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(ArchPacOpener.OpenRawImage): adjusted signature check.
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@ -204,7 +204,7 @@ namespace GameRes.Formats.Seraphim
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{
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uint width = input.ReadUInt16();
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uint height = input.ReadUInt16();
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if (width > 0x4300 || 0 == width || 0 == height || width * height * 3 + 4 != input.Length)
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if (width > 0x4100 || 0 == width || 0 == height || width * height * 3 + 4 != input.Length)
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{
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input.Position = 0;
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return new ImageFormatDecoder (input);
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