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(LzssStream): use PackedStream as base.
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@ -44,46 +44,31 @@ namespace GameRes.Compression
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public int FrameInitPos { get; set; }
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}
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internal sealed class LzssCoroutine : LzssSettings, IDisposable
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public sealed class LzssCoroutine : Decompressor
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{
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byte[] m_buffer;
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int m_offset;
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int m_length;
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Stream m_input;
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LzssSettings m_settings;
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Stream m_input;
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public LzssSettings Settings { get { return m_settings; } }
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IEnumerator<int> m_unpack;
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public bool Eof { get; private set; }
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public LzssCoroutine (Stream input)
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public override void Initialize (Stream input)
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{
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m_input = input;
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FrameSize = 0x1000;
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FrameFill = 0;
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FrameInitPos = 0xfee;
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m_settings = new LzssSettings {
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FrameSize = 0x1000,
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FrameFill = 0,
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FrameInitPos = 0xFEE,
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};
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}
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public int Continue (byte[] buffer, int offset, int count)
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protected override IEnumerator<int> Unpack ()
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{
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m_buffer = buffer;
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m_offset = offset;
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m_length = count;
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if (null == m_unpack)
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m_unpack = Unpack();
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Eof = !m_unpack.MoveNext();
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return m_offset - offset;
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}
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private IEnumerator<int> Unpack ()
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{
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byte[] frame = new byte[FrameSize];
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if (FrameFill != 0)
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byte[] frame = new byte[Settings.FrameSize];
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if (Settings.FrameFill != 0)
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for (int i = 0; i < frame.Length; ++i)
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frame[i] = FrameFill;
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int frame_pos = FrameInitPos;
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int frame_mask = FrameSize-1;
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frame[i] = Settings.FrameFill;
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int frame_pos = Settings.FrameInitPos;
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int frame_mask = Settings.FrameSize-1;
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for (;;)
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{
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int ctl = m_input.ReadByte();
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@ -96,11 +81,10 @@ namespace GameRes.Compression
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int b = m_input.ReadByte();
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if (-1 == b)
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yield break;
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frame[frame_pos++] = (byte)b;
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frame_pos &= frame_mask;
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m_buffer[m_offset++] = (byte)b;
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frame[frame_pos++ & frame_mask] = (byte)b;
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m_buffer[m_pos++] = (byte)b;
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if (0 == --m_length)
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yield return m_offset;
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yield return m_pos;
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}
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else
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{
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@ -113,87 +97,28 @@ namespace GameRes.Compression
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int offset = (hi & 0xf0) << 4 | lo;
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for (int count = 3 + (hi & 0xF); count != 0; --count)
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{
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byte v = frame[offset++];
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offset &= frame_mask;
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frame[frame_pos++] = v;
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frame_pos &= frame_mask;
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m_buffer[m_offset++] = v;
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byte v = frame[offset++ & frame_mask];
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frame[frame_pos++ & frame_mask] = v;
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m_buffer[m_pos++] = v;
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if (0 == --m_length)
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yield return m_offset;
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yield return m_pos;
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}
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}
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}
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}
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}
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#region IDisposable Members
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bool _disposed = false;
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public void Dispose ()
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{
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if (!_disposed)
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{
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if (m_unpack != null)
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m_unpack.Dispose();
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_disposed = true;
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}
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GC.SuppressFinalize (this);
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}
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#endregion
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}
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public class LzssStream : GameRes.Formats.InputProxyStream
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public class LzssStream : PackedStream<LzssCoroutine>
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{
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LzssCoroutine m_reader;
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public LzssStream (Stream input, LzssMode mode = LzssMode.Decompress, bool leave_open = false)
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: base (input, leave_open)
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{
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if (mode != LzssMode.Decompress)
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throw new NotImplementedException ("LzssStream compression not implemented");
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m_reader = new LzssCoroutine (input);
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}
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public LzssSettings Config { get { return m_reader; } }
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public override bool CanSeek { get { return false; } }
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public override long Length
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{
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get { throw new NotSupportedException ("LzssStream.Length property is not supported"); }
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}
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public override long Position
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{
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get { throw new NotSupportedException ("LzssStream.Position property is not supported"); }
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set { throw new NotSupportedException ("LzssStream.Position property is not supported"); }
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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if (!m_reader.Eof && count > 0)
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return m_reader.Continue (buffer, offset, count);
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return 0;
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}
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public override void Flush()
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{
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}
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public override long Seek (long offset, SeekOrigin origin)
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{
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throw new NotSupportedException ("LzssStream.Seek method is not supported");
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}
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#region IDisposable Members
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bool m_disposed = false;
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protected override void Dispose (bool disposing)
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{
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if (!m_disposed)
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{
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m_reader.Dispose();
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m_disposed = true;
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base.Dispose (disposing);
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}
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}
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#endregion
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public LzssSettings Config { get { return Reader.Settings; } }
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}
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public class LzssReader : IDisposable
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