mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-23 19:34:15 +08:00
use IBinaryStream interface instead of BinaryReader where appropriate.
This commit is contained in:
parent
3a1bae1a19
commit
df01ce1893
@ -208,10 +208,9 @@ namespace GameRes.Formats.Ankh
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Stream OpenTpw (ArcFile arc, PackedEntry entry)
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{
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var output = new byte[entry.UnpackedSize];
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using (var file = arc.File.CreateStream (entry.Offset, entry.Size))
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using (var input = new BinaryReader (file))
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using (var input = arc.File.CreateStream (entry.Offset, entry.Size))
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{
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file.Position = 8;
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input.Position = 8;
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var offsets = new int[4];
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offsets[0] = input.ReadUInt16();
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offsets[1] = offsets[0] * 2;
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@ -220,7 +219,7 @@ namespace GameRes.Formats.Ankh
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int dst = 0;
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while (dst < output.Length)
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{
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byte ctl = input.ReadByte();
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byte ctl = input.ReadUInt8();
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if (0 == ctl)
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break;
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int count;
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@ -235,7 +234,7 @@ namespace GameRes.Formats.Ankh
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count = input.ReadUInt16();
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else
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count = (ctl + 0xC3) & 0xFF;
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byte v = input.ReadByte();
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byte v = input.ReadUInt8();
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while (count --> 0)
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output[dst++] = v;
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}
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@ -245,8 +244,8 @@ namespace GameRes.Formats.Ankh
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count = input.ReadUInt16();
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else
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count = (ctl + 0x92) & 0xFF;
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byte v1 = input.ReadByte();
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byte v2 = input.ReadByte();
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byte v1 = input.ReadUInt8();
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byte v2 = input.ReadUInt8();
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while (count --> 0)
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{
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output[dst++] = v1;
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@ -270,7 +269,7 @@ namespace GameRes.Formats.Ankh
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else
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{
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count = (ctl & 0x3F) + 3;
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int offset = input.ReadByte();
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int offset = input.ReadUInt8();
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offset = (offset & 0x3F) - offsets[offset >> 6];
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Binary.CopyOverlapped (output, dst+offset, dst, count);
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dst += count;
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@ -283,13 +282,13 @@ namespace GameRes.Formats.Ankh
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internal sealed class GrpUnpacker : IDisposable
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{
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BinaryReader m_input;
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IBinaryStream m_input;
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uint m_bits;
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int m_cached_bits;
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public GrpUnpacker (Stream input)
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public GrpUnpacker (IBinaryStream input)
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{
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m_input = new ArcView.Reader (input);
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m_input = input;
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}
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public void UnpackHDJ (byte[] output, int dst)
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@ -361,7 +360,7 @@ namespace GameRes.Formats.Ankh
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public void UnpackS (byte[] output, int dst, int channels)
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{
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if (channels != 1)
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m_input.BaseStream.Seek ((channels-1) * 4, SeekOrigin.Current);
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m_input.Seek ((channels-1) * 4, SeekOrigin.Current);
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int step = channels * 2;
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for (int i = 0; i < channels; ++i)
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{
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@ -419,7 +418,7 @@ namespace GameRes.Formats.Ankh
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public void UnpackA (byte[] output, int dst, int channels)
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{
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if (channels != 1)
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m_input.BaseStream.Seek ((channels-1) * 4, SeekOrigin.Current);
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m_input.Seek ((channels-1) * 4, SeekOrigin.Current);
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int step = 2 * channels;
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for (int i = 0; i < channels; ++i)
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{
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@ -341,59 +341,56 @@ namespace GameRes.Formats.Kogado
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internal class MarielEncoder
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{
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public void Unpack (Stream input, byte[] dest, int dest_size)
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public void Unpack (IBinaryStream input, byte[] dest, int dest_size)
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{
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int out_pos = 0;
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using (var reader = new BinaryReader (input, Encoding.ASCII, true))
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uint bits = 0;
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while (dest_size > 0)
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{
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uint bits = 0;
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while (dest_size > 0)
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bool carry = 0 != (bits & 0x80000000);
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bits <<= 1;
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if (0 == bits)
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{
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bool carry = 0 != (bits & 0x80000000);
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bits <<= 1;
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if (0 == bits)
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{
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bits = reader.ReadUInt32();
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carry = 0 != (bits & 0x80000000);
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bits = (bits << 1) | 1u;
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}
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int b = input.ReadByte();
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bits = input.ReadUInt32();
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carry = 0 != (bits & 0x80000000);
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bits = (bits << 1) | 1u;
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}
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int b = input.ReadByte();
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if (-1 == b)
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break;
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if (!carry)
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{
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dest[out_pos++] = (byte)b;
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dest_size--;
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continue;
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}
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int offset = (b & 0x0f) + 1;
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int count = ((b >> 4) & 0x0f) + 1;
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if (0x0f == count)
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{
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b = input.ReadByte();
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if (-1 == b)
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break;
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if (!carry)
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{
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dest[out_pos++] = (byte)b;
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dest_size--;
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continue;
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}
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int offset = (b & 0x0f) + 1;
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int count = ((b >> 4) & 0x0f) + 1;
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if (0x0f == count)
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{
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b = input.ReadByte();
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if (-1 == b)
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break;
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count = (byte)b;
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}
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else if (count > 0x0f)
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{
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count = reader.ReadUInt16();
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}
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if (offset >= 0x0b)
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{
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offset -= 0x0b;
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offset <<= 8;
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offset |= reader.ReadByte();
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}
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if (count > dest_size)
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count = dest_size;
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int src = out_pos - offset;
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if (src < 0 || src >= out_pos)
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break;
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Binary.CopyOverlapped (dest, src, out_pos, count);
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out_pos += count;
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dest_size -= count;
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count = (byte)b;
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}
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else if (count > 0x0f)
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{
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count = input.ReadUInt16();
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}
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if (offset >= 0x0b)
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{
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offset -= 0x0b;
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offset <<= 8;
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offset |= input.ReadUInt8();
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}
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if (count > dest_size)
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count = dest_size;
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int src = out_pos - offset;
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if (src < 0 || src >= out_pos)
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break;
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Binary.CopyOverlapped (dest, src, out_pos, count);
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out_pos += count;
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dest_size -= count;
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}
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}
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}
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@ -89,30 +89,30 @@ namespace GameRes.Formats.Terios
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internal sealed class PandoraCompression : IDisposable
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{
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BinaryReader m_input;
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IBinaryStream m_input;
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byte[] m_output;
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public byte[] Data { get { return m_output; } }
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public PandoraCompression (Stream input, int unpacked_size)
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public PandoraCompression (IBinaryStream input, int unpacked_size)
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{
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m_input = new ArcView.Reader (input);
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m_input = input;
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m_output = new byte[unpacked_size];
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}
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public byte[] Unpack ()
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{
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int dst = 0;
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m_output[dst++] = m_input.ReadByte();
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m_output[dst++] = m_input.ReadUInt8();
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while (dst < m_output.Length)
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{
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int ctl = m_input.ReadByte();
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int ctl = m_input.ReadUInt8();
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int count;
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if (ctl >= 0x80)
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{
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if (ctl >= 0xC0)
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{
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int offset = m_input.ReadByte();
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int offset = m_input.ReadUInt8();
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offset += 0x101 + ((ctl & 0x3F) << 8);
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offset = dst - offset;
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if (offset < 0)
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@ -146,7 +146,7 @@ namespace GameRes.Formats.Terios
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}
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else
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{
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offset = m_input.ReadByte() + 1;
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offset = m_input.ReadUInt8() + 1;
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}
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Binary.CopyOverlapped (m_output, dst - offset, dst, count);
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dst += count;
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@ -161,7 +161,7 @@ namespace GameRes.Formats.Terios
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}
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if (ctl >= 0x40)
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{
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count = m_input.ReadByte() + ((ctl & 0x1F) << 8) + 0x41;
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count = m_input.ReadUInt8() + ((ctl & 0x1F) << 8) + 0x41;
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}
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else
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{
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@ -175,14 +175,8 @@ namespace GameRes.Formats.Terios
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}
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#region IDisposable Members
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bool _disposed = false;
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public void Dispose ()
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{
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if (!_disposed)
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{
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m_input.Dispose();
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_disposed = true;
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}
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}
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#endregion
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}
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@ -115,17 +115,17 @@ namespace GameRes.Formats.SPack
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}
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}
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internal class PackedReader : IDisposable
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internal sealed class PackedReader : IDisposable
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{
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BinaryReader m_input;
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IBinaryStream m_input;
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uint m_packed_size;
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byte[] m_output;
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public byte[] Data { get { return m_output; } }
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public PackedReader (SPackEntry entry, Stream input)
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public PackedReader (SPackEntry entry, IBinaryStream input)
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{
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m_input = new BinaryReader (input);
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m_input = input;
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m_packed_size = entry.Size;
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m_output = new byte[entry.UnpackedSize];
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}
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@ -149,7 +149,7 @@ namespace GameRes.Formats.SPack
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{
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int copy_count, offset;
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offset = m_input.ReadByte();
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offset = m_input.ReadUInt8();
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src++;
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copy_count = offset >> 4;
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offset &= 0x0f;
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@ -160,7 +160,7 @@ namespace GameRes.Formats.SPack
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}
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else if (14 == copy_count)
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{
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copy_count = m_input.ReadByte();
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copy_count = m_input.ReadUInt8();
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src++;
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}
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else
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@ -170,7 +170,7 @@ namespace GameRes.Formats.SPack
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offset++;
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else
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{
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offset = ((offset - 10) << 8) | m_input.ReadByte();
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offset = ((offset - 10) << 8) | m_input.ReadUInt8();
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src++;
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}
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@ -181,7 +181,7 @@ namespace GameRes.Formats.SPack
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}
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else
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{
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m_output[dst++] = m_input.ReadByte();
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m_output[dst++] = m_input.ReadUInt8();
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src++;
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}
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mask >>= 1;
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@ -193,21 +193,13 @@ namespace GameRes.Formats.SPack
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bool disposed = false;
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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}
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protected virtual void Dispose (bool disposing)
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{
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if (!disposed)
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{
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if (disposing)
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{
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m_input.Dispose();
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}
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m_input.Dispose();
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disposed = true;
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}
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GC.SuppressFinalize (this);
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}
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#endregion
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}
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@ -116,15 +116,14 @@ namespace GameRes.Formats.Cyberworks
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var type = new char[2];
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var dir = new List<Entry> (count);
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bool has_images = false;
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using (var input = new MemoryStream (toc))
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using (var index = new BinaryReader (input))
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using (var index = new BinMemoryStream (toc, file.Name))
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{
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while (input.Position < input.Length)
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while (index.Position < index.Length)
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{
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entry_size = index.ReadInt32();
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if (entry_size <= 0)
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return null;
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var next_pos = index.BaseStream.Position + entry_size;
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var next_pos = index.Position + entry_size;
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uint id = index.ReadUInt32();
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var entry = new PackedEntry { Name = id.ToString ("D6") };
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entry.UnpackedSize = index.ReadUInt32();
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@ -159,7 +158,7 @@ namespace GameRes.Formats.Cyberworks
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}
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dir.Add (entry);
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}
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index.BaseStream.Position = next_pos;
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index.Position = next_pos;
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}
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}
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if (0 == dir.Count)
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@ -124,11 +124,11 @@ namespace GameRes.Formats.Emote
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/// </summary>
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internal sealed class PsbReader : IDisposable
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{
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BinaryReader m_input;
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IBinaryStream m_input;
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public PsbReader (Stream input)
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public PsbReader (IBinaryStream input)
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{
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m_input = new ArcView.Reader (input);
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m_input = input;
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}
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public int Version { get { return m_version; } }
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@ -213,7 +213,7 @@ namespace GameRes.Formats.Emote
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bool ReadHeader ()
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{
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m_input.BaseStream.Position = 4;
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m_input.Position = 4;
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m_version = m_input.ReadUInt16();
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m_flags = m_input.ReadUInt16();
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if (m_version < 3)
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@ -232,7 +232,7 @@ namespace GameRes.Formats.Emote
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m_chunk_data = LittleEndian.ToInt32 (header, 0x18);
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m_root = LittleEndian.ToInt32 (header, 0x1C);
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int buffer_length = (int)m_input.BaseStream.Length;
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int buffer_length = (int)m_input.Length;
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if (!(m_names >= 0x28 && m_names < m_chunk_data
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&& m_strings >= 0x28 && m_strings < m_chunk_data
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&& m_strings_data >= 0x28 && m_strings_data < m_chunk_data
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@ -244,7 +244,7 @@ namespace GameRes.Formats.Emote
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if (null == m_data || m_data.Length < m_chunk_data)
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m_data = new byte[m_chunk_data];
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int data_pos = (int)m_input.BaseStream.Position;
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int data_pos = (int)m_input.Position;
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m_input.Read (m_data, data_pos, m_chunk_data-data_pos);
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if (0 != (m_flags & 2))
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Decrypt (m_data, m_names, m_chunk_offsets-m_names);
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@ -548,14 +548,8 @@ namespace GameRes.Formats.Emote
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}
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#region IDisposable Members
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bool _disposed = false;
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public void Dispose ()
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{
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if (!_disposed)
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{
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m_input.Dispose();
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_disposed = true;
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}
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}
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#endregion
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}
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@ -586,6 +580,7 @@ namespace GameRes.Formats.Emote
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public override ImageMetaData ReadMetaData (IBinaryStream stream)
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{
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stream.Position = 4;
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// need BinaryReader because of ReadString
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using (var reader = new BinaryReader (stream.AsStream, Encoding.UTF8, true))
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{
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var info = new PsbTexMetaData { BPP = 32 };
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|
@ -629,8 +629,7 @@ namespace GameRes.Formats.BGI
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public void UnpackAlpha (int offset)
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{
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using (var data = new MemoryStream (this.Input, offset, Input.Length-offset))
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using (var input = new BinaryReader (data))
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using (var input = new BinMemoryStream (this.Input, offset, Input.Length-offset))
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{
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if (1 != input.ReadInt32())
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return;
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@ -640,7 +639,7 @@ namespace GameRes.Formats.BGI
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{
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ctl >>= 1;
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if (1 == ctl)
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ctl = input.ReadByte() | 0x100;
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ctl = input.ReadUInt8() | 0x100;
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if (0 != (ctl & 1))
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{
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@ -666,7 +665,7 @@ namespace GameRes.Formats.BGI
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}
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else
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{
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Output[dst] = input.ReadByte();
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Output[dst] = input.ReadUInt8();
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dst += 4;
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}
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}
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|
@ -99,7 +99,7 @@ namespace GameRes.Formats.FC01
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MrgOpener.Decrypt (data, 0, data.Length, mca.Key);
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if (method > 0)
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{
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using (var input = new MemoryStream (data))
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using (var input = new BinMemoryStream (data))
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using (var lzss = new MrgLzssReader (input, data.Length, unpacked_size))
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{
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lzss.Unpack();
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|
@ -106,7 +106,7 @@ namespace GameRes.Formats.FC01
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var packed_entry = entry as MrgEntry;
|
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if (null == packed_entry || !packed_entry.IsPacked || packed_entry.Method > 3)
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return arc.File.CreateStream (entry.Offset, entry.Size);
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Stream input;
|
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IBinaryStream input;
|
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if (packed_entry.Method >= 2)
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{
|
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if (entry.Size < 0x108)
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@ -127,7 +127,7 @@ namespace GameRes.Formats.FC01
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return new BinMemoryStream (reader.Data, entry.Name);
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}
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}
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||||
return input;
|
||||
return input.AsStream;
|
||||
}
|
||||
|
||||
static public void Decrypt (byte[] data, int index, int length, int key)
|
||||
@ -235,7 +235,7 @@ namespace GameRes.Formats.FC01
|
||||
var mrg_entry = entry as Mrg2Entry;
|
||||
if (null == mrg_entry || mrg_entry.Method > 3)
|
||||
return arc.File.CreateStream (entry.Offset, entry.Size);
|
||||
Stream input;
|
||||
IBinaryStream input;
|
||||
if (0 == mrg_entry.Method)
|
||||
{
|
||||
var data = arc.File.View.ReadBytes (entry.Offset, entry.Size);
|
||||
@ -260,7 +260,7 @@ namespace GameRes.Formats.FC01
|
||||
return new BinMemoryStream (reader.Data, entry.Name);
|
||||
}
|
||||
}
|
||||
return input;
|
||||
return input.AsStream;
|
||||
}
|
||||
|
||||
void Decrypt (byte[] data, int index, int length, uint checksum, uint key)
|
||||
@ -298,15 +298,15 @@ namespace GameRes.Formats.FC01
|
||||
/// </summary>
|
||||
internal sealed class MrgLzssReader : IDisposable
|
||||
{
|
||||
BinaryReader m_input;
|
||||
IBinaryStream m_input;
|
||||
byte[] m_output;
|
||||
int m_size;
|
||||
|
||||
public byte[] Data { get { return m_output; } }
|
||||
|
||||
public MrgLzssReader (Stream input, int input_length, int output_length)
|
||||
public MrgLzssReader (IBinaryStream input, int input_length, int output_length)
|
||||
{
|
||||
m_input = new ArcView.Reader (input);
|
||||
m_input = input;
|
||||
m_output = new byte[output_length];
|
||||
m_size = input_length;
|
||||
}
|
||||
@ -320,7 +320,7 @@ namespace GameRes.Formats.FC01
|
||||
int remaining = m_size;
|
||||
while (remaining > 0)
|
||||
{
|
||||
int ctl = m_input.ReadByte();
|
||||
int ctl = m_input.ReadUInt8();
|
||||
--remaining;
|
||||
for (int bit = 1; remaining > 0 && bit != 0x100; bit <<= 1)
|
||||
{
|
||||
@ -328,7 +328,7 @@ namespace GameRes.Formats.FC01
|
||||
return;
|
||||
if (0 != (ctl & bit))
|
||||
{
|
||||
byte b = m_input.ReadByte();
|
||||
byte b = m_input.ReadUInt8();
|
||||
--remaining;
|
||||
frame[frame_pos++] = b;
|
||||
frame_pos &= frame_mask;
|
||||
@ -357,16 +357,8 @@ namespace GameRes.Formats.FC01
|
||||
}
|
||||
|
||||
#region IDisposable Members
|
||||
bool disposed = false;
|
||||
|
||||
public void Dispose ()
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
m_input.Dispose();
|
||||
disposed = true;
|
||||
}
|
||||
GC.SuppressFinalize (this);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
@ -69,7 +69,7 @@ namespace GameRes.Formats.FC01
|
||||
var meta = (AcdMetaData)info;
|
||||
|
||||
stream.Position = meta.DataOffset;
|
||||
using (var reader = new MrgLzssReader (stream.AsStream, meta.PackedSize, meta.UnpackedSize))
|
||||
using (var reader = new MrgLzssReader (stream, meta.PackedSize, meta.UnpackedSize))
|
||||
{
|
||||
reader.Unpack();
|
||||
var decoder = new AcdDecoder (reader.Data, meta);
|
||||
|
@ -85,7 +85,7 @@ namespace GameRes.Formats.FC01
|
||||
else
|
||||
throw new NotSupportedException ("Not supported CLM color depth");
|
||||
int packed_size = (int)(stream.Length - stream.Position);
|
||||
using (var reader = new MrgLzssReader (stream.AsStream, packed_size, meta.UnpackedSize))
|
||||
using (var reader = new MrgLzssReader (stream, packed_size, meta.UnpackedSize))
|
||||
{
|
||||
reader.Unpack();
|
||||
return ImageData.Create (info, format, palette, reader.Data);
|
||||
|
@ -197,7 +197,7 @@ namespace GameRes.Formats.FC01
|
||||
{
|
||||
var copy = m_input.Clone() as byte[];
|
||||
MrgOpener.Decrypt (copy, 0, copy.Length-1, (byte)key);
|
||||
using (var input = new MemoryStream (copy))
|
||||
using (var input = new BinMemoryStream (copy))
|
||||
using (var lzss = new MrgLzssReader (input, m_input.Length, Stride * m_height))
|
||||
{
|
||||
lzss.Unpack();
|
||||
@ -211,7 +211,7 @@ namespace GameRes.Formats.FC01
|
||||
}
|
||||
}
|
||||
#endif
|
||||
using (var input = new MemoryStream (m_input))
|
||||
using (var input = new BinMemoryStream (m_input))
|
||||
using (var lzss = new MrgLzssReader (input, m_input.Length, Stride * m_height))
|
||||
{
|
||||
lzss.Unpack();
|
||||
|
@ -132,7 +132,7 @@ namespace GameRes.Formats.G2
|
||||
|
||||
internal class GceReader : IDisposable
|
||||
{
|
||||
BinaryReader m_input;
|
||||
IBinaryStream m_input;
|
||||
int m_unpacked_size;
|
||||
byte[] m_output = null;
|
||||
int m_dst;
|
||||
@ -150,9 +150,9 @@ namespace GameRes.Formats.G2
|
||||
}
|
||||
}
|
||||
|
||||
public GceReader (Stream input, int unpacked_size)
|
||||
public GceReader (IBinaryStream input, int unpacked_size)
|
||||
{
|
||||
m_input = new ArcView.Reader (input);
|
||||
m_input = input;
|
||||
m_unpacked_size = unpacked_size;
|
||||
}
|
||||
|
||||
@ -170,13 +170,13 @@ namespace GameRes.Formats.G2
|
||||
|
||||
m_input.ReadInt32();
|
||||
int cmd_len = m_input.ReadInt32();
|
||||
long cmd_pos = m_input.BaseStream.Position + data_length;
|
||||
long cmd_pos = m_input.Position + data_length;
|
||||
ReadControlStream (cmd_pos, cmd_len);
|
||||
|
||||
int next = m_dst + segment_length;
|
||||
UnpackGce1Segment (segment_length);
|
||||
m_dst = next;
|
||||
m_input.BaseStream.Position = cmd_pos + cmd_len;
|
||||
m_input.Position = cmd_pos + cmd_len;
|
||||
}
|
||||
else if (Binary.AsciiEqual (id, "GCE0"))
|
||||
{
|
||||
@ -203,7 +203,7 @@ namespace GameRes.Formats.G2
|
||||
while (n --> 0)
|
||||
{
|
||||
m_frame[frame_pos] = m_dst;
|
||||
byte b = m_input.ReadByte();
|
||||
byte b = m_input.ReadUInt8();
|
||||
frame_pos = ((frame_pos << 8) | b) & 0xFFFF;
|
||||
m_output[m_dst++] = b;
|
||||
}
|
||||
@ -242,15 +242,15 @@ namespace GameRes.Formats.G2
|
||||
|
||||
void ReadControlStream (long pos, int length)
|
||||
{
|
||||
var data_pos = m_input.BaseStream.Position;
|
||||
var data_pos = m_input.Position;
|
||||
if (null == m_control || m_control.Length < length)
|
||||
m_control = new byte[length];
|
||||
m_input.BaseStream.Position = pos;
|
||||
m_input.Position = pos;
|
||||
if (length != m_input.Read (m_control, 0, length))
|
||||
throw new EndOfStreamException();
|
||||
m_control_pos = 0;
|
||||
m_control_len = length;
|
||||
m_input.BaseStream.Position = data_pos;
|
||||
m_input.Position = data_pos;
|
||||
m_bit_pos = 8;
|
||||
}
|
||||
|
||||
@ -268,16 +268,8 @@ namespace GameRes.Formats.G2
|
||||
}
|
||||
|
||||
#region IDisposable Members
|
||||
bool m_disposed = false;
|
||||
public void Dispose ()
|
||||
{
|
||||
if (!m_disposed)
|
||||
{
|
||||
if (m_input != null)
|
||||
m_input.Dispose();
|
||||
m_disposed = true;
|
||||
GC.SuppressFinalize (this);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
@ -131,12 +131,10 @@ namespace GameRes.Formats.CandySoft
|
||||
var input = arc.File.CreateStream (entry.Offset, entry.Size);
|
||||
if (entry.Size <= 8)
|
||||
return input;
|
||||
var sign = FormatCatalog.ReadSignature (input);
|
||||
var sign = input.Signature;
|
||||
if (0x32434c5a != sign) // 'ZLC2'
|
||||
{
|
||||
input.Position = 0;
|
||||
return input;
|
||||
}
|
||||
|
||||
using (input)
|
||||
using (var reader = new Zlc2Reader (input, (int)entry.Size))
|
||||
{
|
||||
@ -148,16 +146,16 @@ namespace GameRes.Formats.CandySoft
|
||||
|
||||
internal class Zlc2Reader : IDisposable
|
||||
{
|
||||
BinaryReader m_input;
|
||||
IBinaryStream m_input;
|
||||
byte[] m_output;
|
||||
int m_size;
|
||||
|
||||
public byte[] Data { get { return m_output; } }
|
||||
|
||||
public Zlc2Reader (Stream input, int input_length)
|
||||
public Zlc2Reader (IBinaryStream input, int input_length)
|
||||
{
|
||||
input.Position = 4;
|
||||
m_input = new ArcView.Reader (input);
|
||||
m_input = input;
|
||||
uint output_length = m_input.ReadUInt32();
|
||||
m_output = new byte[output_length];
|
||||
m_size = input_length - 8;
|
||||
@ -169,7 +167,7 @@ namespace GameRes.Formats.CandySoft
|
||||
int dst = 0;
|
||||
while (remaining > 0 && dst < m_output.Length)
|
||||
{
|
||||
int ctl = m_input.ReadByte();
|
||||
int ctl = m_input.ReadUInt8();
|
||||
remaining--;
|
||||
for (int mask = 0x80; mask != 0 && remaining > 0 && dst < m_output.Length; mask >>= 1)
|
||||
{
|
||||
@ -178,8 +176,8 @@ namespace GameRes.Formats.CandySoft
|
||||
if (remaining < 2)
|
||||
return;
|
||||
|
||||
int offset = m_input.ReadByte();
|
||||
int count = m_input.ReadByte();
|
||||
int offset = m_input.ReadUInt8();
|
||||
int count = m_input.ReadUInt8();
|
||||
offset |= (count & 0xF0) << 4;
|
||||
count = (count & 0x0F) + 3;
|
||||
|
||||
@ -193,31 +191,15 @@ namespace GameRes.Formats.CandySoft
|
||||
}
|
||||
else
|
||||
{
|
||||
m_output[dst++] = m_input.ReadByte();
|
||||
m_output[dst++] = m_input.ReadUInt8();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region IDisposable Members
|
||||
bool disposed = false;
|
||||
|
||||
public void Dispose ()
|
||||
{
|
||||
Dispose (true);
|
||||
GC.SuppressFinalize (this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose (bool disposing)
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
m_input.Dispose();
|
||||
}
|
||||
disposed = true;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
@ -99,15 +99,14 @@ namespace GameRes.Formats.RealLive
|
||||
using (var input = file.CreateStream (index_offset))
|
||||
bitmap = G00Reader.LzDecompress (input, 2, 1);
|
||||
|
||||
using (var input = new MemoryStream (bitmap))
|
||||
using (var reader = new BinaryReader (input))
|
||||
using (var input = new BinMemoryStream (bitmap))
|
||||
{
|
||||
if (reader.ReadInt32() != count)
|
||||
if (input.ReadInt32() != count)
|
||||
return null;
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
dir[i].Offset = reader.ReadUInt32();
|
||||
dir[i].Size = reader.ReadUInt32();
|
||||
dir[i].Offset = input.ReadUInt32();
|
||||
dir[i].Size = input.ReadUInt32();
|
||||
}
|
||||
}
|
||||
dir = dir.Where (e => e.Size != 0).ToList();
|
||||
@ -123,12 +122,11 @@ namespace GameRes.Formats.RealLive
|
||||
return Stream.Null;
|
||||
var g00arc = (G00Archive)arc;
|
||||
var g00ent = (G00Entry)entry;
|
||||
using (var input = new MemoryStream (g00arc.Bitmap))
|
||||
using (var reader = new BinaryReader (input))
|
||||
using (var input = new BinMemoryStream (g00arc.Bitmap))
|
||||
{
|
||||
input.Position = g00ent.Offset;
|
||||
int tile_type = reader.ReadUInt16();
|
||||
int count = reader.ReadUInt16();
|
||||
int tile_type = input.ReadUInt16();
|
||||
int count = input.ReadUInt16();
|
||||
if (tile_type != 1)
|
||||
throw new InvalidFormatException();
|
||||
input.Seek (0x70, SeekOrigin.Current);
|
||||
@ -136,11 +134,11 @@ namespace GameRes.Formats.RealLive
|
||||
var pixels = new byte[(int)g00arc.ImageInfo.Height * dst_stride];
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
int tile_x = reader.ReadUInt16();
|
||||
int tile_y = reader.ReadUInt16();
|
||||
reader.ReadInt16();
|
||||
int tile_width = reader.ReadUInt16();
|
||||
int tile_height = reader.ReadUInt16();
|
||||
int tile_x = input.ReadUInt16();
|
||||
int tile_y = input.ReadUInt16();
|
||||
input.ReadInt16();
|
||||
int tile_width = input.ReadUInt16();
|
||||
int tile_height = input.ReadUInt16();
|
||||
input.Seek (0x52, SeekOrigin.Current);
|
||||
|
||||
tile_x += g00ent.X;
|
||||
@ -152,7 +150,7 @@ namespace GameRes.Formats.RealLive
|
||||
int tile_stride = tile_width * 4;
|
||||
for (int row = 0; row < tile_height; ++row)
|
||||
{
|
||||
reader.Read (pixels, dst, tile_stride);
|
||||
input.Read (pixels, dst, tile_stride);
|
||||
dst += dst_stride;
|
||||
}
|
||||
}
|
||||
|
@ -164,33 +164,32 @@ namespace GameRes.Formats.RealLive
|
||||
tiles.Add (tile);
|
||||
m_input.Seek (0x10, SeekOrigin.Current);
|
||||
}
|
||||
using (var input = new MemoryStream (LzDecompress (m_input, 2, 1)))
|
||||
using (var reader = new BinaryReader (input))
|
||||
using (var input = new BinMemoryStream (LzDecompress (m_input, 2, 1)))
|
||||
{
|
||||
if (reader.ReadInt32() != tile_count)
|
||||
if (input.ReadInt32() != tile_count)
|
||||
throw new InvalidFormatException();
|
||||
int dst_stride = m_width * 4;
|
||||
m_output = new byte[m_height * dst_stride];
|
||||
for (int i = 0; i < tile_count; ++i)
|
||||
{
|
||||
tiles[i].Offset = reader.ReadUInt32();
|
||||
tiles[i].Length = reader.ReadInt32();
|
||||
tiles[i].Offset = input.ReadUInt32();
|
||||
tiles[i].Length = input.ReadInt32();
|
||||
}
|
||||
var tile = tiles.First (t => t.Length != 0);
|
||||
|
||||
input.Position = tile.Offset;
|
||||
int tile_type = reader.ReadUInt16();
|
||||
int count = reader.ReadUInt16();
|
||||
int tile_type = input.ReadUInt16();
|
||||
int count = input.ReadUInt16();
|
||||
if (tile_type != 1)
|
||||
throw new InvalidFormatException();
|
||||
input.Seek (0x70, SeekOrigin.Current);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
int tile_x = reader.ReadUInt16();
|
||||
int tile_y = reader.ReadUInt16();
|
||||
reader.ReadInt16();
|
||||
int tile_width = reader.ReadUInt16();
|
||||
int tile_height = reader.ReadUInt16();
|
||||
int tile_x = input.ReadUInt16();
|
||||
int tile_y = input.ReadUInt16();
|
||||
input.ReadInt16();
|
||||
int tile_width = input.ReadUInt16();
|
||||
int tile_height = input.ReadUInt16();
|
||||
input.Seek (0x52, SeekOrigin.Current);
|
||||
|
||||
tile_x += tile.X;
|
||||
@ -201,7 +200,7 @@ namespace GameRes.Formats.RealLive
|
||||
int tile_stride = tile_width * 4;
|
||||
for (int row = 0; row < tile_height; ++row)
|
||||
{
|
||||
reader.Read (m_output, dst, tile_stride);
|
||||
input.Read (m_output, dst, tile_stride);
|
||||
dst += dst_stride;
|
||||
}
|
||||
}
|
||||
|
@ -121,7 +121,7 @@ namespace GameRes.Formats.SHSystem
|
||||
|
||||
public override Stream OpenEntry (ArcFile arc, Entry entry)
|
||||
{
|
||||
var input = base.OpenEntry (arc, entry);
|
||||
var input = arc.File.CreateStream (entry.Offset, entry.Size, entry.Name);
|
||||
var pent = entry as PackedEntry;
|
||||
if (null == pent || !pent.IsPacked)
|
||||
return input;
|
||||
@ -198,11 +198,11 @@ namespace GameRes.Formats.SHSystem
|
||||
|
||||
internal class ShsCompression : IDisposable
|
||||
{
|
||||
BinaryReader m_input;
|
||||
IBinaryStream m_input;
|
||||
|
||||
public ShsCompression (Stream input, bool leave_open = false)
|
||||
public ShsCompression (IBinaryStream input)
|
||||
{
|
||||
m_input = new BinaryReader (input, Encoding.UTF8, leave_open);
|
||||
m_input = input;
|
||||
}
|
||||
|
||||
public int Unpack (byte[] output)
|
||||
@ -211,13 +211,13 @@ namespace GameRes.Formats.SHSystem
|
||||
while (dst < output.Length)
|
||||
{
|
||||
int count;
|
||||
int ctl = m_input.ReadByte();
|
||||
int ctl = m_input.ReadUInt8();
|
||||
if (ctl < 32)
|
||||
{
|
||||
switch (ctl)
|
||||
{
|
||||
case 0x1D:
|
||||
count = m_input.ReadByte() + 0x1E;
|
||||
count = m_input.ReadUInt8() + 0x1E;
|
||||
break;
|
||||
case 0x1E:
|
||||
count = Binary.BigEndian (m_input.ReadUInt16()) + 0x11E;
|
||||
@ -244,13 +244,13 @@ namespace GameRes.Formats.SHSystem
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = m_input.ReadByte();
|
||||
offset = m_input.ReadUInt8();
|
||||
if (0x40 == (ctl & 0x60))
|
||||
count = (ctl & 0x1F) + 4;
|
||||
else
|
||||
{
|
||||
offset |= (ctl & 0x1F) << 8;
|
||||
ctl = m_input.ReadByte();
|
||||
ctl = m_input.ReadUInt8();
|
||||
if (0xFE == ctl)
|
||||
count = Binary.BigEndian (m_input.ReadUInt16()) + 0x102;
|
||||
else if (0xFF == ctl)
|
||||
@ -263,7 +263,7 @@ namespace GameRes.Formats.SHSystem
|
||||
else
|
||||
{
|
||||
count = (ctl >> 5) & 3;
|
||||
offset = ((ctl & 0x1F) << 8) | m_input.ReadByte();
|
||||
offset = ((ctl & 0x1F) << 8) | m_input.ReadUInt8();
|
||||
}
|
||||
count += 3;
|
||||
offset++;
|
||||
@ -276,14 +276,8 @@ namespace GameRes.Formats.SHSystem
|
||||
}
|
||||
|
||||
#region IDisposable Members
|
||||
bool m_disposed = false;
|
||||
public void Dispose ()
|
||||
{
|
||||
if (!m_disposed)
|
||||
{
|
||||
m_input.Dispose();
|
||||
m_disposed = true;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
@ -165,8 +165,7 @@ namespace GameRes.Formats.Sas5
|
||||
|
||||
IarImage CombineImage (IarImage overlay, IarArchive iarc)
|
||||
{
|
||||
using (var mem = new MemoryStream (overlay.Data))
|
||||
using (var input = new BinaryReader (mem))
|
||||
using (var input = new BinMemoryStream (overlay.Data))
|
||||
{
|
||||
var dir = (List<Entry>)iarc.Dir;
|
||||
int base_index = input.ReadInt32();
|
||||
@ -218,14 +217,13 @@ namespace GameRes.Formats.Sas5
|
||||
layers.Info.BPP = 32;
|
||||
var pixels = new byte[layers.Info.Stride * (int)layers.Info.Height];
|
||||
var output = new IarImage (layers.Info, pixels);
|
||||
using (var mem = new MemoryStream (layers.Data))
|
||||
using (var input = new BinaryReader (mem))
|
||||
using (var input = new BinMemoryStream (layers.Data))
|
||||
{
|
||||
int offset_x = 0, offset_y = 0;
|
||||
var dir = (List<Entry>)iarc.Dir;
|
||||
while (input.BaseStream.Position < input.BaseStream.Length)
|
||||
while (input.Position < input.Length)
|
||||
{
|
||||
int cmd = input.ReadByte();
|
||||
int cmd = input.ReadUInt8();
|
||||
switch (cmd)
|
||||
{
|
||||
case 0x21:
|
||||
@ -416,11 +414,11 @@ namespace GameRes.Formats.Sas5
|
||||
|
||||
internal sealed class IarDecompressor : IDisposable
|
||||
{
|
||||
BinaryReader m_input;
|
||||
IBinaryStream m_input;
|
||||
|
||||
public IarDecompressor (Stream input)
|
||||
public IarDecompressor (IBinaryStream input)
|
||||
{
|
||||
m_input = new ArcView.Reader (input);
|
||||
m_input = input;
|
||||
}
|
||||
|
||||
int m_bits = 1;
|
||||
@ -433,7 +431,7 @@ namespace GameRes.Formats.Sas5
|
||||
{
|
||||
if (1 == GetNextBit())
|
||||
{
|
||||
output[dst++] = m_input.ReadByte();
|
||||
output[dst++] = m_input.ReadUInt8();
|
||||
continue;
|
||||
}
|
||||
int offset, count;
|
||||
@ -461,7 +459,7 @@ namespace GameRes.Formats.Sas5
|
||||
}
|
||||
}
|
||||
}
|
||||
offset += (tmp << 8) | m_input.ReadByte();
|
||||
offset += (tmp << 8) | m_input.ReadUInt8();
|
||||
if (1 == GetNextBit())
|
||||
count = 3;
|
||||
else if (1 == GetNextBit())
|
||||
@ -473,7 +471,7 @@ namespace GameRes.Formats.Sas5
|
||||
else if (1 == GetNextBit())
|
||||
count = 7 + GetNextBit();
|
||||
else if (1 == GetNextBit())
|
||||
count = 17 + m_input.ReadByte();
|
||||
count = 17 + m_input.ReadUInt8();
|
||||
else
|
||||
{
|
||||
count = GetNextBit() << 2;
|
||||
@ -490,11 +488,11 @@ namespace GameRes.Formats.Sas5
|
||||
offset = GetNextBit() << 10;
|
||||
offset |= GetNextBit() << 9;
|
||||
offset |= GetNextBit() << 8;
|
||||
offset = (offset | m_input.ReadByte()) + 0x100;
|
||||
offset = (offset | m_input.ReadUInt8()) + 0x100;
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = 1 + m_input.ReadByte();
|
||||
offset = 1 + m_input.ReadUInt8();
|
||||
if (0x100 == offset)
|
||||
break;
|
||||
}
|
||||
@ -516,14 +514,8 @@ namespace GameRes.Formats.Sas5
|
||||
}
|
||||
|
||||
#region IDisposable Members
|
||||
bool _disposed = false;
|
||||
public void Dispose ()
|
||||
{
|
||||
if (!_disposed)
|
||||
{
|
||||
m_input.Dispose();
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
@ -59,7 +59,7 @@ namespace GameRes.Formats.Tactics
|
||||
int chunk_size = stream.ReadInt32();
|
||||
if (length > 0xffffff || chunk_size <= 0 || length < chunk_size)
|
||||
return null;
|
||||
using (var reader = new Reader (stream.AsStream, (uint)Math.Max (0x20, chunk_size+2), chunk_size))
|
||||
using (var reader = new Reader (stream, (uint)Math.Max (0x20, chunk_size+2), chunk_size))
|
||||
{
|
||||
reader.Unpack();
|
||||
var bmp = reader.Data;
|
||||
@ -80,7 +80,7 @@ namespace GameRes.Formats.Tactics
|
||||
{
|
||||
var meta = (TgfMetaData)info;
|
||||
stream.Position = 8;
|
||||
using (var reader = new Reader (stream.AsStream, meta.BitmapSize, meta.ChunkSize))
|
||||
using (var reader = new Reader (stream, meta.BitmapSize, meta.ChunkSize))
|
||||
{
|
||||
reader.Unpack();
|
||||
using (var bmp = new MemoryStream (reader.Data))
|
||||
@ -96,17 +96,17 @@ namespace GameRes.Formats.Tactics
|
||||
|
||||
internal class Reader : IDisposable
|
||||
{
|
||||
BinaryReader m_input;
|
||||
IBinaryStream m_input;
|
||||
byte[] m_output;
|
||||
int m_chunk_size;
|
||||
|
||||
public byte[] Data { get { return m_output; } }
|
||||
|
||||
public Reader (Stream file, uint bmp_size, int chunk_size)
|
||||
public Reader (IBinaryStream file, uint bmp_size, int chunk_size)
|
||||
{
|
||||
m_chunk_size = chunk_size;
|
||||
m_output = new byte[bmp_size];
|
||||
m_input = new BinaryReader (file, Encoding.ASCII, true);
|
||||
m_input = file;
|
||||
}
|
||||
|
||||
public void Unpack ()
|
||||
@ -114,12 +114,12 @@ namespace GameRes.Formats.Tactics
|
||||
int dst = 0;
|
||||
while (dst < m_output.Length)
|
||||
{
|
||||
int code = m_input.ReadByte();
|
||||
int code = m_input.ReadUInt8();
|
||||
switch (code)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
int count = m_input.ReadByte();
|
||||
int count = m_input.ReadUInt8();
|
||||
if (dst + count > m_output.Length)
|
||||
count = m_output.Length - dst;
|
||||
m_input.Read (m_output, dst, count);
|
||||
@ -128,7 +128,7 @@ namespace GameRes.Formats.Tactics
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
int count = m_input.ReadByte() * m_chunk_size;
|
||||
int count = m_input.ReadUInt8() * m_chunk_size;
|
||||
if (dst + count > m_output.Length)
|
||||
count = m_output.Length - dst;
|
||||
m_input.Read (m_output, dst, count);
|
||||
@ -156,22 +156,8 @@ namespace GameRes.Formats.Tactics
|
||||
}
|
||||
|
||||
#region IDisposable Members
|
||||
bool disposed = false;
|
||||
|
||||
public void Dispose ()
|
||||
{
|
||||
Dispose (true);
|
||||
GC.SuppressFinalize (this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose (bool disposing)
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
if (disposing)
|
||||
m_input.Dispose();
|
||||
disposed = true;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
@ -259,17 +259,16 @@ namespace GameRes.Formats.TopCat
|
||||
|
||||
internal abstract class TcdIndexReader : IDisposable
|
||||
{
|
||||
BinaryReader m_input;
|
||||
IBinaryStream m_input;
|
||||
int m_section_count;
|
||||
|
||||
public int Count { get; private set; }
|
||||
protected BinaryReader Input { get { return m_input; } }
|
||||
public int Count { get; private set; }
|
||||
protected IBinaryStream Input { get { return m_input; } }
|
||||
|
||||
protected TcdIndexReader (ArcView file, int section_count)
|
||||
{
|
||||
Count = file.View.ReadInt32 (4);
|
||||
var input = file.CreateStream();
|
||||
m_input = new BinaryReader (input);
|
||||
m_input = file.CreateStream();
|
||||
m_section_count = section_count;
|
||||
}
|
||||
|
||||
@ -284,7 +283,7 @@ namespace GameRes.Formats.TopCat
|
||||
var list = new List<Entry> (Count);
|
||||
foreach (var section in sections)
|
||||
{
|
||||
m_input.BaseStream.Position = section.IndexOffset;
|
||||
m_input.Position = section.IndexOffset;
|
||||
var dir_names = m_input.ReadBytes (section.DirNamesSize);
|
||||
if (section.DirNamesSize != dir_names.Length)
|
||||
return null;
|
||||
@ -339,7 +338,7 @@ namespace GameRes.Formats.TopCat
|
||||
uint current_offset = 8;
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
m_input.BaseStream.Position = current_offset;
|
||||
m_input.Position = current_offset;
|
||||
var section = ReadSection (i);
|
||||
if (section != null)
|
||||
sections.Add (section);
|
||||
|
@ -82,7 +82,8 @@ namespace GameRes.Formats.Vitamin
|
||||
stream.Position = 0x18;
|
||||
RleUnpack (stream.AsStream, meta.AlphaSize - 0x18, alpha);
|
||||
byte[] pixels;
|
||||
using (var sbi = new StreamRegion (stream.AsStream, meta.AlphaSize, true))
|
||||
using (var reg = new StreamRegion (stream.AsStream, meta.AlphaSize, true))
|
||||
using (var sbi = new BinaryStream (reg, stream.Name))
|
||||
using (var reader = new SbiReader (sbi, meta.BaseInfo))
|
||||
{
|
||||
reader.Unpack();
|
||||
|
@ -72,7 +72,7 @@ namespace GameRes.Formats.Vitamin
|
||||
|
||||
public override ImageData Read (IBinaryStream stream, ImageMetaData info)
|
||||
{
|
||||
using (var reader = new SbiReader (stream.AsStream, (SbiMetaData)info))
|
||||
using (var reader = new SbiReader (stream, (SbiMetaData)info))
|
||||
{
|
||||
reader.Unpack();
|
||||
return ImageData.Create (info, reader.Format, reader.Palette, reader.Data, reader.Stride);
|
||||
@ -87,7 +87,7 @@ namespace GameRes.Formats.Vitamin
|
||||
|
||||
internal sealed class SbiReader : IDisposable
|
||||
{
|
||||
BinaryReader m_input;
|
||||
IBinaryStream m_input;
|
||||
SbiMetaData m_info;
|
||||
byte[] m_output;
|
||||
int m_stride;
|
||||
@ -97,9 +97,9 @@ namespace GameRes.Formats.Vitamin
|
||||
public BitmapPalette Palette { get; private set; }
|
||||
public int Stride { get { return m_stride; } }
|
||||
|
||||
public SbiReader (Stream input, SbiMetaData info)
|
||||
public SbiReader (IBinaryStream input, SbiMetaData info)
|
||||
{
|
||||
m_input = new ArcView.Reader (input);
|
||||
m_input = input;
|
||||
m_info = info;
|
||||
m_stride = ((int)m_info.Width * m_info.BPP / 8 + 3) & ~3;
|
||||
m_output = new byte[m_stride * (int)m_info.Height];
|
||||
@ -122,7 +122,7 @@ namespace GameRes.Formats.Vitamin
|
||||
|
||||
public void Unpack ()
|
||||
{
|
||||
m_input.BaseStream.Position = 0x20;
|
||||
m_input.Position = 0x20;
|
||||
int input_size = m_info.InputSize - 0x20;
|
||||
if (m_info.HasPalette)
|
||||
{
|
||||
@ -146,7 +146,7 @@ namespace GameRes.Formats.Vitamin
|
||||
var buffer = new byte[0x180];
|
||||
while (input_size > 0)
|
||||
{
|
||||
int count = m_input.ReadByte();
|
||||
int count = m_input.ReadUInt8();
|
||||
--input_size;
|
||||
if (count < 0x80)
|
||||
{
|
||||
@ -203,14 +203,8 @@ namespace GameRes.Formats.Vitamin
|
||||
}
|
||||
|
||||
#region IDisposable Members
|
||||
bool _disposed = false;
|
||||
public void Dispose ()
|
||||
{
|
||||
if (!_disposed)
|
||||
{
|
||||
m_input.Dispose();
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
@ -102,7 +102,7 @@ namespace GameRes.Formats.Will
|
||||
palette[i] = Color.FromRgb (palette_data[i*4], palette_data[i*4+1], palette_data[i*4+2]);
|
||||
}
|
||||
}
|
||||
using (var reader = new Reader (file.AsStream, meta))
|
||||
using (var reader = new Reader (file, meta))
|
||||
{
|
||||
reader.Unpack();
|
||||
if (24 == meta.BPP)
|
||||
@ -132,19 +132,19 @@ namespace GameRes.Formats.Will
|
||||
|
||||
internal sealed class Reader : IDisposable
|
||||
{
|
||||
private BinaryReader m_input;
|
||||
private IBinaryStream m_input;
|
||||
private uint m_length;
|
||||
private byte[] m_data;
|
||||
|
||||
public byte[] Data { get { return m_data; } }
|
||||
|
||||
public Reader (Stream file, WipMetaData info)
|
||||
public Reader (IBinaryStream file, WipMetaData info)
|
||||
{
|
||||
m_length = info.FrameSize;
|
||||
// int stride = (int)info.Width*((info.BPP+7)/8);
|
||||
int stride = (int)info.Width*4;
|
||||
m_data = new byte[stride * (int)info.Height];
|
||||
m_input = new ArcView.Reader (file);
|
||||
m_input = file;
|
||||
}
|
||||
|
||||
private byte[] m_window = new byte[0x1000];
|
||||
@ -159,14 +159,14 @@ namespace GameRes.Formats.Will
|
||||
control >>= 1;
|
||||
if (0 == (control & 0x100))
|
||||
{
|
||||
control = m_input.ReadByte() | 0xFF00;
|
||||
control = m_input.ReadUInt8() | 0xFF00;
|
||||
--length;
|
||||
}
|
||||
if (0 != (control & 1))
|
||||
{
|
||||
if (length < 1)
|
||||
throw new InvalidFormatException();
|
||||
byte b = m_input.ReadByte();
|
||||
byte b = m_input.ReadUInt8();
|
||||
--length;
|
||||
m_data[dst++] = b;
|
||||
m_window[window_index++] = b;
|
||||
@ -176,8 +176,8 @@ namespace GameRes.Formats.Will
|
||||
{
|
||||
if (length < 2)
|
||||
throw new InvalidFormatException();
|
||||
int hi = m_input.ReadByte();
|
||||
int lo = m_input.ReadByte();
|
||||
int hi = m_input.ReadUInt8();
|
||||
int lo = m_input.ReadUInt8();
|
||||
length -= 2;
|
||||
int offset = hi << 4 | lo >> 4;
|
||||
for (int count = (lo & 0xF) + 2; count > 0; --count)
|
||||
@ -192,16 +192,8 @@ namespace GameRes.Formats.Will
|
||||
}
|
||||
|
||||
#region IDisposable Members
|
||||
bool disposed = false;
|
||||
|
||||
public void Dispose ()
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
m_input.Dispose();
|
||||
disposed = true;
|
||||
}
|
||||
GC.SuppressFinalize (this);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user