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(AST): fixed packed entries decompression.
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58826234bd
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@ -97,6 +97,7 @@ namespace GameRes.Formats.AST
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Offset = offset,
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Size = packed_size,
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UnpackedSize = size,
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IsPacked = packed_size != size,
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};
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if (!entry.CheckPlacement (file.MaxOffset))
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return null;
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@ -115,7 +116,7 @@ namespace GameRes.Formats.AST
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var pent = entry as PackedEntry;
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if (null == pent || !(arc is AstArchive))
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return arc.File.CreateStream (entry.Offset, entry.Size);
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if (pent.Size == pent.UnpackedSize)
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if (!pent.IsPacked)
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{
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arc.File.View.Reserve (entry.Offset, entry.Size);
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var sig = arc.File.View.ReadUInt32 (entry.Offset);
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@ -129,16 +130,67 @@ namespace GameRes.Formats.AST
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return arc.File.CreateStream (entry.Offset, entry.Size);
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}
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using (var input = arc.File.CreateStream (entry.Offset, entry.Size))
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using (var reader = new LzssReader (input, (int)pent.Size, (int)pent.UnpackedSize))
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{
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reader.Unpack();
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var data = reader.Data;
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if (!Binary.AsciiEqual (data, 0, "RIFF") &&
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!Binary.AsciiEqual (data, 0, "OggS"))
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for (int i = 0; i < data.Length; ++i)
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data[i] ^= 0xff;
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var data = UnpackLzss (input, pent.Size, pent.UnpackedSize);
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return new MemoryStream (data);
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}
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}
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byte[] UnpackLzss (Stream input, uint input_size, uint output_size)
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{
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var output = new byte[output_size];
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var frame = new byte[0x1000];
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int frame_pos = 0xFEE;
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const int frame_mask = 0xFFF;
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int dst = 0;
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int remaining = (int)input_size;
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int ctl = 2;
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while (dst < output.Length)
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{
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ctl >>= 1;
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if (1 == ctl)
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{
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if (remaining <= 0)
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break;
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ctl = input.ReadByte();
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if (-1 == ctl)
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break;
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--remaining;
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ctl |= 0x100;
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}
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if (0 != (ctl & 1))
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{
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int b = input.ReadByte();
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if (-1 == b)
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break;
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--remaining;
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frame[frame_pos++] = output[dst++] = (byte)~b;
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frame_pos &= frame_mask;
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}
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else
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{
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if (remaining < 2)
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break;
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int lo = input.ReadByte();
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int hi = input.ReadByte();
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if (-1 == hi)
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break;
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remaining -= 2;
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int offset = (hi & 0xf0) << 4 | lo;
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for (int count = 3 + (hi & 0xF); count != 0; --count)
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{
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if (dst >= output.Length)
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break;
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byte v = frame[offset++];
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offset &= frame_mask;
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frame[frame_pos++] = v;
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frame_pos &= frame_mask;
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output[dst++] = v;
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}
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}
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}
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return output;
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}
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}
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}
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@ -400,6 +400,7 @@ Classmate no Okaa-san <span class="footnote">ShiinaRio v2.37</span><br/>
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Doushite Daite Kurenai no!?<span class="footnote">ShiinaRio v2.49</span><br/>
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Draculius <span class="footnote">ShiinaRio v2.38</span><br/>
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Enkaku Sousa <span class="footnote">2.36 or 2.37</span><br/>
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Gensou no Idea ~Oratorio Phantasm Historia~<span class="footnote">ShiinaRio v2.49</span><br/>
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Gohoushi Nurse ~Mayonaka no Kyousei Call~ <span class="footnote">ShiinaRio v2.50</span><br/>
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Helter Skelter <span class="footnote">ShiinaRio v2.40</span><br/>
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Hitozuma Onna Kyoushi Reika <span class="footnote">ShiinaRio v2.39</span><br/>
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@ -433,6 +434,7 @@ Zansho Omimai Moushiagemasu<span class="footnote">ShiinaRio v2.41</span><br/>
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<tr class="last"><td>*.pad</td><td><tt>PAD</tt></td><td>No</td></tr>
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<tr class="odd"><td>*</td><td><tt>ARC2</tt><br/><tt>ARC1</tt></td><td>No</td><td>AST</td><td>
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Bokura wa Piacere<br/>
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Gakuen Tengoku ~Kyonyuu de Ikimakuri~<br/>
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Hokenshitsu no Sensei ~Onedari Bakunyuu Lesson~<br/>
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Jokyoushi wo Kurau<br/>
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Lovers Collection<br/>
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@ -1034,12 +1036,14 @@ Aniyome Kyouka-san to Sono Haha Chikako-san<br/>
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Aru Kazoku no Kankeizu<br/>
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Chou no Yume ~Futari no Chou~<br/>
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Cosplay Ecchi ~Layer Kana no Yuuutsu~<br/>
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Etsuraku no Tane<br/>
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Fuka no Jugoku<br/>
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Gakkou Yarashii Kaidan<br/>
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Hanamaru! 2<br/>
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Hime Kami 1/2<br/>
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In'youchuu Goku ~Ryoujoku Jigoku Taimaroku~<br/>
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In'youchuu Rei ~Ryoujoku Shiro Taima Emaki~<br/>
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In'youchuu Shoku ~Ryoushokutou Taimaroku~<br/>
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Koitsuma Biyori ~Yukino-san wa Hitozuma Kanrinin~<br/>
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Kowaku no Toki<br/>
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Kuraibito<br/>
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