implemented MJA animation as frame archives.

This commit is contained in:
morkt 2017-03-27 08:22:42 +04:00
parent 32a018fd7c
commit f7b83ded85
2 changed files with 73 additions and 0 deletions

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@ -91,6 +91,7 @@
<Compile Include="Ankh\AudioPCM.cs" /> <Compile Include="Ankh\AudioPCM.cs" />
<Compile Include="Aoi\ImageAGF.cs" /> <Compile Include="Aoi\ImageAGF.cs" />
<Compile Include="ArcARCX.cs" /> <Compile Include="ArcARCX.cs" />
<Compile Include="Artemis\ArcMJA.cs" />
<Compile Include="BlackRainbow\ArcCCF.cs" /> <Compile Include="BlackRainbow\ArcCCF.cs" />
<Compile Include="BlackRainbow\ArcIMP.cs" /> <Compile Include="BlackRainbow\ArcIMP.cs" />
<Compile Include="BlackRainbow\ArcSPPAK.cs" /> <Compile Include="BlackRainbow\ArcSPPAK.cs" />

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@ -0,0 +1,72 @@
//! \file ArcMJA.cs
//! \date Mon Mar 27 07:22:26 2017
//! \brief Artemis engine animation resource.
//
// Copyright (C) 2017 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
namespace GameRes.Formats.Artemis
{
[Export(typeof(ArchiveFormat))]
public class MjaOpener : ArchiveFormat
{
public override string Tag { get { return "MJA"; } }
public override string Description { get { return "Artemis engine animation"; } }
public override uint Signature { get { return 0x30414A4D; } } // 'MJA0'
public override bool IsHierarchic { get { return false; } }
public override bool CanWrite { get { return false; } }
public override ArcFile TryOpen (ArcView file)
{
int count = file.View.ReadInt32 (4);
if (!IsSaneCount (count))
return null;
var base_name = Path.GetFileNameWithoutExtension (file.Name);
long offset = 8;
var dir = new List<Entry>();
int i = 0;
while (offset < file.MaxOffset)
{
uint size = file.View.ReadUInt32 (offset);
offset += 4;
var entry = new Entry {
Name = string.Format ("{0}#{1:D4}", base_name, i++),
Offset = offset,
Size = size
};
if (!entry.CheckPlacement (file.MaxOffset))
return null;
uint signature = file.View.ReadUInt32 (offset);
var res = AutoEntry.DetectFileType (signature);
entry.ChangeType (res);
offset += size;
dir.Add (entry);
}
return new ArcFile (file, this, dir);
}
}
}