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(Arc2Opener): implemented Create method. (#33)
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@ -28,7 +28,9 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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using System.Text;
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using GameRes.Formats.Strings;
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namespace GameRes.Formats.Will
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{
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@ -39,7 +41,7 @@ namespace GameRes.Formats.Will
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public override string Description { get { return "Will Co. game engine resource archive v2"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override bool CanWrite { get { return true; } }
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public Arc2Opener ()
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{
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@ -104,5 +106,74 @@ namespace GameRes.Formats.Will
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}
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return new BinMemoryStream (data, entry.Name);
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}
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public override void Create (Stream output, IEnumerable<Entry> list, ResourceOptions options,
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EntryCallback callback)
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{
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int file_count = list.Count();
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if (null != callback)
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callback (file_count+1, null, null);
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int callback_count = 0;
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var names = new List<byte[]> (file_count);
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int index_size = 0;
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foreach (var entry in list)
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{
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var utf16_name = Encoding.Unicode.GetBytes (Path.GetFileName (entry.Name));
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names.Add (utf16_name);
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index_size += 8 + utf16_name.Length + 2;
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}
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uint current_offset = 0;
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output.Position = 8 + index_size;
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foreach (var entry in list)
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{
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if (null != callback)
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callback (callback_count++, entry, arcStrings.MsgAddingFile);
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entry.Offset = current_offset;
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using (var input = File.OpenRead (entry.Name))
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{
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var size = input.Length;
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if (size > uint.MaxValue || current_offset + size > uint.MaxValue)
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throw new FileSizeException();
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if (entry.Name.EndsWith (".ws2", StringComparison.InvariantCultureIgnoreCase))
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CopyScript (input, output);
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else
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input.CopyTo (output);
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current_offset += (uint)size;
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entry.Size = (uint)size;
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}
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}
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if (null != callback)
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callback (callback_count++, null, arcStrings.MsgWritingIndex);
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output.Position = 0;
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using (var writer = new BinaryWriter (output, Encoding.Unicode, true))
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{
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writer.Write (file_count);
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writer.Write (index_size);
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int i = 0;
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foreach (var entry in list)
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{
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writer.Write (entry.Size);
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writer.Write ((uint)entry.Offset);
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writer.Write (names[i++]);
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writer.Write ((short)0);
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}
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}
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}
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void CopyScript (Stream input, Stream output)
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{
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var buffer = new byte[81920];
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for (;;)
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{
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int read = input.Read (buffer, 0, buffer.Length);
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if (0 == read)
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break;
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for (int i = 0; i < read; ++i)
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{
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buffer[i] = Binary.RotByteL (buffer[i], 2);
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}
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output.Write (buffer, 0, read);
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}
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}
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}
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}
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