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(PackedStream): generic class for compressed streams implementations.
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@ -154,6 +154,7 @@
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<Compile Include="MicroVision\AudioIKM.cs" />
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<Compile Include="MicroVision\ImageGPC.cs" />
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<Compile Include="Morning\ArcPAK.cs" />
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<Compile Include="PackedStream.cs" />
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<Compile Include="Qlie\DelphiDeserializer.cs" />
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<Compile Include="Qlie\Encryption.cs" />
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<Compile Include="RealLive\ArcKOE.cs" />
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147
ArcFormats/PackedStream.cs
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147
ArcFormats/PackedStream.cs
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@ -0,0 +1,147 @@
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//! \file PackedStream.cs
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//! \date 2017 Dec 31
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//! \brief Generic class representing compressed stream.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace GameRes.Compression
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{
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public interface IStreamFilter : IDisposable
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{
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/// <summary>
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/// Initialize filter on top of specified stream.
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/// </summary>
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void Initialize (Stream input);
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/// <summary>
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/// Whether filter has reached an end.
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/// </summary>
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bool Eof { get; }
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/// <summary>
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/// Continue data extraction from underlying stream.
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/// </summary>
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/// <returns>Returns number of bytes read.</returns>
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int Continue (byte[] buffer, int pos, int count);
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}
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public abstract class Decompressor : IStreamFilter
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{
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IEnumerator<int> m_unpack;
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protected byte[] m_buffer;
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protected int m_pos;
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protected int m_length;
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public abstract void Initialize (Stream input);
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public bool Eof { get; private set; }
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public int Continue (byte[] buffer, int pos, int count)
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{
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m_buffer = buffer;
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m_pos = pos;
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m_length = count;
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if (null == m_unpack)
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m_unpack = Unpack();
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Eof = !m_unpack.MoveNext();
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return m_pos - pos;
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}
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/// <summary>
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/// Decompression coroutine that updates m_buffer with each MoveNext call.
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/// </summary>
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protected abstract IEnumerator<int> Unpack ();
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#region IDisposable Members
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bool m_disposed = false;
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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}
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protected virtual void Dispose (bool disposing)
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{
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if (!m_disposed)
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{
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if (m_unpack != null)
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m_unpack.Dispose();
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m_disposed = true;
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}
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}
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#endregion
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}
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public class PackedStream<TDecompressor> : GameRes.Formats.InputProxyStream
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where TDecompressor : IStreamFilter, new()
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{
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TDecompressor m_reader;
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public PackedStream (Stream input, bool leave_open = false) : base (input, leave_open)
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{
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m_reader = new TDecompressor();
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m_reader.Initialize (input);
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}
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public override bool CanSeek { get { return false; } }
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public override long Length
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{
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get { throw new NotSupportedException ("Stream.Length property is not supported"); }
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}
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public override long Position
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{
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get { throw new NotSupportedException ("Stream.Position property is not supported"); }
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set { throw new NotSupportedException ("Stream.Position property is not supported"); }
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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if (!m_reader.Eof && count > 0)
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return m_reader.Continue (buffer, offset, count);
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return 0;
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}
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public override void Flush()
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{
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}
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public override long Seek (long offset, SeekOrigin origin)
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{
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throw new NotSupportedException ("Stream.Seek method is not supported");
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}
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#region IDisposable Members
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bool m_disposed = false;
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protected override void Dispose (bool disposing)
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{
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if (!m_disposed)
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{
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m_reader.Dispose();
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m_disposed = true;
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base.Dispose (disposing);
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}
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}
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#endregion
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}
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}
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