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(GR2): implemented LL5 compression.
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@ -23,7 +23,6 @@
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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@ -41,7 +40,7 @@ namespace GameRes.Formats.UMeSoft
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public Gr2Opener ()
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{
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Extensions = new string[] { "gr2", "vic" };
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Extensions = new string[] { "gr2", "vic", "pac" };
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}
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public override ArcFile TryOpen (ArcView file)
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@ -52,6 +51,7 @@ namespace GameRes.Formats.UMeSoft
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uint data_offset = file.View.ReadUInt32 (8);
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if (data_offset < 0x10 || data_offset >= file.MaxOffset)
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return null;
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bool is_gr2 = file.Name.HasExtension ("gr2");
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uint index_offset = 0x10;
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var dir = new List<Entry> (count);
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@ -63,10 +63,47 @@ namespace GameRes.Formats.UMeSoft
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entry.Offset = file.View.ReadUInt32 (index_offset+0x14);
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if (entry.Offset < data_offset || !entry.CheckPlacement (file.MaxOffset))
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return null;
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if (is_gr2)
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entry.Type = "image";
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dir.Add (entry);
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index_offset += 0x18;
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}
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return new ArcFile (file, this, dir);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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if (!arc.File.View.AsciiEqual (entry.Offset, "LL5\0"))
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return base.OpenEntry (arc, entry);
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using (var input = arc.File.CreateStream (entry.Offset+4, entry.Size-4))
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{
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var output = new MemoryStream();
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LL5Decompress (input, output);
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output.Position = 0;
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return output;
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}
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}
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void LL5Decompress (IBinaryStream input, Stream output)
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{
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var buffer = new byte[0x100];
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while (input.PeekByte() != -1)
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{
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int count = input.ReadInt8();
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if (count < 0)
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{
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count = -count;
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input.Read (buffer, 0, count);
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output.Write (buffer, 0, count);
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}
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else
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{
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byte v = input.ReadUInt8();
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for (int i = 0; i < count; ++i)
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buffer[i] = v;
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output.Write (buffer, 0, count);
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}
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}
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}
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}
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}
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