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additional encryption schemes.
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commit
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@ -559,10 +559,15 @@ namespace GameRes.Formats.ShiinaRio // 椎名里緒
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public static Stream Open (string name)
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{
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var assembly = typeof(CachedResource).Assembly;
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var stream = assembly.GetManifestResourceStream ("GameRes.Formats.Resources." + name);
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if (null == stream)
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throw new FileNotFoundException ("Resource not found", name);
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return stream;
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string qualified_name = "GameRes.Formats.Resources." + name;
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Stream stream = assembly.GetManifestResourceStream (qualified_name);
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if (null != stream)
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return stream;
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stream = assembly.GetManifestResourceStream (qualified_name + ".z");
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if (null != stream)
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using (stream)
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return ZLibCompressor.DeCompress (stream);
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throw new FileNotFoundException ("Resource not found", name);
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}
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public byte[] Load (string name)
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@ -643,7 +648,9 @@ namespace GameRes.Formats.ShiinaRio // 椎名里緒
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public static EncryptionScheme Create (int version, string name, string original_title, uint[] key2)
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{
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string decode = version < 2490 ? "DecodeV1.bin" : "DecodeV249.bin";
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string decode = version < 2410 ? "DecodeV1.bin"
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: version < 2490 ? "DecodeV241.bin"
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: "DecodeV249.bin";
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string image = version < 2390 ? "ShiinaRio1.png"
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: version < 2490 ? "ShiinaRio3.jpg"
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: "ShiinaRio4.jpg";
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@ -1216,6 +1223,14 @@ namespace GameRes.Formats.ShiinaRio // 椎名里緒
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EncryptionScheme.Create (2480, "Bloody Rondo", "BLOODY†RONDO",
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new uint[] { 0xFBFBF8F6, 0xFBE6EDF0, 0xFBF0FA, 0, 0 }),
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EncryptionScheme.Create (2460, "Chikan Circle", "痴漢サークル",
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new uint[] { 0x6B6B6E70, 0x6E724058, 0x587E736B, 0x00003653, 0 }),
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EncryptionScheme.Create (2470, "Chikan Circle 2", "痴漢サークル2",
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new uint[] { 0x6464617F, 0x617D4F57, 0x57717C64, 0x00003A5C, 0 }),
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EncryptionScheme.Create (2470, "Chikan Circle 3", "痴漢サークル3",
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new uint[] { 0x6565607E, 0x607C4E56, 0x56707D65, 0x00003A4A, 0 }),
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EncryptionScheme.Create (2450, "Chuuchuu Nurse", "ちゅうちゅうナース",
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new uint[] { 0xB0D1ECD1, 0xECD1F7D1, 0xF7D1B0D1, 0x08D23AD0, 0x13D20BD0 }),
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EncryptionScheme.Create (2470, "Damatte Watashi no Muko ni Nare!", "黙って私のムコになれ!",
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@ -1230,6 +1245,8 @@ namespace GameRes.Formats.ShiinaRio // 椎名里緒
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new uint[] { 0x51879387, 0x869EBC9E, 0xF480DD93, 0xD993C981, 0xD793A093 }),
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EncryptionScheme.Create (2460, "Mikoko", "みここ",
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new uint[] { 0x7DAC51AC, 0x51AC7DAC, 0x7DAC7DAC, 0x7DAC51AC, 0x51AC7DAC }),
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EncryptionScheme.Create (2470, "Najimi no Oba-chan", "馴染みのオバちゃん",
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new uint[] { 0x6161647A, 0x64784A52, 0x52747961, 0x00004C43, 0 }),
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EncryptionScheme.Create (2390, "Nagagutsu wo Haita Deco", "長靴をはいたデコ",
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new uint[] { 0x486D887E, 0x0F7DBC73, 0x5D7D327D, 0x997C427D, 0x877EAD7C }),
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EncryptionScheme.Create (2470, "Nakadashi Trilogy", "なかだしトリロジー",
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@ -1252,6 +1269,8 @@ namespace GameRes.Formats.ShiinaRio // 椎名里緒
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new uint[] { 0x4DE2AB4D, 0x98AB5D46, 0x66496349, 0x485D685D, 0x5F4D4C5D }),
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EncryptionScheme.Create (2410, "Zansho Omimai Moushiagemasu", "残暑お見舞い申し上げます。",
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new uint[] { 0x3A123012, 0x6C3A6C36, 0x3C36323C, 0x6C360F16, 0x369DD012 }),
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EncryptionScheme.Create (2490, "Shojo Mama", "処女ママ",
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new uint[] { 0x4B535453, 0xA15FA15F, 0, 0, 0 }),
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EncryptionScheme.Create ("ShiinaRio v2.49", 2490, 0x20, EncryptionScheme.DefaultCrypt,
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new uint[] { 0x4B535453, 0xA15FA15F, 0, 0, 0 },
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"ShiinaRio4.jpg", "ShiinaRio2.png", "DecodeV249.bin"),
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