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fixed ShiinaRio YLZ decompression.
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parent
fc411624df
commit
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@ -310,6 +310,7 @@ namespace GameRes.Formats.ShiinaRio
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bool GetCtlBit ()
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{
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bool bit = 0 != (m_ctl & m_mask);
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m_mask >>= 1;
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if (0 == m_mask)
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{
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@ -317,7 +318,6 @@ namespace GameRes.Formats.ShiinaRio
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m_src += 4;
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m_mask = 0x80000000;
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}
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bool bit = 0 != (m_ctl & m_mask);
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return bit;
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}
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@ -335,6 +335,7 @@ namespace GameRes.Formats.ShiinaRio
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public void Unpack ()
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{
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GetCtlBit();
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int dst = 0;
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while (dst < m_output.Length)
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{
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@ -343,10 +344,11 @@ namespace GameRes.Formats.ShiinaRio
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m_output[dst++] = m_input[m_src++];
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continue;
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}
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bool next_bit = GetCtlBit();
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int offset = m_input[m_src++] | ~0xffff;
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int ah = 0xff;
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int count = 0;
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if (GetCtlBit()) // 5e
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if (next_bit) // 5e
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{
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if (GetCtlBit()) // 10d
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{
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.0.7.66")]
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[assembly: AssemblyFileVersion ("1.0.7.66")]
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[assembly: AssemblyVersion ("1.0.7.67")]
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[assembly: AssemblyFileVersion ("1.0.7.67")]
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