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(AkbReader.Unpack): simplified if/else branching.
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@ -100,41 +100,32 @@ namespace GameRes.Formats.Silky
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public byte[] Unpack ()
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{
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byte[] image;
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if (m_info.InnerWidth != 0 && m_info.InnerHeight != 0)
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if (0 == m_info.InnerWidth || 0 == m_info.InnerHeight)
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return CreateBackground();
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m_input.Position = 0x20;
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int inner_stride = m_info.InnerWidth * m_pixel_size;
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var pixels = new byte[m_info.InnerHeight * inner_stride];
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using (var lz = new LzssStream (m_input, LzssMode.Decompress, true))
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{
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m_input.Position = 0x20;
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int inner_stride = m_info.InnerWidth * m_pixel_size;
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var pixels = new byte[m_info.InnerHeight * inner_stride];
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using (var lz = new LzssStream (m_input, LzssMode.Decompress, true))
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for (int pos = pixels.Length - inner_stride; pos >= 0; pos -= inner_stride)
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{
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for (int dst = pixels.Length - inner_stride; dst >= 0; dst -= inner_stride)
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{
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if (inner_stride != lz.Read (pixels, dst, inner_stride))
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throw new InvalidFormatException();
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}
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}
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RestoreDelta (pixels, inner_stride);
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if (m_info.InnerWidth != m_info.Width || m_info.InnerHeight != m_info.Height)
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{
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image = CreateBackground();
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int src = 0;
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int dst = m_info.OffsetY * Stride + m_info.OffsetX * m_pixel_size;
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for (int y = 0; y < m_info.InnerHeight; ++y)
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{
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Buffer.BlockCopy (pixels, src, image, dst, inner_stride);
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dst += Stride;
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src += inner_stride;
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}
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}
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else
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{
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image = pixels;
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if (inner_stride != lz.Read (pixels, pos, inner_stride))
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throw new InvalidFormatException();
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}
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}
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else
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RestoreDelta (pixels, inner_stride);
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if (m_info.InnerWidth == m_info.Width && m_info.InnerHeight == m_info.Height)
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return pixels;
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var image = CreateBackground();
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int src = 0;
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int dst = m_info.OffsetY * Stride + m_info.OffsetX * m_pixel_size;
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for (int y = 0; y < m_info.InnerHeight; ++y)
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{
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image = CreateBackground();
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Buffer.BlockCopy (pixels, src, image, dst, inner_stride);
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dst += Stride;
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src += inner_stride;
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}
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return image;
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}
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