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(ResourcesAsset): constructor argument is filename.
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@ -135,7 +135,7 @@ namespace GameRes.Formats.Unity.Gx4Lib
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long base_pos = asset_pos + header_size - 4;
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input.Position = base_pos;
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var index = new ResourcesAssetsDeserializer (arc.File);
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var index = new ResourcesAssetsDeserializer (arc.File.Name);
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var dir = index.Parse (input, base_pos);
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if (null == dir || 0 == dir.Count)
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return base.OpenEntry (arc, entry);;
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@ -33,9 +33,9 @@ namespace GameRes.Formats.Unity
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string m_res_name;
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Dictionary<string, BundleEntry> m_bundles;
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public ResourcesAssetsDeserializer (ArcView file)
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public ResourcesAssetsDeserializer (string arc_name)
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{
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m_res_name = file.Name;
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m_res_name = arc_name;
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}
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public List<Entry> Parse (AssetReader input, long base_offset = 0)
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@ -50,8 +50,11 @@ namespace GameRes.Formats.Unity
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{
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input.Position = obj.Offset + base_offset;
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AssetEntry entry = null;
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switch (obj.TypeId)
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int id = obj.TypeId > 0 ? obj.TypeId : obj.ClassId;
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switch (id)
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{
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case 48: // Shader
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case 114: // MonoBehaviour
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default:
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break;
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@ -126,7 +129,6 @@ namespace GameRes.Formats.Unity
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entry.Type = "image";
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break;
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}
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case 114: // MonoBehaviour
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case 128: // Font
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{
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entry = new AssetEntry {
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