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(ArchiveFormat): CreateFile and CreatePath methods moved to PhysicalFileSystem.
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@ -55,7 +55,7 @@ namespace GARbro.GUI
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protected Stream CreateNewFile (string filename, bool create_path = false)
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{
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if (create_path)
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filename = GameRes.ArchiveFormat.CreatePath (filename);
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filename = GameRes.PhysicalFileSystem.CreatePath (filename);
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FileMode open_mode = FileMode.CreateNew;
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if (m_duplicate_action.ApplyToAll &&
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m_duplicate_action.Action == ExistingFileAction.Overwrite)
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@ -49,7 +49,7 @@ namespace GameRes
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public void Extract (ArcFile file, Entry entry)
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{
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using (var input = OpenEntry (file, entry))
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using (var output = CreateFile (entry.Name))
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using (var output = PhysicalFileSystem.CreateFile (entry.Name))
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input.CopyTo (output);
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}
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@ -70,40 +70,6 @@ namespace GameRes
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return ImageFormatDecoder.Create (input);
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}
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/// <summary>
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/// Create file corresponding to <paramref name="entry"/> in current directory and open it
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/// for writing. Overwrites existing file, if any.
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/// </summary>
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static public Stream CreateFile (string filename)
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{
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filename = CreatePath (filename);
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return File.Create (filename);
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}
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static public string CreatePath (string filename)
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{
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string dir = Path.GetDirectoryName (filename);
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if (!string.IsNullOrEmpty (dir)) // check for malformed filenames
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{
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string root = Path.GetPathRoot (dir);
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if (!string.IsNullOrEmpty (root))
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{
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dir = dir.Substring (root.Length); // strip root
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}
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string cwd = Directory.GetCurrentDirectory() + Path.DirectorySeparatorChar;
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dir = Path.GetFullPath (dir);
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filename = Path.GetFileName (filename);
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// check whether filename would reside within current directory
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if (dir.StartsWith (cwd, StringComparison.OrdinalIgnoreCase))
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{
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// path looks legit, create it
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Directory.CreateDirectory (dir);
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filename = Path.Combine (dir, filename);
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}
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}
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return filename;
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}
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/// <summary>
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/// Create resource within stream <paramref name="file"/> containing entries from the
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/// supplied <paramref name="list"/> and applying necessary <paramref name="options"/>.
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@ -138,7 +138,7 @@ namespace GameRes
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var info = new DirectoryInfo (CurrentDirectory);
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foreach (var subdir in info.EnumerateDirectories())
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{
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if (0 != (subdir.Attributes & (FileAttributes.Hidden | FileAttributes.System)))
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if (0 != (subdir.Attributes & FileAttributes.System))
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continue;
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yield return new SubDirEntry (subdir.FullName);
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}
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@ -158,7 +158,7 @@ namespace GameRes
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var info = new DirectoryInfo (path);
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foreach (var file in info.EnumerateFiles (pattern))
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{
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if (0 != (file.Attributes & (FileAttributes.Hidden | FileAttributes.System)))
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if (0 != (file.Attributes & FileAttributes.System))
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continue;
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yield return EntryFromFileInfo (file);
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}
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@ -169,7 +169,7 @@ namespace GameRes
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var info = new DirectoryInfo (CurrentDirectory);
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foreach (var file in info.EnumerateFiles ("*", SearchOption.AllDirectories))
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{
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if (0 != (file.Attributes & (FileAttributes.Hidden | FileAttributes.System)))
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if (0 != (file.Attributes & FileAttributes.System))
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continue;
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yield return EntryFromFileInfo (file);
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}
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@ -202,6 +202,43 @@ namespace GameRes
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{
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GC.SuppressFinalize (this);
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}
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/// <summary>
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/// Create file named <paramref name="filename"/> in current directory and open it
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/// for writing. Overwrites existing file, if any.
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/// </summary>
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static public Stream CreateFile (string filename)
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{
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filename = CreatePath (filename);
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return File.Create (filename);
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}
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/// <summary>
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/// Create all directories that lead to <paramref name="filename"/>, if any.
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/// </summary>
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static public string CreatePath (string filename)
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{
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string dir = Path.GetDirectoryName (filename);
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if (!string.IsNullOrEmpty (dir)) // check for malformed filenames
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{
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string root = Path.GetPathRoot (dir);
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if (!string.IsNullOrEmpty (root))
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{
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dir = dir.Substring (root.Length); // strip root
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}
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string cwd = Directory.GetCurrentDirectory() + Path.DirectorySeparatorChar;
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dir = Path.GetFullPath (dir);
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filename = Path.GetFileName (filename);
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// check whether filename would reside within current directory
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if (dir.StartsWith (cwd, StringComparison.OrdinalIgnoreCase))
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{
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// path looks legit, create it
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Directory.CreateDirectory (dir);
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filename = Path.Combine (dir, filename);
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}
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}
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return filename;
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}
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}
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public abstract class ArchiveFileSystem : IFileSystem
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