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MD5 implementations moved to separate namespace.
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02aff1f3e8
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@ -29,30 +29,11 @@ namespace GameRes.Formats.Cmvs
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{
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public enum Md5Variant { A, B }
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public abstract class MD5
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public abstract class MD5 : Cryptography.MD5Base
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{
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protected uint[] m_state;
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protected uint[] m_buffer;
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static readonly byte[,] ShiftsTable = {
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{ 7, 12, 17, 22 }, { 5, 9, 14, 20 }, { 4, 11, 16, 23 }, { 6, 10, 15, 21 },
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};
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static readonly uint[] SineTable = {
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0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, 0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501,
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0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be, 0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821,
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0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, 0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8,
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0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed, 0xa9e3e905, 0xfcefa3f8, 0x676f02d9, 0x8d2a4c8a,
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0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c, 0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70,
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0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05, 0xd9d4d039, 0xe6db99e5, 0x1fa27cf8, 0xc4ac5665,
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0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039, 0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1,
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0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1, 0xf7537e82, 0xbd3af235, 0x2ad7d2bb, 0xeb86d391,
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};
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public MD5 ()
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{
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m_state = InitState();
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m_buffer = new uint[16];
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InitState();
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}
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static public MD5 Create (Md5Variant variant)
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@ -63,7 +44,7 @@ namespace GameRes.Formats.Cmvs
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return new Md5VariantB();
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}
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protected abstract uint[] InitState ();
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protected abstract void InitState ();
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protected abstract void SetResult (uint[] data);
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public void Compute (uint[] data)
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@ -77,57 +58,16 @@ namespace GameRes.Formats.Cmvs
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Transform();
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SetResult (data);
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}
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void Transform ()
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{
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uint a = m_state[0];
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uint b = m_state[1];
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uint c = m_state[2];
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uint d = m_state[3];
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for (int i = 0; i < 64; ++i)
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{
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uint f;
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int g;
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if (i < 16)
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{
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f = d ^ (b & (c ^ d));
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g = i;
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}
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else if (i < 32)
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{
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f = c ^ (d & (b ^ c));
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g = (5 * i + 1) & 0xF;
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}
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else if (i < 48)
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{
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f = b ^ c ^ d;
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g = (3 * i + 5) & 0xF;
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}
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else
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{
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f = c ^ (b | ~d);
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g = (7 * i) & 0xF;
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}
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uint t = d;
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d = c;
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c = b;
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b += Binary.RotL (a + f + m_buffer[g] + SineTable[i], ShiftsTable[i>>4, i&3]);
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a = t;
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}
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m_state[0] += a;
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m_state[1] += b;
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m_state[2] += c;
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m_state[3] += d;
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}
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}
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public class Md5VariantA : MD5
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{
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protected override uint[] InitState ()
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protected override void InitState ()
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{
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return new uint[] { 0xC74A2B01, 0xE7C8AB8F, 0xD8BEDC4E, 0x7302A4C5 };
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m_state[0] = 0xC74A2B01;
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m_state[1] = 0xE7C8AB8F;
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m_state[2] = 0xD8BEDC4E;
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m_state[3] = 0x7302A4C5;
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}
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protected override void SetResult (uint[] data)
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@ -141,9 +81,12 @@ namespace GameRes.Formats.Cmvs
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public class Md5VariantB : MD5
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{
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protected override uint[] InitState ()
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protected override void InitState ()
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{
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return new uint[] { 0x53FE9B2C, 0xF2C93EA8, 0xEE81BA59, 0xA2C8973E };
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m_state[0] = 0x53FE9B2C;
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m_state[1] = 0xF2C93EA8;
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m_state[2] = 0xEE81BA59;
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m_state[3] = 0xA2C8973E;
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}
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protected override void SetResult (uint[] data)
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155
ArcFormats/MD5.cs
Normal file
155
ArcFormats/MD5.cs
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@ -0,0 +1,155 @@
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//! \file MD5.cs
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//! \date Sat Jul 30 22:04:30 2016
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//! \brief Base MD5 class for use in custom MD5 implementations.
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//
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// Copyright (C) 2015-2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using GameRes.Utility;
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namespace GameRes.Cryptography
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{
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public class MD5Base
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{
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protected uint[] m_state = new uint[4];
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protected uint[] m_buffer = new uint[16];
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static readonly byte[,] ShiftsTable = {
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{ 7, 12, 17, 22 }, { 5, 9, 14, 20 }, { 4, 11, 16, 23 }, { 6, 10, 15, 21 },
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};
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static readonly uint[] SineTable = {
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0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, 0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501,
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0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be, 0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821,
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0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, 0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8,
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0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed, 0xa9e3e905, 0xfcefa3f8, 0x676f02d9, 0x8d2a4c8a,
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0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c, 0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70,
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0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05, 0xd9d4d039, 0xe6db99e5, 0x1fa27cf8, 0xc4ac5665,
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0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039, 0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1,
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0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1, 0xf7537e82, 0xbd3af235, 0x2ad7d2bb, 0xeb86d391,
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};
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protected MD5Base ()
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{
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}
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protected void Transform ()
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{
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uint a = m_state[0];
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uint b = m_state[1];
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uint c = m_state[2];
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uint d = m_state[3];
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for (int i = 0; i < 64; ++i)
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{
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uint f;
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int g;
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if (i < 16)
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{
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f = d ^ (b & (c ^ d));
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g = i;
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}
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else if (i < 32)
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{
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f = c ^ (d & (b ^ c));
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g = (5 * i + 1) & 0xF;
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}
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else if (i < 48)
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{
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f = b ^ c ^ d;
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g = (3 * i + 5) & 0xF;
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}
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else
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{
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f = c ^ (b | ~d);
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g = (7 * i) & 0xF;
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}
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uint t = d;
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d = c;
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c = b;
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b += Binary.RotL (a + f + m_buffer[g] + SineTable[i], ShiftsTable[i>>4, i&3]);
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a = t;
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}
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m_state[0] += a;
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m_state[1] += b;
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m_state[2] += c;
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m_state[3] += d;
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}
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}
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/// <summary>
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/// This incomplete implementation exposes internal state for use in some encryption algorithms.
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/// </summary>
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public class MD5 : MD5Base
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{
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long m_bit_count;
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public uint[] State { get { return m_state; } }
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public MD5 ()
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{
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Initialize();
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}
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public void Initialize ()
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{
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m_state[0] = 0x67452301;
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m_state[1] = 0xEFCDAB89;
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m_state[2] = 0x98BADCFE;
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m_state[3] = 0x10325476;
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m_bit_count = 0;
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}
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public void Update (byte[] data, int pos, int count)
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{
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int buf_pos = (int)(m_bit_count >> 3) & 0x3F;
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m_bit_count += (long)count << 3;
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if (buf_pos != 0)
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{
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int buf_count = 64 - buf_pos;
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if (count < buf_count)
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{
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Buffer.BlockCopy (data, pos, m_buffer, buf_pos, count);
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return;
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}
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Buffer.BlockCopy (data, pos, m_buffer, buf_pos, buf_count);
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Transform();
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pos += buf_count;
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count -= buf_count;
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}
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// data is processed in 64-byte chunks
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while (count >= 64)
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{
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Buffer.BlockCopy (data, pos, m_buffer, 0, 64);
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Transform();
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pos += 64;
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count -= 64;
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}
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if (count > 0)
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{
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Buffer.BlockCopy (data, pos, m_buffer, 0, count);
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}
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}
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}
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}
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