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(Texture2D): updated deserializer.
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187d4bd4f2
commit
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@ -64,7 +64,7 @@ namespace GameRes.Formats.Unity
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public int m_TextureDimension;
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public int m_TextureDimension;
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public int m_FilterMode;
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public int m_FilterMode;
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public int m_Aniso;
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public int m_Aniso;
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public int m_MipBias;
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public float m_MipBias;
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public int m_WrapMode;
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public int m_WrapMode;
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public int m_LightFormat;
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public int m_LightFormat;
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public int m_ColorSpace;
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public int m_ColorSpace;
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@ -90,13 +90,46 @@ namespace GameRes.Formats.Unity
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m_TextureDimension = reader.ReadInt32();
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m_TextureDimension = reader.ReadInt32();
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m_FilterMode = reader.ReadInt32();
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m_FilterMode = reader.ReadInt32();
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m_Aniso = reader.ReadInt32();
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m_Aniso = reader.ReadInt32();
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m_MipBias = reader.ReadInt32();
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m_MipBias = reader.ReadFloat();
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m_WrapMode = reader.ReadInt32();
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m_WrapMode = reader.ReadInt32();
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m_LightFormat = reader.ReadInt32();
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m_LightFormat = reader.ReadInt32();
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m_ColorSpace = reader.ReadInt32();
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m_ColorSpace = reader.ReadInt32();
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m_DataLength = reader.ReadInt32();
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m_DataLength = reader.ReadInt32();
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}
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}
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public void Load (AssetReader reader, string version)
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{
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if (version != "2017.3.1f1")
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{
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Load (reader);
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if (0 == m_DataLength && version.StartsWith ("2017.")) // "2017.2.0f3" || "2017.1.1p1"
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reader.ReadInt64();
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return;
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}
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m_Name = reader.ReadString();
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reader.Align();
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reader.ReadInt32(); // m_ForcedFallbackFormat
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reader.ReadInt32(); // m_DownscaleFallback
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m_Width = reader.ReadInt32();
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m_Height = reader.ReadInt32();
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m_CompleteImageSize = reader.ReadInt32();
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m_TextureFormat = (TextureFormat)reader.ReadInt32();
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m_MipCount = reader.ReadInt32();
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m_IsReadable = reader.ReadBool();
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reader.Align();
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m_ImageCount = reader.ReadInt32();
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m_TextureDimension = reader.ReadInt32();
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m_FilterMode = reader.ReadInt32();
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m_Aniso = reader.ReadInt32();
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m_MipBias = reader.ReadFloat();
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m_WrapMode = reader.ReadInt32(); // m_WrapU
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reader.ReadInt32(); // m_WrapV
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reader.ReadInt32(); // m_WrapW
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reader.ReadInt32(); // m_LightmapFormat
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m_ColorSpace = reader.ReadInt32();
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m_DataLength = reader.ReadInt32();
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}
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public void LoadData (AssetReader reader)
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public void LoadData (AssetReader reader)
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{
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{
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m_Data = reader.ReadBytes (m_DataLength);
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m_Data = reader.ReadBytes (m_DataLength);
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@ -270,4 +303,32 @@ namespace GameRes.Formats.Unity
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}
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}
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}
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}
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}
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}
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/*
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--- Texture2D --- 2017.3.1f1 ---
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string m_Name
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int m_ForcedFallbackFormat
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int m_DownscaleFallback
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int m_Width
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int m_Height
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int m_CompleteImageSize
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int m_TextureFormat
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int m_MipCount
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bool m_IsReadable
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int m_ImageCount
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int m_TextureDimension
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GLTextureSettings m_TextureSettings // sizeof = 0x18
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int m_FilterMode
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int m_Aniso
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float m_MipBias
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int m_WrapU
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int m_WrapV
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int m_WrapW
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int m_LightmapFormat
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int m_ColorSpace
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byte[] image data // int + byte[]
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StreamingInfo m_StreamData
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uint offset
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uint size
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string path
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*/
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}
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}
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