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(AKB): fixed background blending.
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@ -173,9 +173,7 @@ namespace GameRes.Formats.Silky
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blend_row = () => {
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blend_row = () => {
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for (int x = 0; x < inner_stride; x += m_pixel_size)
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for (int x = 0; x < inner_stride; x += m_pixel_size)
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{
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{
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if (pixels[src+x ] != m_info.Background[0] ||
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if (0x00 != pixels[src+x] || 0xFF != pixels[src+x+1] || 0x00 != pixels[src+x+2])
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pixels[src+x+1] != m_info.Background[1] ||
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pixels[src+x+2] != m_info.Background[2])
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{
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{
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for (int i = 0; i < m_pixel_size; ++i)
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for (int i = 0; i < m_pixel_size; ++i)
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image[dst+x+i] = pixels[src+x+i];
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image[dst+x+i] = pixels[src+x+i];
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