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(RHA): corrected frame length calculation.
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@ -93,8 +93,6 @@ namespace GameRes.Formats.Rugp
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return false;
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return false;
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if (null == frame_buffer || frame_length > frame_buffer.Length)
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if (null == frame_buffer || frame_length > frame_buffer.Length)
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frame_buffer = new byte[frame_length];
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frame_buffer = new byte[frame_length];
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if (0 == (header & (1 << 16)))
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frame_length += 2;
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if (frame_length != input.Read (frame_buffer, 0, frame_length))
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if (frame_length != input.Read (frame_buffer, 0, frame_length))
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break;
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break;
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output.Write (Binary.BigEndian (header));
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output.Write (Binary.BigEndian (header));
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@ -129,6 +127,8 @@ namespace GameRes.Formats.Rugp
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int frame_length = BitRates[lsf, bitrate_index] * 144000;
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int frame_length = BitRates[lsf, bitrate_index] * 144000;
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frame_length /= Mp3Freqs[freq] << lsf;
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frame_length /= Mp3Freqs[freq] << lsf;
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frame_length += padding - 4;
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frame_length += padding - 4;
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if (0 == (header & (1 << 16)))
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frame_length += 2;
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return frame_length;
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return frame_length;
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}
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}
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