dst, const void *src, unsigned __int8 *ref_table, unsigned int packed_size, int *offset_table, int unpacked_size, unsigned int pixel_size)
|
||||
{
|
||||
byte[] v47 = BuildTable(); //sub_46C26C();
|
||||
int min_count = 1 == pixel_size ? 2 : 1;
|
||||
@ -448,11 +478,60 @@ namespace GameRes.Formats.WildBug
|
||||
|
||||
byte[] UnpackV9 (int[] offset_table, int pixel_size) // 0x09 format
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
int min_count = 1 == pixel_size ? 2 : 1;
|
||||
m_available = FillBuffer();
|
||||
if (0 == m_available)
|
||||
return null;
|
||||
|
||||
int step = (pixel_size + 3) & -4;
|
||||
if (m_available < step)
|
||||
return null;
|
||||
|
||||
Buffer.BlockCopy (m_buffer, 0, m_output, 0, pixel_size);
|
||||
int dst = pixel_size;
|
||||
int remaining = m_output.Length - pixel_size;
|
||||
m_current = pixel_size + (-pixel_size & 3);
|
||||
|
||||
m_bits = m_buffer[m_current++];
|
||||
m_bit_count = 8;
|
||||
while (remaining > 0)
|
||||
{
|
||||
while (0 == (GetNextBit() ^ m_condition))
|
||||
{
|
||||
m_output[dst++] = ReadNext();
|
||||
--remaining;
|
||||
if (0 == remaining)
|
||||
return m_output;
|
||||
}
|
||||
int count, src_offset;
|
||||
if (GetNextBit() != 0)
|
||||
{
|
||||
src_offset = dst - 1 - ReadNext();
|
||||
count = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
count = min_count;
|
||||
int v35 = GetNextBit();
|
||||
v35 += v35 + GetNextBit();
|
||||
v35 += v35 + GetNextBit();
|
||||
src_offset = dst - offset_table[v35];
|
||||
}
|
||||
|
||||
if (GetNextBit() == 0)
|
||||
{
|
||||
count += ReadCount();
|
||||
}
|
||||
if (remaining < count)
|
||||
return null;
|
||||
Binary.CopyOverlapped (m_output, src_offset, dst, count);
|
||||
dst += count;
|
||||
remaining -= count;
|
||||
}
|
||||
return m_output;
|
||||
}
|
||||
|
||||
byte[] UnpackV5 (byte[] a4, int[] offset_table, int pixel_size) // 0x07 format
|
||||
// int sub_409AF4 (void *a1, FILE *stream, void *ptr, void *a4, unsigned int m_packed_size, int *offset_table, int unpacked_size, unsigned int pixel_size)
|
||||
{
|
||||
byte[] v46 = BuildTable();
|
||||
int min_count = 1 == pixel_size ? 2 : 1;
|
||||
@ -506,21 +585,50 @@ namespace GameRes.Formats.WildBug
|
||||
if (0 == remaining)
|
||||
return m_output;
|
||||
}
|
||||
int src_offset;
|
||||
int count;
|
||||
if (GetNextBit() != 0)
|
||||
int count, src_offset;
|
||||
if (m_version > 1)
|
||||
{
|
||||
count = min_count;
|
||||
int v32 = GetNextBit() << 2;
|
||||
v32 |= GetNextBit() << 1;
|
||||
v32 |= GetNextBit();
|
||||
src_offset = dst - offset_table[v32];
|
||||
if (GetNextBit() != 0)
|
||||
{
|
||||
int v35;
|
||||
if (GetNextBit() != 0)
|
||||
{
|
||||
v35 = ReadNext();
|
||||
count = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
v35 = ReadNext();
|
||||
v35 |= ReadNext() << 8;
|
||||
count = 3;
|
||||
}
|
||||
src_offset = dst - 1 - v35;
|
||||
}
|
||||
else
|
||||
{
|
||||
count = min_count;
|
||||
int v35 = GetNextBit();
|
||||
v35 += v35 + GetNextBit();
|
||||
v35 += v35 + GetNextBit();
|
||||
src_offset = dst - offset_table[v35];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
byte v35 = ReadNext();
|
||||
count = 2;
|
||||
src_offset = dst - 1 - v35;
|
||||
if (GetNextBit() != 0)
|
||||
{
|
||||
count = min_count;
|
||||
int v32 = GetNextBit() << 2;
|
||||
v32 |= GetNextBit() << 1;
|
||||
v32 |= GetNextBit();
|
||||
src_offset = dst - offset_table[v32];
|
||||
}
|
||||
else
|
||||
{
|
||||
byte v35 = ReadNext();
|
||||
count = 2;
|
||||
src_offset = dst - 1 - v35;
|
||||
}
|
||||
}
|
||||
if (0 == GetNextBit())
|
||||
{
|
||||
@ -536,7 +644,6 @@ namespace GameRes.Formats.WildBug
|
||||
}
|
||||
|
||||
byte[] UnpackV4 (byte[] a4, int[] offset_table, int pixel_size) // 0x06 format
|
||||
// signed int __cdecl sub_40B044(void *a1, FILE *stream, void *ptr, void *a4, unsigned int packed_size, int *offset_table, int unpacked_size, unsigned int pixel_size)
|
||||
{
|
||||
byte[] v48 = BuildTable();
|
||||
int min_count = 1 == pixel_size ? 2 : 1;
|
||||
@ -615,7 +722,6 @@ namespace GameRes.Formats.WildBug
|
||||
}
|
||||
|
||||
byte[] UnpackV3 (byte[] a4, int[] offset_table, int pixel_size) // 0x03 format
|
||||
// int sub_409F70(void *a1, FILE *stream, void *ptr, void *a4, unsigned int packed_size, int *offset_table, int unpacked_size, unsigned int pixel_size)
|
||||
{
|
||||
int min_count = 1 == pixel_size ? 2 : 1;
|
||||
|
||||
@ -660,19 +766,48 @@ namespace GameRes.Formats.WildBug
|
||||
return m_output;
|
||||
}
|
||||
int count, src_offset;
|
||||
if (GetNextBit() != 0)
|
||||
if (m_version > 1)
|
||||
{
|
||||
count = min_count;
|
||||
int v28 = GetNextBit() << 1;
|
||||
v28 |= GetNextBit();
|
||||
v28 <<= 1;
|
||||
v28 |= GetNextBit();
|
||||
src_offset = dst - offset_table[v28];
|
||||
if (GetNextBit() != 0)
|
||||
{
|
||||
if (GetNextBit() != 0)
|
||||
{
|
||||
count = 2;
|
||||
src_offset = ReadNext();
|
||||
}
|
||||
else
|
||||
{
|
||||
count = 3;
|
||||
src_offset = ReadNext();
|
||||
src_offset |= ReadNext() << 8;
|
||||
}
|
||||
src_offset = dst - 1 - src_offset;
|
||||
}
|
||||
else
|
||||
{
|
||||
count = min_count;
|
||||
int v28 = GetNextBit();
|
||||
v28 += v28 + GetNextBit();
|
||||
v28 += v28 + GetNextBit();
|
||||
src_offset = dst - offset_table[v28];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
count = 2;
|
||||
src_offset = dst - 1 - ReadNext();
|
||||
if (GetNextBit() != 0)
|
||||
{
|
||||
count = min_count;
|
||||
int v28 = GetNextBit() << 1;
|
||||
v28 |= GetNextBit();
|
||||
v28 <<= 1;
|
||||
v28 |= GetNextBit();
|
||||
src_offset = dst - offset_table[v28];
|
||||
}
|
||||
else
|
||||
{
|
||||
count = 2;
|
||||
src_offset = dst - 1 - ReadNext();
|
||||
}
|
||||
}
|
||||
if (GetNextBit() == 0)
|
||||
{
|
||||
@ -688,9 +823,7 @@ namespace GameRes.Formats.WildBug
|
||||
}
|
||||
|
||||
byte[] UnpackV2 (byte[] a4, int[] offset_table, int pixel_size) // 0x02 format
|
||||
// int sub_40B458(void *a1, FILE *stream, unsigned __int8 *ptr, void *a4, unsigned int packed_size, int *offset_table, int unpacked_size, unsigned int a8)
|
||||
{
|
||||
byte[] v48 = BuildTable();
|
||||
int min_count = 1 == pixel_size ? 2 : 1;
|
||||
m_available = FillBuffer();
|
||||
if (0 == m_available)
|
||||
@ -756,7 +889,6 @@ namespace GameRes.Formats.WildBug
|
||||
}
|
||||
|
||||
byte[] UnpackV1 (int[] offset_table, int pixel_size) // 0x01 format
|
||||
//int sub_40A3C4(void *a1, FILE *stream, const void *ptr, unsigned int packed_size, int *offset_table, int unpacked_size, unsigned int pixel_size)
|
||||
{
|
||||
int min_count = 1 == pixel_size ? 2 : 1;
|
||||
m_available = FillBuffer();
|
||||
@ -784,18 +916,47 @@ namespace GameRes.Formats.WildBug
|
||||
return m_output;
|
||||
}
|
||||
int count, src_offset;
|
||||
if (GetNextBit() != 0)
|
||||
if (m_version > 1)
|
||||
{
|
||||
count = min_count;
|
||||
int v14 = GetNextBit() << 2;
|
||||
v14 |= GetNextBit() << 1;
|
||||
v14 |= GetNextBit();
|
||||
src_offset = dst - offset_table[v14];
|
||||
if (GetNextBit() != 0)
|
||||
{
|
||||
if (GetNextBit() != 0)
|
||||
{
|
||||
src_offset = ReadNext();
|
||||
count = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
src_offset = ReadNext();
|
||||
src_offset |= ReadNext() << 8;
|
||||
count = 3;
|
||||
}
|
||||
src_offset = dst - 1 - src_offset;
|
||||
}
|
||||
else
|
||||
{
|
||||
count = min_count;
|
||||
int v20 = GetNextBit();
|
||||
v20 += v20 + GetNextBit();
|
||||
v20 += v20 + GetNextBit();
|
||||
src_offset = dst - offset_table[v20];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
count = 2;
|
||||
src_offset = dst - 1 - ReadNext();
|
||||
if (GetNextBit() != 0)
|
||||
{
|
||||
count = min_count;
|
||||
int v14 = GetNextBit() << 2;
|
||||
v14 |= GetNextBit() << 1;
|
||||
v14 |= GetNextBit();
|
||||
src_offset = dst - offset_table[v14];
|
||||
}
|
||||
else
|
||||
{
|
||||
count = 2;
|
||||
src_offset = dst - 1 - ReadNext();
|
||||
}
|
||||
}
|
||||
if (GetNextBit() == 0)
|
||||
{
|
||||
@ -811,7 +972,6 @@ namespace GameRes.Formats.WildBug
|
||||
}
|
||||
|
||||
byte[] UnpackV0 (int[] offset_table, int pixel_size) // 0x00 format
|
||||
// int sub_40B83C(void *a1, FILE *stream, const void *ptr, unsigned int packed_size, int *a5, int unpacked_size, unsigned int pixel_size)
|
||||
{
|
||||
int min_count = 1 == pixel_size ? 2 : 1;
|
||||
m_available = FillBuffer();
|
||||
|
Loading…
x
Reference in New Issue
Block a user