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(WAV): some wave audio encoding.
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@ -106,6 +106,7 @@
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<Compile Include="AdvSys\ImageGWD.cs" />
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<Compile Include="Ail\ArcLNK2.cs" />
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<Compile Include="AIRNovel\ArcAIR.cs" />
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<Compile Include="CsWare\AudioWAV.cs" />
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<Compile Include="CsWare\ImageGDT.cs" />
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<Compile Include="FC01\ArcBDT.cs" />
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<Compile Include="FC01\BdtTables.cs" />
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92
ArcFormats/CsWare/AudioWAV.cs
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92
ArcFormats/CsWare/AudioWAV.cs
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@ -0,0 +1,92 @@
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//! \file AudioWAV.cs
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//! \date 2023 Oct 26
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//! \brief Obscure C's ware WAVE file encoding.
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//
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// Copyright (C) 2023 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using GameRes.Utility;
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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// [960405][C's Ware] GLO-RI-A ~Kindan no Ketsuzoku~
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namespace GameRes.Formats.CsWare
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{
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[Export(typeof(AudioFormat))]
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[ExportMetadata("Priority", 1)] // should be tried before generic WAVE format
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public class WavAudio : AudioFormat
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{
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public override string Tag => "WAV/CSWARE";
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public override string Description => "C's ware encoded audio";
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public override uint Signature => 0x46464952; // 'RIFF'
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public override bool CanWrite => false;
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public override SoundInput TryOpen (IBinaryStream file)
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{
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var header = file.ReadHeader (0x2E);
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if (header[0x14] != 1 || header[0x15] != 0xFF
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|| !header.AsciiEqual (8, "WAVEfmt ")
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|| !header.AsciiEqual (0x26, "data"))
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return null;
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var format = new WaveFormat {
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FormatTag = 1,
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Channels = header.ToUInt16 (0x16),
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SamplesPerSecond = header.ToUInt32 (0x18),
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AverageBytesPerSecond = header.ToUInt32 (0x1C) * 2,
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BlockAlign = (ushort)(header.ToUInt16 (0x20) * 2),
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BitsPerSample = 16,
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};
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uint input_size = header.ToUInt32 (0x2A);
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var samples = new byte[input_size * 2];
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Decode (file, samples);
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var decoded = new BinMemoryStream (samples, file.Name);
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file.Dispose();
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return new RawPcmInput (decoded, format);
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}
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void Decode (IBinaryStream input, byte[] output)
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{
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int dst = 0;
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while (input.PeekByte() != -1)
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{
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sbyte sample = input.ReadInt8();
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LittleEndian.Pack (SampleMap[sample + 128], output, dst);
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dst += 2;
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}
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}
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static readonly short[] SampleMap = InitSampleMap();
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static short[] InitSampleMap ()
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{
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var map = new short[256];
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for (int i = 1; i <= 127; ++i)
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{
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map[128 + i] = (short)(Math.Pow (10.0, ((double)i + 44.8637) / 38.0597) - 14.5342);
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map[128 - i] = (short)-map[i + 128];
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}
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map[0] = -0x8000;
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return map;
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}
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}
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}
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