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unused variable.
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@ -119,7 +119,6 @@ namespace GameRes.Formats.ShiinaRio
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ResetBits();
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ResetBits();
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int dst = 0;
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int dst = 0;
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byte b = 0, g = 0, r = 0;
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byte b = 0, g = 0, r = 0;
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bool bp = false;
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while (dst < m_output.Length)
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while (dst < m_output.Length)
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{
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{
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if (GetBit() == 0)
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if (GetBit() == 0)
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