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feat: add support of Shin Hayarigami PS3 image
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@ -173,6 +173,7 @@
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<Compile Include="MAGES\ArcLoveOnce.cs" />
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<Compile Include="Mugi\ArcBIN.cs" />
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<Compile Include="NipponIchi\ArcCASN.cs" />
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<Compile Include="NipponIchi\ImageNMT.cs" />
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<Compile Include="NScripter\Script.cs" />
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<Compile Include="Psp\ArcQPK.cs" />
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<Compile Include="ScrPlayer\ImageIMG.cs" />
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39
ArcFormats/NipponIchi/ImageNMT.cs
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39
ArcFormats/NipponIchi/ImageNMT.cs
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@ -0,0 +1,39 @@
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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namespace GameRes.Formats.NipponIchi
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{
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[Export(typeof(ImageFormat))]
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public class NmtFormat : ImageFormat {
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public override string Tag { get { return "NMT"; } }
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public override string Description { get { return "NIS Multy Texform image format"; } }
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public override uint Signature { get { return 0x6D73696E; } } // 'nism'
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public override ImageMetaData ReadMetaData(IBinaryStream file)
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{
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var header = file.ReadHeader(0x30);
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var signature = file.ReadHeader(15);
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if (System.Text.Encoding.ASCII.GetString(signature.ToArray()) != "nismultitexform")
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return null;
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return new ImageMetaData
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{
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Width = header.ToUInt16(0x26),
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Height = header.ToUInt16(0x28)
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};
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}
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public override ImageData Read(IBinaryStream file, ImageMetaData info)
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{
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//uint imagedatasize = info.Width * info.Height * 4;
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if (info == null) throw new NotSupportedException(string.Format("Not NMT texture format."));
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file.Position = 0x30;
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var data = file.ReadBytes(info.iWidth * info.iHeight * 4);
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return ImageData.Create(info, PixelFormats.Bgra32, null, data);
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}
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public override void Write(Stream file, ImageData image)
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{
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throw new System.NotImplementedException("NmtFormat.Write not implemented");
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}
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}
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}
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