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(ArcNEKO): MNG files are recognized by DetectFileType.
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@ -157,8 +157,6 @@ namespace GameRes.Formats.Neko
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var res = AutoEntry.DetectFileType (signature);
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if (res != null)
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entry.ChangeType (res);
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else if (0x474E4D8A == signature)
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entry.Name = Path.ChangeExtension (entry.Name, "mng");
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else if (entry.Name.StartsWith ("script/"))
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entry.Type = "script";
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}
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