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(PackOpener): correctly handle version 3 archives without encryption.
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@ -135,6 +135,8 @@ namespace GameRes.Formats.Qlie
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// currently, user is prompted to choose encryption scheme only if there's 'key.fkey' file found.
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if (key_file != null)
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arc_key = QueryEncryption();
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if (null == arc_key)
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key_file = null;
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var key_data = new byte[0x100];
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file.View.Read (file.MaxOffset-0x41C, key_data, 0, 0x100);
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@ -170,7 +172,7 @@ namespace GameRes.Formats.Qlie
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entry.IsEncrypted = 0 != file.View.ReadInt32 (index_offset+0x14);
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entry.Hash = file.View.ReadUInt32 (index_offset+0x18);
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entry.KeyFile = key_file;
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if (3 == pack_version && entry.Name.Contains ("pack_keyfile"))
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if (3 == pack_version && null != arc_key && entry.Name.Contains ("pack_keyfile"))
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{
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// note that 'pack_keyfile' itself is encrypted using 'key.fkey' file contents.
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key_file = ReadEntryBytes (file, entry, name_key, arc_key);
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