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(MD5): added final methods.
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@ -103,6 +103,7 @@ namespace GameRes.Cryptography
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public class MD5 : MD5Base
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{
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long m_bit_count;
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int m_buf_pos;
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public uint[] State { get { return m_state; } }
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@ -118,25 +119,42 @@ namespace GameRes.Cryptography
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m_state[2] = 0x98BADCFE;
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m_state[3] = 0x10325476;
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m_bit_count = 0;
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m_buf_pos = 0;
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}
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public byte[] ComputeHash (byte[] data)
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{
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return ComputeHash (data, 0, data.Length);
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}
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public byte[] ComputeHash (byte[] data, int pos, int count)
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{
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Initialize();
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Update (data, pos, count);
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Final();
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var hash = new byte[16];
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Buffer.BlockCopy (m_state, 0, hash, 0, 16);
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return hash;
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}
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public void Update (byte[] data, int pos, int count)
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{
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int buf_pos = (int)(m_bit_count >> 3) & 0x3F;
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m_bit_count += (long)count << 3;
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if (buf_pos != 0)
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if (m_buf_pos != 0)
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{
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int buf_count = 64 - buf_pos;
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int buf_count = 64 - m_buf_pos;
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if (count < buf_count)
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{
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Buffer.BlockCopy (data, pos, m_buffer, buf_pos, count);
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Buffer.BlockCopy (data, pos, m_buffer, m_buf_pos, count);
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m_buf_pos += count;
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return;
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}
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Buffer.BlockCopy (data, pos, m_buffer, buf_pos, buf_count);
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Buffer.BlockCopy (data, pos, m_buffer, m_buf_pos, buf_count);
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Transform();
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pos += buf_count;
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count -= buf_count;
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m_buf_pos = 0;
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}
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// data is processed in 64-byte chunks
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while (count >= 64)
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@ -149,7 +167,31 @@ namespace GameRes.Cryptography
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if (count > 0)
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{
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Buffer.BlockCopy (data, pos, m_buffer, 0, count);
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m_buf_pos += count;
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}
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}
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public void Final ()
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{
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Buffer.BlockCopy (Terminator, 0, m_buffer, m_buf_pos++, 1);
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int buf_count = 64 - m_buf_pos;
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if (buf_count < 8)
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{
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Buffer.BlockCopy (ZeroBytes, 0, m_buffer, m_buf_pos, buf_count);
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Transform();
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m_buf_pos = 0;
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buf_count = 64;
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}
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Buffer.BlockCopy (ZeroBytes, 0, m_buffer, m_buf_pos, buf_count-8);
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m_buffer[14] = (uint)m_bit_count;
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m_buffer[15] = (uint)(m_bit_count >> 32);
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Transform();
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m_buf_pos = 0;
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// XXX m_bit_count is not reset -- this is intentional.
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}
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static readonly byte[] Terminator = new byte[1] { 0x80 };
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static readonly byte[] ZeroBytes = new byte[56];
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}
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}
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