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https://github.com/crskycode/GARbro.git
synced 2024-12-24 03:44:13 +08:00
fixed GCE1 decompression.
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parent
89e594f3bd
commit
dd2c19c8c1
@ -155,10 +155,8 @@ namespace GameRes.Formats.G2
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{
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{
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m_dst = 0;
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m_dst = 0;
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byte[] id = new byte[4];
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byte[] id = new byte[4];
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while (m_input.BaseStream.Position < m_input.BaseStream.Length)
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while (4 == m_input.Read (id, 0, 4))
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{
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{
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if (4 != m_input.Read (id, 0, 4))
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break;
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int segment_length = m_input.ReadInt32();
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int segment_length = m_input.ReadInt32();
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if (Binary.AsciiEqual (id, "GCE1"))
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if (Binary.AsciiEqual (id, "GCE1"))
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{
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{
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@ -171,7 +169,7 @@ namespace GameRes.Formats.G2
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ReadControlStream (cmd_pos, cmd_len);
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ReadControlStream (cmd_pos, cmd_len);
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int next = m_dst + segment_length;
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int next = m_dst + segment_length;
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UnpackGce1Segment (data_length, segment_length);
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UnpackGce1Segment (segment_length);
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m_dst = next;
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m_dst = next;
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m_input.BaseStream.Position = cmd_pos + cmd_len;
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m_input.BaseStream.Position = cmd_pos + cmd_len;
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}
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}
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@ -190,22 +188,17 @@ namespace GameRes.Formats.G2
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int[] m_frame = new int[0x10000];
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int[] m_frame = new int[0x10000];
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void UnpackGce1Segment (int data_len, int segment_length)
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void UnpackGce1Segment (int segment_length)
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{
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{
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for (int i = 0; i < m_frame.Length; ++i)
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m_frame[i] = 0;
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int frame_pos = 0;
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int frame_pos = 0;
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int data_pos = 0;
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int dst_end = m_dst + segment_length;
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int dst_end = m_dst + segment_length;
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while (data_pos < data_len && m_dst < dst_end)
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while (m_dst < dst_end)
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{
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{
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int n = GetLength();
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int n = GetLength();
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while (n --> 0)
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while (n --> 0)
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{
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{
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m_frame[frame_pos] = m_dst;
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m_frame[frame_pos] = m_dst;
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byte b = m_input.ReadByte();
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byte b = m_input.ReadByte();
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data_pos++;
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frame_pos = ((frame_pos << 8) | b) & 0xFFFF;
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frame_pos = ((frame_pos << 8) | b) & 0xFFFF;
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m_output[m_dst++] = b;
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m_output[m_dst++] = b;
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}
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}
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@ -237,7 +230,7 @@ namespace GameRes.Formats.G2
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return v;
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return v;
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}
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}
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byte[] m_control;
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byte[] m_control;
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int m_control_pos;
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int m_control_pos;
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int m_control_len;
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int m_control_len;
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int m_bit_pos;
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int m_bit_pos;
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