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(Unity): implemented 'resources.assets' archives.
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@ -571,6 +571,7 @@
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<Compile Include="ShiinaRio\ArcS25.cs" />
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<Compile Include="ArcSAF.cs" />
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<Compile Include="BlackCyc\ArcVPK.cs" />
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<Compile Include="Unity\ArcASSET.cs" />
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<Compile Include="Unity\ArcUnityFS.cs" />
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<Compile Include="Unity\Asset.cs" />
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<Compile Include="Unity\AssetReader.cs" />
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264
ArcFormats/Unity/ArcASSET.cs
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264
ArcFormats/Unity/ArcASSET.cs
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@ -0,0 +1,264 @@
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//! \file ArcASSET.cs
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//! \date 2017 Nov 22
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//! \brief Unity assets archive.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Linq;
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using GameRes.Utility;
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namespace GameRes.Formats.Unity
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{
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[Export(typeof(ArchiveFormat))]
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public class UnityAssetOpener : ArchiveFormat
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{
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public override string Tag { get { return "ASSETS/UNITY"; } }
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public override string Description { get { return "Unity game engine assets archive"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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uint header_size = Binary.BigEndian (file.View.ReadUInt32 (0));
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uint file_size = Binary.BigEndian (file.View.ReadUInt32 (4));
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if (file_size != file.MaxOffset || header_size > file_size || 0 == header_size)
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return null;
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using (var stream = file.CreateStream())
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using (var input = new AssetReader (stream))
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{
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var index = new ResourcesAssetsDeserializer (file);
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var dir = index.Parse (input);
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if (null == dir || 0 == dir.Count)
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return null;
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var res_map = index.GenerateResourceMap (dir);
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return new UnityResourcesAsset (file, this, dir, res_map);
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}
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var uarc = (UnityResourcesAsset)arc;
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var uent = (AssetEntry)entry;
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if (null == uent.Bundle || !uarc.ResourceMap.ContainsKey (uent.Bundle.Name))
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return arc.File.CreateStream (entry.Offset, entry.Size);
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var bundle = uarc.ResourceMap[uent.Bundle.Name];
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return bundle.CreateStream (entry.Offset, entry.Size);
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}
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public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
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{
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var aent = entry as AssetEntry;
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if (null == aent || aent.AssetObject.TypeId != 28)
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return base.OpenImage (arc, entry);
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var obj = aent.AssetObject;
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using (var stream = arc.File.CreateStream (obj.Offset, obj.Size))
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using (var reader = new AssetReader (stream))
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{
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reader.SetupReaders (obj.Asset);
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var tex = new Texture2D();
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tex.Load (reader);
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var input = OpenEntry (arc, entry);
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try
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{
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tex.m_Data = new byte[entry.Size];
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input.Read (tex.m_Data, 0, tex.m_Data.Length);
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var bin_input = BinaryStream.FromStream (input, entry.Name);
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var tex_reader = new AssetReader (bin_input);
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tex_reader.SetupReaders (obj.Asset);
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return new Texture2DDecoder (tex, tex_reader);
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}
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catch
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{
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input.Dispose();
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throw;
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}
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}
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}
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}
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internal class UnityResourcesAsset : ArcFile
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{
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public readonly IDictionary<string, ArcView> ResourceMap;
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public UnityResourcesAsset (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir, IDictionary<string, ArcView> res_map)
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: base (arc, impl, dir)
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{
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ResourceMap = res_map;
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}
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#region IDisposable Members
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bool m_disposed = false;
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protected override void Dispose (bool disposing)
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{
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if (!m_disposed)
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{
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if (disposing)
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{
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foreach (var res in ResourceMap.Values)
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{
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res.Dispose();
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}
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}
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m_disposed = true;
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}
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}
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#endregion
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}
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internal class ResourcesAssetsDeserializer
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{
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string m_res_name;
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Dictionary<string, BundleEntry> m_bundles;
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public ResourcesAssetsDeserializer (ArcView file)
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{
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m_res_name = file.Name;
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}
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public List<Entry> Parse (AssetReader input)
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{
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var asset = new Asset();
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asset.Load (input);
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var dir = new List<Entry>();
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m_bundles = new Dictionary<string, BundleEntry>();
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var used_names = new HashSet<string>();
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foreach (var obj in asset.Objects.Where (o => o.TypeId > 0))
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{
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input.Position = obj.Offset;
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AssetEntry entry = null;
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switch (obj.TypeId)
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{
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default:
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break;
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case 28: // Texture2D
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{
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var tex = new Texture2D();
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tex.Load (input);
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if (tex.m_StreamData != null && !string.IsNullOrEmpty (tex.m_StreamData.Path))
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{
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entry = new AssetEntry {
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Name = tex.m_Name,
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Type = "image",
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Offset = tex.m_StreamData.Offset,
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Size = tex.m_StreamData.Size,
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Bundle = GetBundle (tex.m_StreamData.Path),
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AssetObject = obj,
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};
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}
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break;
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}
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case 83: // AudioClip
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{
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var clip = new AudioClip();
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clip.Load (input);
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if (!string.IsNullOrEmpty (clip.m_Source))
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{
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entry = new AssetEntry {
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Name = clip.m_Name,
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Type = "audio",
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Offset = clip.m_Offset,
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Size = (uint)clip.m_Size,
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Bundle = GetBundle (clip.m_Source),
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AssetObject = obj,
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};
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}
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break;
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}
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case 49: // TextAsset
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{
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var name = input.ReadString();
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input.Align();
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uint size = input.ReadUInt32();
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entry = new AssetEntry {
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Name = name,
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Offset = input.Position,
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Size = size,
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AssetObject = obj,
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};
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break;
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}
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case 128: // Font
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{
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entry = new AssetEntry {
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Offset = obj.Offset,
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Size = obj.Size,
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AssetObject = obj,
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};
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break;
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}
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}
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if (entry != null)
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{
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if (string.IsNullOrEmpty (entry.Name)
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entry.Name = string.Format ("{0:D4} [{1}]", obj.PathId, obj.TypeId);
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else if (!used_names.Add (entry.Name))
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entry.Name = string.Format ("{0}-{1}", entry.Name, obj.PathId);
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dir.Add (entry);
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}
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}
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return dir;
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}
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public Dictionary<string, ArcView> GenerateResourceMap (List<Entry> dir)
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{
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var res_map = new Dictionary<string, ArcView>();
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var asset_dir = VFS.GetDirectoryName (m_res_name);
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foreach (AssetEntry entry in dir)
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{
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if (null == entry.Bundle)
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continue;
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if (res_map.ContainsKey (entry.Bundle.Name))
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continue;
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var bundle_name = VFS.CombinePath (asset_dir, entry.Bundle.Name);
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if (!VFS.FileExists (bundle_name))
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{
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entry.Bundle = null;
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entry.Offset = entry.AssetObject.Offset;
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entry.Size = entry.AssetObject.Size;
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continue;
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}
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res_map[entry.Bundle.Name] = VFS.OpenView (bundle_name);
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}
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return res_map;
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}
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BundleEntry GetBundle (string path)
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{
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BundleEntry bundle;
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if (!m_bundles.TryGetValue (path, out bundle))
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{
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bundle = new BundleEntry { Name = path };
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m_bundles[path] = bundle;
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}
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return bundle;
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}
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}
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}
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@ -124,7 +124,6 @@ namespace GameRes.Formats.Unity
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Trace.WriteLine ("Unknown type id", obj.ClassId.ToString());
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m_types[obj.TypeId] = null;
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}
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throw new ApplicationException (string.Format ("Unknwon type id {0}", obj.ClassId));
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}
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if (m_objects.ContainsKey (obj.PathId))
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throw new ApplicationException (string.Format ("Duplicate asset object {0} (PathId: {1})", obj, obj.PathId));
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@ -390,6 +389,7 @@ namespace GameRes.Formats.Unity
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internal class AudioClip
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{
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public string m_Name;
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public int m_LoadType;
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public int m_Channels;
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public int m_Frequency;
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@ -407,7 +407,7 @@ namespace GameRes.Formats.Unity
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public void Load (AssetReader reader)
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{
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var name = reader.ReadString();
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m_Name = reader.ReadString();
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reader.Align();
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m_LoadType = reader.ReadInt32();
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m_Channels = reader.ReadInt32();
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@ -428,4 +428,18 @@ namespace GameRes.Formats.Unity
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m_CompressionFormat = reader.ReadInt32();
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}
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}
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internal class StreamingInfo
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{
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public uint Offset;
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public uint Size;
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public string Path;
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public void Load (AssetReader reader)
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{
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Offset = reader.ReadUInt32();
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Size = reader.ReadUInt32();
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Path = reader.ReadString();
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}
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}
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}
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set { m_input.Position = value; }
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}
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public AssetReader (Stream input, string name)
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public AssetReader (Stream input, string name) : this (BinaryStream.FromStream (input, name))
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{
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m_input = BinaryStream.FromStream (input, name);
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}
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public AssetReader (IBinaryStream input)
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{
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m_input = input;
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SetupReaders (0, false);
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}
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