mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-24 03:44:13 +08:00
implemented C25 images.
This commit is contained in:
parent
f7b9642a41
commit
e3eba7e0f6
@ -108,6 +108,7 @@
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<Compile Include="Foster\ArcC24.cs" />
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<Compile Include="Foster\ArcC24.cs" />
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<Compile Include="Foster\ArcFA2.cs" />
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<Compile Include="Foster\ArcFA2.cs" />
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<Compile Include="Foster\ImageC24.cs" />
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<Compile Include="Foster\ImageC24.cs" />
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<Compile Include="Foster\ImageC25.cs" />
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<Compile Include="GameSystem\ArcPureMail.cs" />
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<Compile Include="GameSystem\ArcPureMail.cs" />
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<Compile Include="GameSystem\AudioADP4.cs" />
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<Compile Include="GameSystem\AudioADP4.cs" />
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<Compile Include="ImagePSM.cs" />
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<Compile Include="ImagePSM.cs" />
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@ -23,7 +23,6 @@
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// IN THE SOFTWARE.
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// IN THE SOFTWARE.
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//
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//
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.IO;
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@ -75,18 +74,38 @@ namespace GameRes.Formats.Foster
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public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
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public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
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{
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{
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var offset = entry.Offset;
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var info = ReadImageInfo (arc.File, entry.Offset, 24);
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var info = new C24MetaData
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{
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Width = arc.File.View.ReadUInt32 (offset),
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Height = arc.File.View.ReadUInt32 (offset+4),
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OffsetX = arc.File.View.ReadInt32 (offset+8),
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OffsetY = arc.File.View.ReadInt32 (offset+12),
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BPP = 24,
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DataOffset = (uint)(offset + 0x10),
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};
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var input = arc.File.CreateStream (0, (uint)arc.File.MaxOffset);
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var input = arc.File.CreateStream (0, (uint)arc.File.MaxOffset);
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return new C24Decoder (input, info);
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return new C24Decoder (input, info);
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}
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}
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internal C24MetaData ReadImageInfo (ArcView file, long offset, int bpp)
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{
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return new C24MetaData
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{
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Width = file.View.ReadUInt32 (offset),
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Height = file.View.ReadUInt32 (offset+4),
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OffsetX = file.View.ReadInt32 (offset+8),
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OffsetY = file.View.ReadInt32 (offset+12),
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BPP = bpp,
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DataOffset = (uint)(offset + 0x10),
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};
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}
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}
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[Export(typeof(ArchiveFormat))]
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public class C25Opener : C24Opener
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{
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public override string Tag { get { return "C25"; } }
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public override uint Signature { get { return 0x00353243; } } // 'C25'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
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{
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var info = ReadImageInfo (arc.File, entry.Offset, 32);
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var input = arc.File.CreateStream (0, (uint)arc.File.MaxOffset);
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return new C25Decoder (input, info);
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}
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}
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}
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}
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}
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@ -23,6 +23,7 @@
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// IN THE SOFTWARE.
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// IN THE SOFTWARE.
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//
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//
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using System;
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using System.ComponentModel.Composition;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media;
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@ -50,8 +51,13 @@ namespace GameRes.Formats.Foster
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int count = header.ToInt32 (4);
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int count = header.ToInt32 (4);
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if (count <= 0)
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if (count <= 0)
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return null;
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return null;
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file.Position = header.ToUInt32 (8);
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return ReadMetaData (file, header.ToUInt32 (8), 24);
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var info = new C24MetaData { BPP = 24 };
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}
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internal C24MetaData ReadMetaData (IBinaryStream file, long offset, int bpp)
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{
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file.Position = offset;
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var info = new C24MetaData { BPP = bpp };
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info.Width = file.ReadUInt32();
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info.Width = file.ReadUInt32();
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info.Height = file.ReadUInt32();
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info.Height = file.ReadUInt32();
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info.OffsetX = file.ReadInt32();
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info.OffsetX = file.ReadInt32();
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@ -72,17 +78,18 @@ namespace GameRes.Formats.Foster
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}
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}
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}
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}
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internal sealed class C24Decoder : IImageDecoder
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internal abstract class CDecoderBase : IImageDecoder
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{
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{
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IBinaryStream m_input;
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protected IBinaryStream m_input;
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C24MetaData m_info;
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protected C24MetaData m_info;
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byte[] m_output;
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protected byte[] m_output;
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bool m_should_dispose;
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private ImageData m_image;
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ImageData m_image;
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private bool m_should_dispose;
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public Stream Source { get { m_input.Position = 0; return m_input.AsStream; } }
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public Stream Source { get { m_input.Position = 0; return m_input.AsStream; } }
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public ImageFormat SourceFormat { get { return null; } }
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public ImageFormat SourceFormat { get { return null; } }
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public ImageMetaData Info { get { return m_info; } }
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public ImageMetaData Info { get { return m_info; } }
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public PixelFormat Format { get; private set; }
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public ImageData Image
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public ImageData Image
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{
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{
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@ -90,27 +97,66 @@ namespace GameRes.Formats.Foster
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{
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{
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if (null == m_image)
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if (null == m_image)
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{
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{
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var pixels = Unpack();
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Unpack();
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m_image = ImageData.Create (m_info, PixelFormats.Bgr24, null, pixels);
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m_image = ImageData.Create (m_info, Format, null, m_output);
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}
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}
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return m_image;
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return m_image;
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}
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}
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}
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}
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public C24Decoder (IBinaryStream file, C24MetaData info, bool leave_open = false)
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public CDecoderBase (IBinaryStream file, C24MetaData info, PixelFormat format, bool leave_open = false)
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{
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{
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m_input = file;
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m_input = file;
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m_info = info;
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m_info = info;
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m_output = new byte[3 * m_info.Width * m_info.Height];
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m_output = new byte[(info.BPP / 8) * (int)m_info.Width * (int)m_info.Height];
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m_should_dispose = !leave_open;
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m_should_dispose = !leave_open;
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Format = format;
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}
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}
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public byte[] Unpack ()
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protected uint[] ReadRows ()
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{
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{
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m_input.Position = m_info.DataOffset;
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m_input.Position = m_info.DataOffset;
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var rows = new uint[m_info.Height];
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var rows = new uint[m_info.Height];
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for (int i = 0; i < rows.Length; ++i)
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for (int i = 0; i < rows.Length; ++i)
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rows[i] = m_input.ReadUInt32();
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rows[i] = m_input.ReadUInt32();
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return rows;
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}
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protected abstract void Unpack ();
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#region IDisposable Members
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bool m_disposed = false;
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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}
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protected virtual void Dispose (bool disposing)
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{
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if (!m_disposed)
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{
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if (disposing && m_should_dispose)
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{
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m_input.Dispose();
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}
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m_disposed = true;
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}
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}
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#endregion
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}
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internal sealed class C24Decoder : CDecoderBase
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{
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public C24Decoder (IBinaryStream file, C24MetaData info, bool leave_open = false)
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: base (file, info, PixelFormats.Bgr24, leave_open)
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{
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}
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protected override void Unpack ()
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{
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var rows = ReadRows();
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int dst = 0;
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int dst = 0;
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int width = (int)m_info.Width;
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int width = (int)m_info.Width;
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foreach (uint row_offset in rows)
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foreach (uint row_offset in rows)
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@ -140,23 +186,6 @@ namespace GameRes.Formats.Foster
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rle = !rle;
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rle = !rle;
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}
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}
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}
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}
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return m_output;
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}
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}
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#region IDisposable Members
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bool m_disposed = false;
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public void Dispose ()
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{
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if (!m_disposed)
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{
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if (m_should_dispose)
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{
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m_input.Dispose();
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}
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m_disposed = true;
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}
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System.GC.SuppressFinalize (this);
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}
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#endregion
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}
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}
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}
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}
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112
ArcFormats/Foster/ImageC25.cs
Normal file
112
ArcFormats/Foster/ImageC25.cs
Normal file
@ -0,0 +1,112 @@
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//! \file ImageC25.cs
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//! \date 2017 Nov 20
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//! \brief BeF game engine image format.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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namespace GameRes.Formats.Foster
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{
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/// <summary>
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/// ShiinaRio S25 predecessor.
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/// </summary>
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[Export(typeof(ImageFormat))]
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public class C25Format : C24Format
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{
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public override string Tag { get { return "C25"; } }
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public override string Description { get { return "BeF game engine image format"; } }
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public override uint Signature { get { return 0x00353243; } } // 'C25'
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public override bool CanWrite { get { return false; } }
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (12);
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int count = header.ToInt32 (4);
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if (count <= 0)
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return null;
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return ReadMetaData (file, header.ToUInt32 (8), 32);
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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using (var reader = new C25Decoder (file, (C24MetaData)info, true))
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return reader.Image;
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("C25Format.Write not implemented");
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}
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}
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internal class C25Decoder : CDecoderBase
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{
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public C25Decoder (IBinaryStream file, C24MetaData info, bool leave_open = false)
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: base (file, info, PixelFormats.Bgra32, leave_open)
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{
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}
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protected override void Unpack ()
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{
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var rows = ReadRows();
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int dst = 0;
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int width = (int)m_info.Width;
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foreach (uint row_offset in rows)
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{
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m_input.Position = row_offset;
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for (int x = 0; x < width; )
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{
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int count = m_input.ReadUInt8();
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if (count > 0x7F)
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{
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int bpp = 3;
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count -= 0x80;
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if (count >= 0x70)
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{
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bpp = 4;
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count -= 0x70;
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}
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if (0 == count)
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count = m_input.ReadUInt16();
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for (int i = 0; i < count; ++i)
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{
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m_input.Read (m_output, dst, bpp);
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dst += bpp;
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if (3 == bpp)
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m_output[dst++] = 0xFF;
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}
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}
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else
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{
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if (0 == count)
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count = m_input.ReadUInt16();
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dst += count * 4;
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}
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x += count;
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user