mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-23 21:55:34 +08:00
(Unity): implemented 'resources.assets' archives.
This commit is contained in:
parent
59924e0285
commit
f071bef660
@ -571,6 +571,7 @@
|
||||
<Compile Include="ShiinaRio\ArcS25.cs" />
|
||||
<Compile Include="ArcSAF.cs" />
|
||||
<Compile Include="BlackCyc\ArcVPK.cs" />
|
||||
<Compile Include="Unity\ArcASSET.cs" />
|
||||
<Compile Include="Unity\ArcUnityFS.cs" />
|
||||
<Compile Include="Unity\Asset.cs" />
|
||||
<Compile Include="Unity\AssetReader.cs" />
|
||||
|
264
ArcFormats/Unity/ArcASSET.cs
Normal file
264
ArcFormats/Unity/ArcASSET.cs
Normal file
@ -0,0 +1,264 @@
|
||||
//! \file ArcASSET.cs
|
||||
//! \date 2017 Nov 22
|
||||
//! \brief Unity assets archive.
|
||||
//
|
||||
// Copyright (C) 2017 by morkt
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.Composition;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using GameRes.Utility;
|
||||
|
||||
namespace GameRes.Formats.Unity
|
||||
{
|
||||
[Export(typeof(ArchiveFormat))]
|
||||
public class UnityAssetOpener : ArchiveFormat
|
||||
{
|
||||
public override string Tag { get { return "ASSETS/UNITY"; } }
|
||||
public override string Description { get { return "Unity game engine assets archive"; } }
|
||||
public override uint Signature { get { return 0; } }
|
||||
public override bool IsHierarchic { get { return false; } }
|
||||
public override bool CanWrite { get { return false; } }
|
||||
|
||||
public override ArcFile TryOpen (ArcView file)
|
||||
{
|
||||
uint header_size = Binary.BigEndian (file.View.ReadUInt32 (0));
|
||||
uint file_size = Binary.BigEndian (file.View.ReadUInt32 (4));
|
||||
if (file_size != file.MaxOffset || header_size > file_size || 0 == header_size)
|
||||
return null;
|
||||
using (var stream = file.CreateStream())
|
||||
using (var input = new AssetReader (stream))
|
||||
{
|
||||
var index = new ResourcesAssetsDeserializer (file);
|
||||
var dir = index.Parse (input);
|
||||
if (null == dir || 0 == dir.Count)
|
||||
return null;
|
||||
var res_map = index.GenerateResourceMap (dir);
|
||||
return new UnityResourcesAsset (file, this, dir, res_map);
|
||||
}
|
||||
}
|
||||
|
||||
public override Stream OpenEntry (ArcFile arc, Entry entry)
|
||||
{
|
||||
var uarc = (UnityResourcesAsset)arc;
|
||||
var uent = (AssetEntry)entry;
|
||||
if (null == uent.Bundle || !uarc.ResourceMap.ContainsKey (uent.Bundle.Name))
|
||||
return arc.File.CreateStream (entry.Offset, entry.Size);
|
||||
var bundle = uarc.ResourceMap[uent.Bundle.Name];
|
||||
return bundle.CreateStream (entry.Offset, entry.Size);
|
||||
}
|
||||
|
||||
public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
|
||||
{
|
||||
var aent = entry as AssetEntry;
|
||||
if (null == aent || aent.AssetObject.TypeId != 28)
|
||||
return base.OpenImage (arc, entry);
|
||||
|
||||
var obj = aent.AssetObject;
|
||||
using (var stream = arc.File.CreateStream (obj.Offset, obj.Size))
|
||||
using (var reader = new AssetReader (stream))
|
||||
{
|
||||
reader.SetupReaders (obj.Asset);
|
||||
var tex = new Texture2D();
|
||||
tex.Load (reader);
|
||||
|
||||
var input = OpenEntry (arc, entry);
|
||||
try
|
||||
{
|
||||
tex.m_Data = new byte[entry.Size];
|
||||
input.Read (tex.m_Data, 0, tex.m_Data.Length);
|
||||
var bin_input = BinaryStream.FromStream (input, entry.Name);
|
||||
var tex_reader = new AssetReader (bin_input);
|
||||
tex_reader.SetupReaders (obj.Asset);
|
||||
return new Texture2DDecoder (tex, tex_reader);
|
||||
}
|
||||
catch
|
||||
{
|
||||
input.Dispose();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class UnityResourcesAsset : ArcFile
|
||||
{
|
||||
public readonly IDictionary<string, ArcView> ResourceMap;
|
||||
|
||||
public UnityResourcesAsset (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir, IDictionary<string, ArcView> res_map)
|
||||
: base (arc, impl, dir)
|
||||
{
|
||||
ResourceMap = res_map;
|
||||
}
|
||||
|
||||
#region IDisposable Members
|
||||
bool m_disposed = false;
|
||||
|
||||
protected override void Dispose (bool disposing)
|
||||
{
|
||||
if (!m_disposed)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
foreach (var res in ResourceMap.Values)
|
||||
{
|
||||
res.Dispose();
|
||||
}
|
||||
}
|
||||
m_disposed = true;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
internal class ResourcesAssetsDeserializer
|
||||
{
|
||||
string m_res_name;
|
||||
Dictionary<string, BundleEntry> m_bundles;
|
||||
|
||||
public ResourcesAssetsDeserializer (ArcView file)
|
||||
{
|
||||
m_res_name = file.Name;
|
||||
}
|
||||
|
||||
public List<Entry> Parse (AssetReader input)
|
||||
{
|
||||
var asset = new Asset();
|
||||
asset.Load (input);
|
||||
var dir = new List<Entry>();
|
||||
m_bundles = new Dictionary<string, BundleEntry>();
|
||||
var used_names = new HashSet<string>();
|
||||
|
||||
foreach (var obj in asset.Objects.Where (o => o.TypeId > 0))
|
||||
{
|
||||
input.Position = obj.Offset;
|
||||
AssetEntry entry = null;
|
||||
switch (obj.TypeId)
|
||||
{
|
||||
default:
|
||||
break;
|
||||
|
||||
case 28: // Texture2D
|
||||
{
|
||||
var tex = new Texture2D();
|
||||
tex.Load (input);
|
||||
if (tex.m_StreamData != null && !string.IsNullOrEmpty (tex.m_StreamData.Path))
|
||||
{
|
||||
entry = new AssetEntry {
|
||||
Name = tex.m_Name,
|
||||
Type = "image",
|
||||
Offset = tex.m_StreamData.Offset,
|
||||
Size = tex.m_StreamData.Size,
|
||||
Bundle = GetBundle (tex.m_StreamData.Path),
|
||||
AssetObject = obj,
|
||||
};
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 83: // AudioClip
|
||||
{
|
||||
var clip = new AudioClip();
|
||||
clip.Load (input);
|
||||
if (!string.IsNullOrEmpty (clip.m_Source))
|
||||
{
|
||||
entry = new AssetEntry {
|
||||
Name = clip.m_Name,
|
||||
Type = "audio",
|
||||
Offset = clip.m_Offset,
|
||||
Size = (uint)clip.m_Size,
|
||||
Bundle = GetBundle (clip.m_Source),
|
||||
AssetObject = obj,
|
||||
};
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 49: // TextAsset
|
||||
{
|
||||
var name = input.ReadString();
|
||||
input.Align();
|
||||
uint size = input.ReadUInt32();
|
||||
entry = new AssetEntry {
|
||||
Name = name,
|
||||
Offset = input.Position,
|
||||
Size = size,
|
||||
AssetObject = obj,
|
||||
};
|
||||
break;
|
||||
}
|
||||
case 128: // Font
|
||||
{
|
||||
entry = new AssetEntry {
|
||||
Offset = obj.Offset,
|
||||
Size = obj.Size,
|
||||
AssetObject = obj,
|
||||
};
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (entry != null)
|
||||
{
|
||||
if (string.IsNullOrEmpty (entry.Name)
|
||||
entry.Name = string.Format ("{0:D4} [{1}]", obj.PathId, obj.TypeId);
|
||||
else if (!used_names.Add (entry.Name))
|
||||
entry.Name = string.Format ("{0}-{1}", entry.Name, obj.PathId);
|
||||
dir.Add (entry);
|
||||
}
|
||||
}
|
||||
return dir;
|
||||
}
|
||||
|
||||
public Dictionary<string, ArcView> GenerateResourceMap (List<Entry> dir)
|
||||
{
|
||||
var res_map = new Dictionary<string, ArcView>();
|
||||
var asset_dir = VFS.GetDirectoryName (m_res_name);
|
||||
foreach (AssetEntry entry in dir)
|
||||
{
|
||||
if (null == entry.Bundle)
|
||||
continue;
|
||||
if (res_map.ContainsKey (entry.Bundle.Name))
|
||||
continue;
|
||||
var bundle_name = VFS.CombinePath (asset_dir, entry.Bundle.Name);
|
||||
if (!VFS.FileExists (bundle_name))
|
||||
{
|
||||
entry.Bundle = null;
|
||||
entry.Offset = entry.AssetObject.Offset;
|
||||
entry.Size = entry.AssetObject.Size;
|
||||
continue;
|
||||
}
|
||||
res_map[entry.Bundle.Name] = VFS.OpenView (bundle_name);
|
||||
}
|
||||
return res_map;
|
||||
}
|
||||
|
||||
BundleEntry GetBundle (string path)
|
||||
{
|
||||
BundleEntry bundle;
|
||||
if (!m_bundles.TryGetValue (path, out bundle))
|
||||
{
|
||||
bundle = new BundleEntry { Name = path };
|
||||
m_bundles[path] = bundle;
|
||||
}
|
||||
return bundle;
|
||||
}
|
||||
}
|
||||
}
|
@ -124,7 +124,6 @@ namespace GameRes.Formats.Unity
|
||||
Trace.WriteLine ("Unknown type id", obj.ClassId.ToString());
|
||||
m_types[obj.TypeId] = null;
|
||||
}
|
||||
throw new ApplicationException (string.Format ("Unknwon type id {0}", obj.ClassId));
|
||||
}
|
||||
if (m_objects.ContainsKey (obj.PathId))
|
||||
throw new ApplicationException (string.Format ("Duplicate asset object {0} (PathId: {1})", obj, obj.PathId));
|
||||
@ -390,6 +389,7 @@ namespace GameRes.Formats.Unity
|
||||
|
||||
internal class AudioClip
|
||||
{
|
||||
public string m_Name;
|
||||
public int m_LoadType;
|
||||
public int m_Channels;
|
||||
public int m_Frequency;
|
||||
@ -407,7 +407,7 @@ namespace GameRes.Formats.Unity
|
||||
|
||||
public void Load (AssetReader reader)
|
||||
{
|
||||
var name = reader.ReadString();
|
||||
m_Name = reader.ReadString();
|
||||
reader.Align();
|
||||
m_LoadType = reader.ReadInt32();
|
||||
m_Channels = reader.ReadInt32();
|
||||
@ -428,4 +428,18 @@ namespace GameRes.Formats.Unity
|
||||
m_CompressionFormat = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
|
||||
internal class StreamingInfo
|
||||
{
|
||||
public uint Offset;
|
||||
public uint Size;
|
||||
public string Path;
|
||||
|
||||
public void Load (AssetReader reader)
|
||||
{
|
||||
Offset = reader.ReadUInt32();
|
||||
Size = reader.ReadUInt32();
|
||||
Path = reader.ReadString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -46,9 +46,13 @@ namespace GameRes.Formats.Unity
|
||||
set { m_input.Position = value; }
|
||||
}
|
||||
|
||||
public AssetReader (Stream input, string name)
|
||||
public AssetReader (Stream input, string name) : this (BinaryStream.FromStream (input, name))
|
||||
{
|
||||
m_input = BinaryStream.FromStream (input, name);
|
||||
}
|
||||
|
||||
public AssetReader (IBinaryStream input)
|
||||
{
|
||||
m_input = input;
|
||||
SetupReaders (0, false);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user