mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-26 23:24:00 +08:00
(WAV): some wave audio encoding.
This commit is contained in:
parent
849fb5508c
commit
e852ea5a82
@ -106,6 +106,7 @@
|
||||
<Compile Include="AdvSys\ImageGWD.cs" />
|
||||
<Compile Include="Ail\ArcLNK2.cs" />
|
||||
<Compile Include="AIRNovel\ArcAIR.cs" />
|
||||
<Compile Include="CsWare\AudioWAV.cs" />
|
||||
<Compile Include="CsWare\ImageGDT.cs" />
|
||||
<Compile Include="FC01\ArcBDT.cs" />
|
||||
<Compile Include="FC01\BdtTables.cs" />
|
||||
|
92
ArcFormats/CsWare/AudioWAV.cs
Normal file
92
ArcFormats/CsWare/AudioWAV.cs
Normal file
@ -0,0 +1,92 @@
|
||||
//! \file AudioWAV.cs
|
||||
//! \date 2023 Oct 26
|
||||
//! \brief Obscure C's ware WAVE file encoding.
|
||||
//
|
||||
// Copyright (C) 2023 by morkt
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
|
||||
using GameRes.Utility;
|
||||
using System;
|
||||
using System.ComponentModel.Composition;
|
||||
using System.IO;
|
||||
|
||||
// [960405][C's Ware] GLO-RI-A ~Kindan no Ketsuzoku~
|
||||
|
||||
namespace GameRes.Formats.CsWare
|
||||
{
|
||||
[Export(typeof(AudioFormat))]
|
||||
[ExportMetadata("Priority", 1)] // should be tried before generic WAVE format
|
||||
public class WavAudio : AudioFormat
|
||||
{
|
||||
public override string Tag => "WAV/CSWARE";
|
||||
public override string Description => "C's ware encoded audio";
|
||||
public override uint Signature => 0x46464952; // 'RIFF'
|
||||
public override bool CanWrite => false;
|
||||
|
||||
public override SoundInput TryOpen (IBinaryStream file)
|
||||
{
|
||||
var header = file.ReadHeader (0x2E);
|
||||
if (header[0x14] != 1 || header[0x15] != 0xFF
|
||||
|| !header.AsciiEqual (8, "WAVEfmt ")
|
||||
|| !header.AsciiEqual (0x26, "data"))
|
||||
return null;
|
||||
var format = new WaveFormat {
|
||||
FormatTag = 1,
|
||||
Channels = header.ToUInt16 (0x16),
|
||||
SamplesPerSecond = header.ToUInt32 (0x18),
|
||||
AverageBytesPerSecond = header.ToUInt32 (0x1C) * 2,
|
||||
BlockAlign = (ushort)(header.ToUInt16 (0x20) * 2),
|
||||
BitsPerSample = 16,
|
||||
};
|
||||
uint input_size = header.ToUInt32 (0x2A);
|
||||
var samples = new byte[input_size * 2];
|
||||
Decode (file, samples);
|
||||
var decoded = new BinMemoryStream (samples, file.Name);
|
||||
file.Dispose();
|
||||
return new RawPcmInput (decoded, format);
|
||||
}
|
||||
|
||||
void Decode (IBinaryStream input, byte[] output)
|
||||
{
|
||||
int dst = 0;
|
||||
while (input.PeekByte() != -1)
|
||||
{
|
||||
sbyte sample = input.ReadInt8();
|
||||
LittleEndian.Pack (SampleMap[sample + 128], output, dst);
|
||||
dst += 2;
|
||||
}
|
||||
}
|
||||
|
||||
static readonly short[] SampleMap = InitSampleMap();
|
||||
|
||||
static short[] InitSampleMap ()
|
||||
{
|
||||
var map = new short[256];
|
||||
for (int i = 1; i <= 127; ++i)
|
||||
{
|
||||
map[128 + i] = (short)(Math.Pow (10.0, ((double)i + 44.8637) / 38.0597) - 14.5342);
|
||||
map[128 - i] = (short)-map[i + 128];
|
||||
}
|
||||
map[0] = -0x8000;
|
||||
return map;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user