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(GrdReader): use Bgr32 format for images with empty alpha-channel.
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@ -114,10 +114,12 @@ namespace GameRes.Formats.TmrHiro
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{
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{
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m_input = input;
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m_input = input;
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m_info = info;
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m_info = info;
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if (32 == m_info.BPP)
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if (24 == m_info.BPP)
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Format = PixelFormats.Bgr24;
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else if (m_info.AlphaSize > 0)
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Format = PixelFormats.Bgra32;
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Format = PixelFormats.Bgra32;
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else
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else
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Format = PixelFormats.Bgr24;
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Format = PixelFormats.Bgr32;
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int channel_size = (int)(m_info.Width * m_info.Height);
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int channel_size = (int)(m_info.Width * m_info.Height);
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m_pack_type = m_info.Format >> 8;
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m_pack_type = m_info.Format >> 8;
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m_pixel_size = m_info.BPP / 8;
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m_pixel_size = m_info.BPP / 8;
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@ -128,7 +130,7 @@ namespace GameRes.Formats.TmrHiro
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public void Unpack ()
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public void Unpack ()
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{
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{
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int next_pos = 0x20;
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int next_pos = 0x20;
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if (32 == m_info.BPP)
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if (32 == m_info.BPP && m_info.AlphaSize > 0)
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{
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{
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UnpackChannel (3, next_pos, m_info.AlphaSize);
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UnpackChannel (3, next_pos, m_info.AlphaSize);
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next_pos += m_info.AlphaSize;
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next_pos += m_info.AlphaSize;
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