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(ImageData): added default DPI properties.
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@ -54,6 +54,20 @@ namespace GameRes
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public int OffsetY { get; set; }
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public int OffsetY { get; set; }
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public int BPP { get { return m_bitmap.Format.BitsPerPixel; } }
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public int BPP { get { return m_bitmap.Format.BitsPerPixel; } }
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public static double DefaultDpiX { get; set; }
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public static double DefaultDpiY { get; set; }
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static ImageData ()
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{
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SetDefaultDpi (96, 96);
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}
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public static void SetDefaultDpi (double x, double y)
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{
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DefaultDpiX = x;
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DefaultDpiY = y;
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}
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public ImageData (BitmapSource data, ImageMetaData meta)
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public ImageData (BitmapSource data, ImageMetaData meta)
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{
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{
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m_bitmap = data;
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m_bitmap = data;
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@ -72,7 +86,7 @@ namespace GameRes
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byte[] pixel_data)
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byte[] pixel_data)
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{
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{
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int stride = (int)info.Width*((format.BitsPerPixel+7)/8);
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int stride = (int)info.Width*((format.BitsPerPixel+7)/8);
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var bitmap = BitmapSource.Create ((int)info.Width, (int)info.Height, 96, 96,
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var bitmap = BitmapSource.Create ((int)info.Width, (int)info.Height, DefaultDpiX, DefaultDpiY,
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format, palette, pixel_data, stride);
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format, palette, pixel_data, stride);
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bitmap.Freeze();
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bitmap.Freeze();
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return new ImageData (bitmap, info);
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return new ImageData (bitmap, info);
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