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implemented Bonk pack archives.
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851fe04756
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@ -106,6 +106,7 @@
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<Compile Include="BlackRainbow\ArcCCF.cs" />
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<Compile Include="BlackRainbow\ArcIMP.cs" />
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<Compile Include="BlackRainbow\ArcSPPAK.cs" />
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<Compile Include="Bonk\ArcPACK.cs" />
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<Compile Include="Cadath\ArcDAF.cs" />
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<Compile Include="Cadath\ImageCGF.cs" />
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<Compile Include="Cmvs\CpzHeader.cs" />
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@ -1004,9 +1005,6 @@
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</EmbeddedResource>
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<EmbeddedResource Include="Strings\arcStrings.ru-RU.resx" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Bonk\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>perl "$(SolutionDir)inc-revision.pl" "$(ProjectPath)" $(ConfigurationName)
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143
ArcFormats/Bonk/ArcPACK.cs
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143
ArcFormats/Bonk/ArcPACK.cs
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@ -0,0 +1,143 @@
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//! \file ArcPACK.cs
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//! \date 2018 Jan 04
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//! \brief Bonk! Game Studio resource archive.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using GameRes.Compression;
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namespace GameRes.Formats.Bonk
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{
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[Export(typeof(ArchiveFormat))]
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public class PackOpener : ArchiveFormat
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{
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public override string Tag { get { return "PACK/BONK"; } }
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public override string Description { get { return "Bonk! Game Stduio resource archive"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return true; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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var index = LookupIndex (file);
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if (null == index)
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return null;
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var last_record = index.Last();
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if (last_record.Offset + last_record.Size > file.MaxOffset)
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return null;
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var dir = index.Select (e => e.ToEntry()).ToList();
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return new ArcFile (file, this, dir);
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var pent = entry as PackedEntry;
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if (null == pent || !pent.IsPacked && (entry.Size < 16 || !arc.File.View.AsciiEqual (entry.Offset, "SLID")))
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return base.OpenEntry (arc, entry);
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if (!pent.IsPacked)
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{
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pent.IsPacked = true;
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pent.UnpackedSize = arc.File.View.ReadUInt32 (entry.Offset+4);
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}
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uint packed_size = arc.File.View.ReadUInt32 (entry.Offset+8);
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int frame_size = arc.File.View.ReadUInt16 (entry.Offset+0xC);
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var input = arc.File.CreateStream (entry.Offset+0x10, packed_size);
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var lzss = new LzssStream (input);
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lzss.Config.FrameSize = frame_size;
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lzss.Config.FrameInitPos = frame_size - 0x12;
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return lzss;
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}
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IEnumerable<IndexRecord> LookupIndex (ArcView file)
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{
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var arc_name = Path.GetFileName (file.Name);
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if (!arc_name.StartsWith ("data_") || !arc_name.EndsWith (".pack"))
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return null;
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ArchiveRecord arc_record;
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if (!FileListMap.Value.TryGetValue (arc_name, out arc_record))
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return null;
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if (file.MaxOffset != arc_record.Size)
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return null;
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return arc_record.Index;
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}
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Lazy<Dictionary<string, ArchiveRecord>> FileListMap = new Lazy<Dictionary<string, ArchiveRecord>> (ReadFileList);
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static Dictionary<string, ArchiveRecord> ReadFileList ()
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{
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var file_map = new Dictionary<string, ArchiveRecord>();
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var comma = new char[] {','};
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List<IndexRecord> current_list = null;
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FormatCatalog.Instance.ReadFileList ("bonk_ntr_1.lst", line => {
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var parts = line.Split (comma);
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if (2 == parts.Length)
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{
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current_list = new List<IndexRecord>();
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file_map[parts[0]] = new ArchiveRecord {
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Size = long.Parse (parts[1], NumberStyles.HexNumber),
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Index = current_list,
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};
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}
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else if (3 == parts.Length)
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{
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current_list.Add (new IndexRecord {
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Name = parts[2],
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Offset = long.Parse (parts[0], NumberStyles.HexNumber),
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Size = uint.Parse (parts[1], NumberStyles.HexNumber),
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});
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}
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});
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return file_map;
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}
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}
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/// <summary>
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/// Identifies known archive file.
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/// </summary>
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internal class ArchiveRecord
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{
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public long Size;
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public IEnumerable<IndexRecord> Index;
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}
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internal class IndexRecord
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{
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public string Name;
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public long Offset;
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public uint Size;
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public Entry ToEntry ()
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{
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var entry = FormatCatalog.Instance.Create<PackedEntry> (Name);
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entry.Offset = Offset;
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entry.Size = Size;
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return entry;
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}
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}
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}
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